示例#1
0
        public override void OnInitialize()
        {
            mainPanel = new UIPanel();
            mainPanel.SetPadding(6);
            int width  = 350;
            int height = 340;

            mainPanel.Left.Set(-40f - width, 1f);
            mainPanel.Top.Set(-110f - height, 1f);
            mainPanel.Width.Set(width, 0f);
            mainPanel.Height.Set(height, 0f);
            mainPanel.BackgroundColor = new Color(173, 94, 171);
            Append(mainPanel);

            UIText text = new UIText("Backgrounds:", 0.85f);

            text.Top.Set(12f, 0f);
            text.Left.Set(12f, 0f);
            mainPanel.Append(text);

            int nextSurfaceBgStyle     = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
            int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
            int nextBackground         = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);

            int top = 12;

            top += 20;
            quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade");
            quickChangeCheckbox.Top.Set(top, 0f);
            mainPanel.Append(quickChangeCheckbox);

            top += 30;
            surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true);
            UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true);
            uiRange = new UIRange <int>(undergroundBgStyleDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            undergroundTextureDataProperties = new UIIntRangedDataValue[7];
            for (int i = 0; i < 7; i++)
            {
                top += 30;
                // TODO: Show names of Mod added Styles and slots
                undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true);
                uiRange = new UIRange <int>(undergroundTextureDataProperties[i]);
                uiRange.Top.Set(top, 0f);
                uiRange.Width.Set(0, 1f);
                mainPanel.Append(uiRange);
            }
        }
示例#2
0
        private UIPanel makeOtherPanel()
        {
            UIPanel panel = new UIPanel();

            //panel.Width = StyleDimension.Fill;
            //panel.Height = StyleDimension.Fill;
            //	panel.Top.Pixels = top;
            panel.BackgroundColor = Color.LightCoral * 0.7f;

            int top = 0;

            playerMeleeCheckbox = new UICheckbox("Override HoldoutOffset", "Affects non-staff useStyle 5 weapons. (Guns)");
            playerMeleeCheckbox.Top.Set(top, 0f);
            //playerMeleeCheckbox.Left.Set(0, 0f);
            panel.Append(playerMeleeCheckbox);

            top += 20;

            holdoutXData = new UIIntRangedDataValue("Holdout X:", 0, -30, 30);
            UIElement uiRange = new UIRange <int>(holdoutXData);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            panel.Append(uiRange);

            top += 20;

            holdoutYData = new UIIntRangedDataValue("Holdout Y:", 0, -30, 30);
            uiRange      = new UIRange <int>(holdoutYData);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            panel.Append(uiRange);

            top += 20;

            var data = new UIFloatRangedDataValue("Scale:", 1f, 0f, 5f);

            data.DataGetter = () => Main.LocalPlayer.HeldItem.scale;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.scale = value;
            uiRange         = new UIRange <float>(data);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            panel.Append(uiRange);

            top += 20;

            UIText printItemInfoText = new UIText("Print ItemInfo", 0.85f);

            printItemInfoText.Top.Set(top, 0f);
            printItemInfoText.OnClick += PrintItemInfo_OnClick;
            panel.Append(printItemInfoText);

            return(panel);
        }
示例#3
0
        /// <summary>
        /// Creates a slider with the type int
        /// </summary>
        /// <param name="inDataValue"></param>
        /// <param name="outDataValue"></param>
        /// <param name="top">Y Position relative to the UIElement it's appended to (0 is Top most pixel)</param>
        /// <param name="topPixels">Percentage Y Position relative to the UIElement it's appended to (0 is Top most pixel, 1 is bottom most pixel)</param>
        /// <param name="width">How wide the slider is</param>
        /// <param name="widthPixels">How wide (in percent) the slider is</param>
        /// <param name="appendTo">which UIElement it should append to</param>
        public static UIElement MakeSlider(UIIntRangedDataValue inDataValue, out UIIntRangedDataValue outDataValue, UIElement appendTo, float top = 0, float left = -20, float width = 0, float widthPixels = 1)
        {
            outDataValue = inDataValue;
            UIElement Slider = new UIRange <int>(inDataValue);

            Slider.MarginTop  = top;
            Slider.MarginLeft = left;
            Slider.Width.Set(width, widthPixels);
            appendTo.Append(Slider);

            return(Slider);
        }
示例#4
0
        public override void OnInitialize()
        {
            base.OnInitialize();
            mainPanel = new UIPanel();
            mainPanel.SetPadding(6);
            mainPanel.BackgroundColor = new Color(173, 94, 171);

            UIText text = new UIText("Backgrounds:", 0.85f);

