Пример #1
0
 // Initialise player stats and elements
 void Start()
 {
     body = GetComponent <Rigidbody2D>();
     playerHealthManager = GetComponent <PlayerHealthManager>();
     spriteRenderer      = GetComponent <SpriteRenderer>();
     speedIndicator      = GameObject.Find("speedMode").GetComponent <UIOrbIndicator>();
     fireRateDefault     = fireRate;
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     health          = maxPlayerHealth;
     healthSlider    = GameObject.Find("HealthSlider").GetComponent <Slider>();
     healthText      = GameObject.Find("HealthText").GetComponent <Text>();
     powerIndicator  = GameObject.Find("powerMode").GetComponent <UIOrbIndicator>();
     playerControl   = GetComponent <PlayerControl>();
     healthText.text = "HP: " + health;
     spriteRenderer  = GetComponent <SpriteRenderer>();
 }