Esempio n. 1
0
 private void Update()
 {
     if (Input.GetKeyDown("space"))
     {
         typeWriter.ChangeText(BuildSentence(), typeWriter.delayToStart);
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        Clicks();
        UITextTypeWriter UI = MercyEndTxt.GetComponent <UITextTypeWriter> ();

        if (Input.GetAxisRaw("Submit") == 1)
        {
            if (NOClicks > 1)
            {
                if (UI.Finished)
                {
                    if (TxtNmb == 0)
                    {
                        TxtNmb   = 1;
                        NOClicks = 1;
                        UI.StopAllCoroutines();
                        UI.ChangeText("You danced and bringed peace to the hole world.", 0.05f);
                        UI.Finished = false;
                    }
                    else if (TxtNmb == 1)
                    {
                        TxtNmb   = 2;
                        NOClicks = 1;
                        UI.StopAllCoroutines();
                        UI.ChangeText("THE END.", 0.05f);
                    }
                }
            }
        }
    }
Esempio n. 3
0
    // Use this for initialization
    void OnEnable()
    {
        Asgore.enabled = true;
        AsgoreTxt      = 1;
        UITextTypeWriter UI = Asgore.GetComponent <UITextTypeWriter> ();

        UI.ChangeText("You cannot give up just yet...", 0f);
    }
Esempio n. 4
0
    public void MainMenTxt()
    {
        UITextTypeWriter Text = TextBox.GetComponent <UITextTypeWriter> ();

        Text.StopAllCoroutines();
        Text.ChangeText(Txt, 0f);
        MainTxt.enabled  = true;
        x.enabled        = true;
        ItemTxt1.enabled = false;
        ItemTxt2.enabled = false;
        ItemTxt3.enabled = false;
        ItemTxt4.enabled = false;
        Act1.enabled     = false;
        Page.enabled     = false;
    }
Esempio n. 5
0
    public void ActText()
    {
        UITextTypeWriterName Nam = Name.GetComponent <UITextTypeWriterName> ();
        UITextTypeWriterDesc Des = Desc.GetComponent <UITextTypeWriterDesc> ();
        UITextTypeWriter     x   = xAct.GetComponent <UITextTypeWriter> ();
        GameObject           act = GameObject.Find("ActMove");
        Item        IScript      = ItemI.GetComponent <Item> ();
        Act         Script       = act.GetComponent <Act> ();
        Animator    TxtAnim      = TextBox.GetComponent <Animator> ();
        BattleFight BF           = AtkDamage.GetComponent <BattleFight> ();

        if (Script.OnActMenuNmb == 0)
        {
            if (NameFinished)
            {
                xAct.enabled = true;
                x.ChangeText("*", 0f);
                Des.ChangeText(Des.text, 0f);
                Desc.enabled = true;
                NameFinished = false;
            }
        }
    }
Esempio n. 6
0
    // Update is called once per frame
    void Update()
    {
        Clicks();
        UITextTypeWriter UI     = Asgore.GetComponent <UITextTypeWriter> ();
        UITextTypeWriter UIName = Name.GetComponent <UITextTypeWriter> ();
        UITextTypeWriter UI2    = Asgore2.GetComponent <UITextTypeWriter> ();
        UITextTypeWriter UIW    = Wait.GetComponent <UITextTypeWriter> ();

        if (UIName.Finished)
        {
            UIW.ChangeText("", 0.8f);
            if (UIW.Finished)
            {
                Asgore2.enabled = true;
                UI2.ChangeText("Stay determined...", 0f);
                UIName.Finished = false;
                UIW.Finished    = false;
            }
        }
        if (UI2.Finished)
        {
            AsgoreTxt    = 3;
            UI2.Finished = false;
        }


        if (Input.GetAxisRaw("Submit") == 1)
        {
            if (AsgoreTxt == 1)
            {
                if (NOClicks > 1)
                {
                    if (UI.Finished)
                    {
                        NOClicks       = 1;
                        Name.enabled   = true;
                        Asgore.enabled = false;
                        UIName.ChangeText("Frisk!", 0f);
                        AsgoreTxt = 2;
                    }
                }
            }
            if (AsgoreTxt == 3)
            {
                if (NOClicks > 1)
                {
                    NOClicks = 1;
                    //UI.StopAllCoroutines ();
                    Asgore.enabled  = false;
                    Asgore2.enabled = false;
                    Name.enabled    = false;
                    Wait.enabled    = false;
                    AsgoreTxt       = 4;
                }
            }
            if (AsgoreTxt == 4)
            {
                if (NOClicks > 1)
                {
                    NOClicks  = 1;
                    AsgoreTxt = 0;
                    SceneManager.LoadScene(0);
                }
            }
        }
    }
Esempio n. 7
0
 private void Start()
 {
     typeWriter = (UITextTypeWriter)FindObjectOfType <UITextTypeWriter>();
     ReadData();
     typeWriter.ChangeText(BuildSentence(), typeWriter.delayToStart);
 }