public virtual void OnEnable() { style = target as UICore; DestroyPreview(); if (!previewer) { previewer = new UIPreivewUtility(); } _soloView = Selection.objects.Length != 0 && Selection.objects[0] == style; }
public void OnEnable() { DestroyPreview(); GameObject p = target as GameObject; _isUIPrefab = UIPrefabUtility.IsUIPrefab(p); if (_isUIPrefab && p != null) { _baseRect = p.GetComponent <RectTransform>().rect; if (!previewer) { previewer = new UIPreivewUtility(); } } }