示例#1
0
 public override void StartLoad(string UIName, UIOpenScreenParameterBase param = null)
 {
     mStrUIName = UIName;
     mOpenParam = param;
     ResourcesMgr.GetInstance().LoadAsset <GameObject>("InputListener", InputListenerLoadComplete);
     ResourcesMgr.GetInstance().LoadAsset <GameObject>(UIName, PanelLoadComplete);
 }
示例#2
0
 public MainCityScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIMainCity, param)
 {
 }
示例#3
0
 public TaskScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UITask, param)
 {
 }
示例#4
0
    GuildInfoSubScreen mSubInfo;     // 公会详情界面逻辑

    public GuildScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIGuild)
    {
    }
示例#5
0
 public MoneyScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIMoney, param)
 {
 }
示例#6
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 public ScreenBase(string UIName, UIOpenScreenParameterBase param = null)
 {
 }
示例#7
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 public AttributeScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIAttribute, param)
 {
 }