public void Increment_Level() { if (current_level + 1 < max_level) { if (ui_level_display == null) { ui_level_display = UI_Level_Display.ui_level_display; } if (ui_level_display != null) { ui_level_display.Update_Level_Display(current_level, max_level); } else { Debug.Log("UI Level Display not found."); } current_level++; } else { if (ui_level_display != null) { ui_level_display.Update_Level_Display(max_level, max_level); } Debug.Log("Max level reached."); } }
void Start() { if (ui_level_display == null) { ui_level_display = this; } else { Debug.Log("UI Level Display already exists."); } }
public void Decrement_Level() { if (current_level - 1 >= 0) { current_level--; if (ui_level_display == null) { ui_level_display = UI_Level_Display.ui_level_display; } if (ui_level_display != null) { ui_level_display.Update_Level_Display(current_level, max_level); } else { Debug.Log("UI Level Display not found."); } } else { Debug.Log("Min level reached."); } }
private void Start() { ui_level_display = UI_Level_Display.ui_level_display; }