/* * Fill the switch case like this, so that we can preload the audio clips */ public string switchUISoundEffects(UISoundeffects incomingEnum) { string convertedString = ""; switch (incomingEnum) { case UISoundeffects.Confirm: convertedString = "Audio/UIMain/" + "Confirm"; return(convertedString);; case UISoundeffects.Decline: convertedString = "Audio/UIMain/" + "Decline"; return(convertedString); case UISoundeffects.NextElement: convertedString = "Audio/UIMain/" + "NextElement"; return(convertedString); } return(convertedString); }
/* * Use the AudioEnum of the corrsponding function to play the sound file */ public void setUISoundEffects(UISoundeffects incomingEnum) { allMainAudioSources[(int)allMainAudioSourcesEnum.UI].clip = uiSoundClips[(int)incomingEnum]; allMainAudioSources[(int)allMainAudioSourcesEnum.UI].Play(); }