Esempio n. 1
0
 public void Increment_Level()
 {
     if (current_level + 1 < max_level)
     {
         if (ui_level_display == null)
         {
             ui_level_display = UI_Level_Display.ui_level_display;
         }
         if (ui_level_display != null)
         {
             ui_level_display.Update_Level_Display(current_level, max_level);
         }
         else
         {
             Debug.Log("UI Level Display not found.");
         }
         current_level++;
     }
     else
     {
         if (ui_level_display != null)
         {
             ui_level_display.Update_Level_Display(max_level, max_level);
         }
         Debug.Log("Max level reached.");
     }
 }
 void Start()
 {
     if (ui_level_display == null)
     {
         ui_level_display = this;
     }
     else
     {
         Debug.Log("UI Level Display already exists.");
     }
 }
Esempio n. 3
0
 public void Decrement_Level()
 {
     if (current_level - 1 >= 0)
     {
         current_level--;
         if (ui_level_display == null)
         {
             ui_level_display = UI_Level_Display.ui_level_display;
         }
         if (ui_level_display != null)
         {
             ui_level_display.Update_Level_Display(current_level, max_level);
         }
         else
         {
             Debug.Log("UI Level Display not found.");
         }
     }
     else
     {
         Debug.Log("Min level reached.");
     }
 }
Esempio n. 4
0
 private void Start()
 {
     ui_level_display = UI_Level_Display.ui_level_display;
 }