private void AnimateHands() { _rightHandRotationAnimation = _rightHand.RotateAnimation(new UIRotateAnimationSettings { FromAngle = 0f, ToAngle = 45f, Duration = 6f, EasingType = EasingType.easeInOutBack, PlayType = UIAnimationPlayType.END_FLIP }); _rightHandMoveAnimation = _rightHand.BezierCubicAnimation(new UIBezierCubicAnimationSettings { Duration = 5f, FirstPoint = _rightHand.Pos(), SecondPoint = _rightHand.Translated(0.2f, 0.3f), ThirdPoint = _rightHand.Translated(0.2f, -0.3f), FourthPoint = _rightHand.Pos(), PlayType = UIAnimationPlayType.END_RESET }); _leftHandRotationAnimation = _leftHand.RotateAnimation(new UIRotateAnimationSettings { FromAngle = 0f, ToAngle = -45f, Duration = 6f, EasingType = EasingType.easeInOutBack, PlayType = UIAnimationPlayType.END_FLIP }); _leftHandMoveAnimation = _leftHand.BezierCubicAnimation(new UIBezierCubicAnimationSettings { Duration = 5f, FirstPoint = _leftHand.Pos(), SecondPoint = _leftHand.Translated(-0.2f, 0.3f), ThirdPoint = _leftHand.Translated(-0.2f, -0.3f), FourthPoint = _leftHand.Pos(), PlayType = UIAnimationPlayType.END_RESET }); }