// Initialise player stats and elements void Start() { body = GetComponent <Rigidbody2D>(); playerHealthManager = GetComponent <PlayerHealthManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); speedIndicator = GameObject.Find("speedMode").GetComponent <UIOrbIndicator>(); fireRateDefault = fireRate; }
// Use this for initialization void Start() { health = maxPlayerHealth; healthSlider = GameObject.Find("HealthSlider").GetComponent <Slider>(); healthText = GameObject.Find("HealthText").GetComponent <Text>(); powerIndicator = GameObject.Find("powerMode").GetComponent <UIOrbIndicator>(); playerControl = GetComponent <PlayerControl>(); healthText.text = "HP: " + health; spriteRenderer = GetComponent <SpriteRenderer>(); }