            AppendToAndAdjustWidthHeight(mainPanel, text, ref height, ref width);

            int nextSurfaceBgStyle     = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
            int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
            int nextBackground         = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);

            width = 350;

            quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade");
            AppendToAndAdjustWidthHeight(mainPanel, quickChangeCheckbox, ref height, ref width);

            surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true);
            UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty);

            uiRange.Width.Set(0, 1f);
            AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width);

            undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true);
            uiRange = new UIRange <int>(undergroundBgStyleDataProperty);
            uiRange.Width.Set(0, 1f);
            AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width);

            undergroundTextureDataProperties = new UIIntRangedDataValue[7];
            for (int i = 0; i < 7; i++)
            {
                // TODO: Show names of Mod added Styles and slots
                undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true);
                uiRange = new UIRange <int>(undergroundTextureDataProperties[i]);
                uiRange.Width.Set(0, 1f);
                AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width);
            }

            AdjustMainPanelDimensions(mainPanel);
            Append(mainPanel);
        }
示例#5
0
        public override void OnInitialize()
        {
            base.OnInitialize();
            mainPanel = new UIPanel();
            width     = 310;
            height    = 610;
            mainPanel.SetPadding(6);
            mainPanel.BackgroundColor = Color.Orange * 0.7f;

            int    top  = 0;
            UIText text = new UIText("Projectiles:", 0.85f);

            text.Top.Set(top, 0f);
            mainPanel.Append(text);

            UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles");

            clearProjectilesButton.OnClick += (a, b) => {
                for (int i = 0; i < Main.maxProjectiles; i++)
                {
                    if (Main.projectile[i].active)
                    {
                        Main.projectile[i].Kill();
                        if (Main.netMode == 1)
                        {
                            NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0);
                        }
                    }
                }
            };
            clearProjectilesButton.Top.Set(top, 0f);
            clearProjectilesButton.Width.Set(-10, 0.5f);
            clearProjectilesButton.HAlign = 1;
            clearProjectilesButton.SetPadding(4);
            mainPanel.Append(clearProjectilesButton);

            top += 20;

            UIText text2 = new UIText("Filter:", 0.85f);

            text2.Top.Set(top, 0f);
            mainPanel.Append(text2);

            searchFilter = new NewUITextBox("Search", 0.85f);
            searchFilter.SetPadding(0);
            searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; };
            searchFilter.Top.Set(top, 0f);
            searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f);
            searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f);
            searchFilter.Height.Set(20, 0f);
            //searchFilter.VAlign = 0.5f;
            mainPanel.Append(searchFilter);
            top += 20;

            speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10);
            speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10);
            var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty);

            ui2DRange.Top.Set(top, 0f);
            mainPanel.Append(ui2DRange);
            top += 30;

            ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10);
            var uiRange = new UIRange <float>(ai0DataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10);
            uiRange         = new UIRange <float>(ai1DataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20);
            uiRange = new UIRange <float>(knockbackDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200);
            var uiRangeI = new UIRange <int>(damageDataProperty);

            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145);
            uiRangeI            = new UIRange <int>(aiStyleDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOffsetXDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            hostile = new UIBoolNDataValue("Hostile");
            var hostileCheckbox = new UITriStateCheckbox(hostile);

            hostileCheckbox.Top.Set(top, 0f);
            mainPanel.Append(hostileCheckbox);
            top += 30;

            friendly = new UIBoolNDataValue("Friendly");
            var friendlyCheckbox = new UITriStateCheckbox(friendly);

            friendlyCheckbox.Top.Set(top, 0f);
            mainPanel.Append(friendlyCheckbox);
            top += 25;

            pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)");
            pause.Top.Set(top, 0f);
            mainPanel.Append(pause);

            UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step");

            stepButton.OnClick += (s, e) => step = true;
            stepButton.Top.Set(top - 6, 0f);
            stepButton.Left.Set(80, 0f);
            mainPanel.Append(stepButton);

            top += 25;

            freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles");
            freeze.Top.Set(top, 0f);
            mainPanel.Append(freeze);
            top += 25;

            projectileGrid            = new UIGrid(7);
            projectileGrid.Top.Pixels = top;
            //autoTrashGrid.Left.Pixels = spacing;
            projectileGrid.Width.Set(-25f, 1f);             // leave space for scroll?
            projectileGrid.Height.Set(-top, 1f);
            projectileGrid.ListPadding = 6f;
            mainPanel.Append(projectileGrid);

            // this will initialize grid
            updateNeeded = true;

            var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface);

            projectileGridScrollbar.SetView(100f, 1000f);
            projectileGridScrollbar.Top.Pixels = top;            // + spacing;
            projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f);
            projectileGridScrollbar.HAlign = 1f;
            mainPanel.Append(projectileGridScrollbar);
            projectileGrid.SetScrollbar(projectileGridScrollbar);

            AdjustMainPanelDimensions(mainPanel);
            Append(mainPanel);
        }
示例#6
0
        public override void OnInitialize()
        {
            TabPanel Menu = new TabPanel(450, 500, new Tab("Custom NPC", this), new Tab(" Custom Item", new CustomItemUI()));

