private void CreateCharacter() { _characterContainer = this.Container(new UIContainerSettings()); _body = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_bar_buttons") }); _body.SetColor(Color.black); _head = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("notif_cancel") }); _head.SortingOrder(1); _head.Scale(3f); _head.Translate(0f, 2.22f); _leftHand = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _leftHand.SortingOrder(2); _leftHand.Scale(0.2f, 0.32f); _leftHand.Translate(-0.87f, 0.36f); _leftHand.Flip(true, false); _leftHand.name = "Left Hand"; _leftHand.SetColor(Color.black); _rightHand = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _rightHand.SortingOrder(2); _rightHand.Scale(0.2f, 0.32f); _rightHand.Translate(0.87f, 0.36f); _rightHand.name = "Right Hand"; _rightHand.SetColor(Color.black); _leftLeg = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _leftLeg.SortingOrder(2); _leftLeg.Scale(0.2f, 0.32f); _leftLeg.Translate(-0.64f, -2.14f); _leftLeg.Rotate(-113.808f); _leftLeg.SetColor(Color.black); _rightLeg = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _rightLeg.SortingOrder(2); _rightLeg.Scale(0.2f, 0.32f); _rightLeg.Translate(0.64f, -2.14f); _rightLeg.Rotate(113.808f); _rightLeg.SetColor(Color.black); _rightLeg.Flip(true, false); _characterContainer.Scale(0.5f); }