private void Update() { if (Input.GetKeyDown("space")) { typeWriter.ChangeText(BuildSentence(), typeWriter.delayToStart); } }
// Update is called once per frame void Update() { Clicks(); UITextTypeWriter UI = MercyEndTxt.GetComponent <UITextTypeWriter> (); if (Input.GetAxisRaw("Submit") == 1) { if (NOClicks > 1) { if (UI.Finished) { if (TxtNmb == 0) { TxtNmb = 1; NOClicks = 1; UI.StopAllCoroutines(); UI.ChangeText("You danced and bringed peace to the hole world.", 0.05f); UI.Finished = false; } else if (TxtNmb == 1) { TxtNmb = 2; NOClicks = 1; UI.StopAllCoroutines(); UI.ChangeText("THE END.", 0.05f); } } } } }
// Use this for initialization void OnEnable() { Asgore.enabled = true; AsgoreTxt = 1; UITextTypeWriter UI = Asgore.GetComponent <UITextTypeWriter> (); UI.ChangeText("You cannot give up just yet...", 0f); }
public void MainMenTxt() { UITextTypeWriter Text = TextBox.GetComponent <UITextTypeWriter> (); Text.StopAllCoroutines(); Text.ChangeText(Txt, 0f); MainTxt.enabled = true; x.enabled = true; ItemTxt1.enabled = false; ItemTxt2.enabled = false; ItemTxt3.enabled = false; ItemTxt4.enabled = false; Act1.enabled = false; Page.enabled = false; }
public void ActText() { UITextTypeWriterName Nam = Name.GetComponent <UITextTypeWriterName> (); UITextTypeWriterDesc Des = Desc.GetComponent <UITextTypeWriterDesc> (); UITextTypeWriter x = xAct.GetComponent <UITextTypeWriter> (); GameObject act = GameObject.Find("ActMove"); Item IScript = ItemI.GetComponent <Item> (); Act Script = act.GetComponent <Act> (); Animator TxtAnim = TextBox.GetComponent <Animator> (); BattleFight BF = AtkDamage.GetComponent <BattleFight> (); if (Script.OnActMenuNmb == 0) { if (NameFinished) { xAct.enabled = true; x.ChangeText("*", 0f); Des.ChangeText(Des.text, 0f); Desc.enabled = true; NameFinished = false; } } }
// Update is called once per frame void Update() { Clicks(); UITextTypeWriter UI = Asgore.GetComponent <UITextTypeWriter> (); UITextTypeWriter UIName = Name.GetComponent <UITextTypeWriter> (); UITextTypeWriter UI2 = Asgore2.GetComponent <UITextTypeWriter> (); UITextTypeWriter UIW = Wait.GetComponent <UITextTypeWriter> (); if (UIName.Finished) { UIW.ChangeText("", 0.8f); if (UIW.Finished) { Asgore2.enabled = true; UI2.ChangeText("Stay determined...", 0f); UIName.Finished = false; UIW.Finished = false; } } if (UI2.Finished) { AsgoreTxt = 3; UI2.Finished = false; } if (Input.GetAxisRaw("Submit") == 1) { if (AsgoreTxt == 1) { if (NOClicks > 1) { if (UI.Finished) { NOClicks = 1; Name.enabled = true; Asgore.enabled = false; UIName.ChangeText("Frisk!", 0f); AsgoreTxt = 2; } } } if (AsgoreTxt == 3) { if (NOClicks > 1) { NOClicks = 1; //UI.StopAllCoroutines (); Asgore.enabled = false; Asgore2.enabled = false; Name.enabled = false; Wait.enabled = false; AsgoreTxt = 4; } } if (AsgoreTxt == 4) { if (NOClicks > 1) { NOClicks = 1; AsgoreTxt = 0; SceneManager.LoadScene(0); } } } }
private void Start() { typeWriter = (UITextTypeWriter)FindObjectOfType <UITextTypeWriter>(); ReadData(); typeWriter.ChangeText(BuildSentence(), typeWriter.delayToStart); }