            Menu.VAlign             = 0.6f;
            Menu.HAlign             = 0.2f;
            Menu.OnCloseBtnClicked += () => GetInstance <Creativetools>().UserInterface.SetState(new MainUI());
            Append(Menu);

            UITextPanel <string> CreateButton = new UITextPanel <string>(Language.GetTextValue("Create NPC"));

            CreateButton.SetPadding(4);
            CreateButton.HAlign    = 0.05f;
            CreateButton.MarginTop = 460;
            CreateButton.OnClick  += CreateButtonButtonClicked;
            Menu.Append(CreateButton);

            UITextPanel <string> CodeButton = new UITextPanel <string>(Language.GetTextValue("Copy Code"));

            CodeButton.SetPadding(4);
            CodeButton.HAlign    = 0.5f;
            CodeButton.MarginTop = 460;
            CodeButton.OnClick  += CodeButtonClicked;
            Menu.Append(CodeButton);

            UITextPanel <string> FileButton = new UITextPanel <string>(Language.GetTextValue("Select Texture"));

            FileButton.SetPadding(4);
            FileButton.HAlign    = 0.9f;
            FileButton.MarginTop = 460;
            FileButton.OnClick  += FileButtonClicked;
            Menu.Append(FileButton);

            nametext           = new NewUITextBox("Enter name here");
            nametext.HAlign    = 0.5f;
            nametext.MarginTop = 50;
            nametext.Width.Set(-40f, 1f);
            Menu.Append(nametext);

            MakeSlider(new UIIntRangedDataValue("Life: ", 0, 0, 999), out LifeDataProperty, Menu, top: 100);
            MakeSlider(new UIIntRangedDataValue("Damage: ", 0, 0, 999), out DamageDataProperty, Menu, top: 150);
            MakeSlider(new UIIntRangedDataValue("Defense: ", 0, 0, 999), out DefenseDataProperty, Menu, top: 200);
            MakeSlider(new UIIntRangedDataValue("AiStyle: ", 1, 0, 111), out AiSyleDataProperty, Menu, top: 250);
            MakeSlider(new UIFloatRangedDataValue("Knockback resist: ", 0, 0, 1), out KnockbackDataProperty, Menu, 300);
            MakeSlider(new UIFloatRangedDataValue("Scale: ", 1, 0, 10), out ScaleDataProperty, Menu, top: 350);

            FrameDataProperty = new UIIntRangedDataValue("", 1, 1, 20);
            UIElement FrameSlider = new UIRange <int>(FrameDataProperty)
            {
                MarginTop = 410, HAlign = 0.35f
            };

            FrameSlider.Width.Set(0, 0.4f);
            FrameSlider.Append(new UIText("Frame count:")
            {
                HAlign = 0.9f, MarginTop = -15
            });
            Menu.Append(FrameSlider);

            UITextPanel <string> NoCollideButton = new UITextPanel <string>("Collision: true")
            {
                HAlign = 0.05f, MarginTop = 400
            };

            NoCollideButton.OnClick += (evt, elm) =>
            {
                CustomNPC.cNoCollide = !CustomNPC.cNoCollide;
                NoCollideButton.SetText("Collision: " + !CustomNPC.cNoCollide);
            };
            Menu.Append(NoCollideButton);

            UITextPanel <string> ImmortalButton = new UITextPanel <string>("Immortal: false")
            {
                HAlign = 0.95f, MarginTop = 400
            };

            ImmortalButton.OnClick += (evt, elm) =>
            {
                CustomNPC.cImmortal = !CustomNPC.cImmortal;
                ImmortalButton.SetText("Immortal: " + CustomNPC.cImmortal);
            };
            Menu.Append(ImmortalButton);
        }
示例#7
0
        // Color slider
        // customdata?
        // random jitter on all floats?

        // TODO, browser and Eyedropper, and Intents-Open other tool to select from it.
        public override void OnInitialize()
        {
            mainPanel = new UIPanel();
            //mainPanel.SetPadding(0);
            mainPanel.Left.Set(-290f, 1f);
            mainPanel.Top.Set(-620f, 1f);
            mainPanel.Width.Set(240f, 0f);
            mainPanel.Height.Set(520f, 0f);
            mainPanel.SetPadding(12);
            mainPanel.BackgroundColor = new Color(173, 194, 171);

            int top = 0;

            UIText text = new UIText("Dust:", 0.85f);

            text.Top.Set(top, 0f);
            //text.Left.Set(12f, 0f);
            mainPanel.Append(text);

