public OnFill ( BetterList |
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verts | BetterList |
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uvs | BetterList |
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cols | BetterList |
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return | void |
static int OnFill(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); UISprite obj = (UISprite)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UISprite"); List <Vector3> arg0 = (List <Vector3>)LuaScriptMgr.GetNetObject(L, 2, typeof(List <Vector3>)); List <Vector2> arg1 = (List <Vector2>)LuaScriptMgr.GetNetObject(L, 3, typeof(List <Vector2>)); List <Color> arg2 = (List <Color>)LuaScriptMgr.GetNetObject(L, 4, typeof(List <Color>)); obj.OnFill(arg0, arg1, arg2); return(0); }
private static int OnFill(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); UISprite uISprite = (UISprite)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UISprite"); BetterList <Vector3> verts = (BetterList <Vector3>)LuaScriptMgr.GetNetObject(L, 2, typeof(BetterList <Vector3>)); BetterList <Vector2> uvs = (BetterList <Vector2>)LuaScriptMgr.GetNetObject(L, 3, typeof(BetterList <Vector2>)); BetterList <Color32> cols = (BetterList <Color32>)LuaScriptMgr.GetNetObject(L, 4, typeof(BetterList <Color32>)); uISprite.OnFill(verts, uvs, cols); return(0); }
static int OnFill(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); UISprite obj = LuaScriptMgr.GetNetObject <UISprite>(L, 1); BetterList <Vector3> arg0 = LuaScriptMgr.GetNetObject <BetterList <Vector3> >(L, 2); BetterList <Vector2> arg1 = LuaScriptMgr.GetNetObject <BetterList <Vector2> >(L, 3); BetterList <Color32> arg2 = LuaScriptMgr.GetNetObject <BetterList <Color32> >(L, 4); obj.OnFill(arg0, arg1, arg2); return(0); }
static int OnFill(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UISprite obj = (UISprite)ToLua.CheckObject(L, 1, typeof(UISprite)); BetterList <UnityEngine.Vector3> arg0 = (BetterList <UnityEngine.Vector3>)ToLua.CheckObject(L, 2, typeof(BetterList <UnityEngine.Vector3>)); BetterList <UnityEngine.Vector2> arg1 = (BetterList <UnityEngine.Vector2>)ToLua.CheckObject(L, 3, typeof(BetterList <UnityEngine.Vector2>)); BetterList <UnityEngine.Color32> arg2 = (BetterList <UnityEngine.Color32>)ToLua.CheckObject(L, 4, typeof(BetterList <UnityEngine.Color32>)); obj.OnFill(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int OnFill(IntPtr l) { try { UISprite self = (UISprite)checkSelf(l); BetterList <UnityEngine.Vector3> a1; checkType(l, 2, out a1); BetterList <UnityEngine.Vector2> a2; checkType(l, 3, out a2); BetterList <UnityEngine.Color> a3; checkType(l, 4, out a3); self.OnFill(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private static int OnFill(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 4); UISprite uISprite = (UISprite)ToLua.CheckObject(L, 1, typeof(UISprite)); BetterList <Vector3> verts = (BetterList <Vector3>)ToLua.CheckObject(L, 2, typeof(BetterList <Vector3>)); BetterList <Vector2> uvs = (BetterList <Vector2>)ToLua.CheckObject(L, 3, typeof(BetterList <Vector2>)); BetterList <Color32> cols = (BetterList <Color32>)ToLua.CheckObject(L, 4, typeof(BetterList <Color32>)); uISprite.OnFill(verts, uvs, cols); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public UIDrawCall GetDrawCall(UISprite uisprite) { GameObject obj = new GameObject(); obj.transform.parent = minMapRender.transform; obj.transform.localPosition = Vector3.zero; obj.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); UIDrawCall dc = obj.AddComponent <UIDrawCall>(); obj.layer = LayerMask.NameToLayer("2D"); BetterList <Vector3> verts = new BetterList <Vector3>(); BetterList <Vector2> uvs = new BetterList <Vector2>(); BetterList <Color32> cols = new BetterList <Color32>(); dc.material = uisprite.material; uisprite.UpdateUVs(true); uisprite.OnFill(verts, uvs, cols); dc.Set(verts, null, null, uvs, cols); dc.renderQueue = mainHeroSprite.renderQueue; return(dc); }
public static int OnFill(IntPtr l) { int result; try { UISprite uISprite = (UISprite)LuaObject.checkSelf(l); BetterList <Vector3> verts; LuaObject.checkType <BetterList <Vector3> >(l, 2, out verts); BetterList <Vector2> uvs; LuaObject.checkType <BetterList <Vector2> >(l, 3, out uvs); BetterList <Color32> cols; LuaObject.checkType <BetterList <Color32> >(l, 4, out cols); uISprite.OnFill(verts, uvs, cols); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
static int _m_OnFill(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UISprite __cl_gen_to_be_invoked = (UISprite)translator.FastGetCSObj(L, 1); try { { System.Collections.Generic.List <UnityEngine.Vector3> verts = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); System.Collections.Generic.List <UnityEngine.Vector2> uvs = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>)); System.Collections.Generic.List <UnityEngine.Color> cols = (System.Collections.Generic.List <UnityEngine.Color>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List <UnityEngine.Color>)); __cl_gen_to_be_invoked.OnFill(verts, uvs, cols); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }