public static void Pan(UIObject obj, int distance, Direction direction, uint holdDuration = DefaultPanHoldDuration, float panAcceleration = DefaultPanAcceleration, uint dragDuration = DefaultDragDuration, bool waitForIdle = true)
        {
            Log.Comment("Pan on {0} for {1} pixels in the {2} direction, after holding {3} ms.",
                        obj.GetIdentifier(), distance, direction, holdDuration);
            Log.Comment("Clickable point of pan object is {0}", obj.GetClickablePoint());
            Log.Comment("Bounding rectangle of object is {0}", obj.BoundingRectangle);

            Pan(obj, obj.GetClickablePoint(), distance, direction, holdDuration, panAcceleration, dragDuration, waitForIdle);
        }
示例#2
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        public static void DragToTarget(UIObject obj, UIObject obj2)
        {
            Point startPoint = obj.GetClickablePoint();

            Log.Comment("Start Point X:{0} Y:{1}", startPoint.X, startPoint.Y);

            Point end = obj2.GetClickablePoint();

            Log.Comment("End Point X:{0} Y:{1}", end.X, end.Y);

            uint dragDuration = 2000;

            using (var waiter = GetWaiterForInputEvent(obj, InputEvent.Drag))
            {
                if (PlatformConfiguration.IsOSVersionLessThan(OSVersion.Redstone5))
                {
                    Log.Warning("Touch input is not available on OS versions less than RS5. Falling back to mouse input.");
                    Log.Comment("Move input to Start Point.");
                    PointerInput.Move(startPoint);
                    Log.Comment("Begin Drag.");
                    PointerInput.ClickDrag(end, PointerButtons.Primary, dragDuration);
                    Log.Comment("Drag Complete.");
                }
                else
                {
                    Log.Comment("Move input to Start Point.");
                    SinglePointGesture.Current.Move(startPoint);
                    Log.Comment("Begin Drag.");
                    SinglePointGesture.Current.PressAndDrag(end, dragDuration, 500);
                    Log.Comment("Drag Complete.");
                }
            }
            Wait.ForIdle();
        }
示例#3
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        public static void MoveMouse(UIObject obj, int offsetX, int offsetY)
        {
            Log.Comment("Move mouse on {0} to offset ({1}, {2}).", obj.GetIdentifier(), offsetX, offsetY);
            using (var waiter = GetWaiterForInputEvent(obj, InputEvent.MouseMove))
            {
                var point = obj.GetClickablePoint();

                point.X += offsetX;
                point.Y += offsetY;

                PointerInput.Move(point);
            }
            Wait.ForIdle();
        }
示例#4
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        public static void DragDistance(UIObject obj, int distance, Direction direction, uint duration = 4000)
        {
            Log.Comment("Drag {0} {1} pixels in the {2} direction.", obj.GetIdentifier(), distance, direction);
            Point  startPoint       = obj.GetClickablePoint();
            double directionRadians = DirectionToAngle(direction) * Math.PI / 180d;

            Log.Comment("Start Point X:{0} Y:{1}", startPoint.X, startPoint.Y);

            Point end = new Point()
            {
                X = startPoint.X + (int)Math.Round(distance * Math.Cos(directionRadians)),
                Y = startPoint.Y - (int)Math.Round(distance * Math.Sin(directionRadians))
            };

            Log.Comment("End Point X:{0} Y:{1}", end.X, end.Y);

            using (var waiter = GetWaiterForInputEvent(obj, InputEvent.Drag))
            {
                if (PlatformConfiguration.IsOSVersionLessThan(OSVersion.Redstone5))
                {
                    Log.Warning("Touch input is not available on OS versions less than RS5. Falling back to mouse input.");
                    Log.Comment("Move input to Start Point.");
                    PointerInput.Move(startPoint);
                    Log.Comment("Begin Drag.");
                    PointerInput.ClickDrag(end, PointerButtons.Primary, duration);
                    Log.Comment("Drag Complete.");
                }
                else
                {
                    Log.Comment("Move input to Start Point.");
                    SinglePointGesture.Current.Move(startPoint);
                    Log.Comment("Begin Drag.");
                    SinglePointGesture.Current.ClickDrag(end, PointerButtons.Primary, duration);
                    Log.Comment("Drag Complete.");
                }
            }
            Wait.ForIdle();
        }
示例#5
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        public static void LeftMouseButtonUp(UIObject obj, int offsetX = 0, int offsetY = 0)
        {
            if (offsetX == 0 && offsetY == 0)
            {
                Log.Comment("Left mouse button up on {0}.", obj.GetIdentifier());
            }
            else
            {
                Log.Comment("Left mouse button up on {0} at offset ({1}, {2}).",
                            obj.GetIdentifier(), offsetX, offsetY);
            }

            using (var waiter = GetWaiterForInputEvent(obj, InputEvent.MouseUp))
            {
                var point = obj.GetClickablePoint();

                point.X += offsetX;
                point.Y += offsetY;

                PointerInput.Move(point);
                PointerInput.Release(PointerButtons.Primary);
            }
            Wait.ForIdle();
        }