public override void StartLoad(string UIName, UIOpenScreenParameterBase param = null) { mStrUIName = UIName; mOpenParam = param; ResourcesMgr.GetInstance().LoadAsset <GameObject>("InputListener", InputListenerLoadComplete); ResourcesMgr.GetInstance().LoadAsset <GameObject>(UIName, PanelLoadComplete); }
public MainCityScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIMainCity, param) { }
public TaskScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UITask, param) { }
GuildInfoSubScreen mSubInfo; // 公会详情界面逻辑 public GuildScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIGuild) { }
public MoneyScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIMoney, param) { }
public ScreenBase(string UIName, UIOpenScreenParameterBase param = null) { }
public AttributeScreen(UIOpenScreenParameterBase param = null) : base(UIConst.UIAttribute, param) { }