            UITextPanel <string> resetButton = new UITextPanel <string>("Reset Tool");

            resetButton.SetPadding(4);
            resetButton.Width.Set(-10, 0.5f);
            resetButton.Left.Set(0, 0.5f);
            resetButton.Top.Set(top, 0f);
            resetButton.OnClick += ResetButton_OnClick;
            mainPanel.Append(resetButton);

            top += 20;
            noGravityCheckbox = new UICheckbox("No Gravity", "");
            noGravityCheckbox.Top.Set(top, 0f);
            //gravityCheckbox.Left.Set(12f, 0f);
            mainPanel.Append(noGravityCheckbox);

            top            += 20;
            noLightCheckbox = new UICheckbox("No Light", "");
            noLightCheckbox.Top.Set(top, 0f);
            mainPanel.Append(noLightCheckbox);

            top += 20;
            showSpawnRectangleCheckbox = new UICheckbox("Show Spawn Rectangle", "");
            showSpawnRectangleCheckbox.Top.Set(top, 0f);
            mainPanel.Append(showSpawnRectangleCheckbox);

            top += 30;
            scaleDataProperty = new UIFloatRangedDataValue("Scale:", 1f, 0, 5f);
            UIElement uiRange = new UIRange <float>(scaleDataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            widthDataProperty = new UIIntRangedDataValue("Width:", 30, 0, 400);
            uiRange           = new UIRange <int>(widthDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            heightDataProperty = new UIIntRangedDataValue("Height:", 30, 0, 400);
            uiRange            = new UIRange <int>(heightDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/searchIcon"));

            b.OnClick += (s, e) => { ShowDustChooser = !ShowDustChooser; Recalculate(); };
            b.Top.Set(top, 0f);
            mainPanel.Append(b);

            typeDataProperty = new IntDataRangeProperty("Type:", 1, DustTool.dustCount, true);             //TODO fix.
            typeDataProperty.range.Top.Set(top, 0f);
            typeDataProperty.range.Left.Set(20, 0f);
            typeDataProperty.range.Width.Set(-20, 1f);
            mainPanel.Append(typeDataProperty.range);

            //top += 30;
            //UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/eyedropper"));

            dustChooserUI = new DustChooserUI(userInterface);

            top += 30;
            useCustomColorCheckbox = new UICheckbox("Use Custom Color", "");
            useCustomColorCheckbox.Top.Set(top, 0f);
            mainPanel.Append(useCustomColorCheckbox);

            top += 20;
            colorDataProperty = new ColorDataRangeProperty("Color:");
            colorDataProperty.range.Top.Set(top, 0f);
            mainPanel.Append(colorDataProperty.range);

            top += 30;
            alphaDataProperty = new UIIntRangedDataValue("Alpha:", 0, 0, 255);
            uiRange           = new UIRange <int>(alphaDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            shaderDataProperty = new UIIntRangedDataValue("Shader:", 0, 0, DustTool.shaderCount);
            uiRange            = new UIRange <int>(shaderDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10);
            uiRange            = new UIRange <float>(speedXDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10);
            uiRange            = new UIRange <float>(speedYDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            //todo, position this better? displays as well?
            //		top += 30;
            //		var ui2DRange = new UI2DRange<float>(speedXDataProperty, speedYDataProperty);
            //		ui2DRange.Top.Set(top, 0f);
            //		//ui2DRange.Width.Set(0, 1f);
            //		mainPanel.Append(ui2DRange);

            top += 30;
            fadeInDataProperty = new UIFloatRangedDataValue("FadeIn:", 0, 0, 3);
            uiRange            = new UIRange <float>(fadeInDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 30;
            spawnChanceDataProperty = new UIFloatRangedDataValue("Spawn%:", 1f, 0, 1, true, true);
            uiRange = new UIRange <float>(spawnChanceDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);

            top += 24;
            UIRadioButtonGroup g = new UIRadioButtonGroup();

            NewDustRadioButton        = new UIRadioButton("NewDust", "Dust.NewDust method");
            NewDustPerfectRadioButton = new UIRadioButton("NewDustPerfect", "Dust.NewDust method");
            NewDustDirectRadioButton  = new UIRadioButton("NewDustDirect", "Dust.NewDust method");
            g.Add(NewDustRadioButton);
            g.Add(NewDustPerfectRadioButton);
            g.Add(NewDustDirectRadioButton);
            g.Top.Pixels = top;
            g.Width.Set(0, .75f);
            mainPanel.Append(g);
            NewDustRadioButton.Selected = true;

            UIHoverImageButton copyCodeButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/CopyCodeButton"), "Copy code to clipboard");

            copyCodeButton.OnClick += CopyCodeButton_OnClick;
            copyCodeButton.Top.Set(-20, 1f);
            copyCodeButton.Left.Set(-20, 1f);
            mainPanel.Append(copyCodeButton);

            Append(mainPanel);
        }
示例#8
0
        public override void OnInitialize()
        {
            mainPanel = new UIPanel();
            mainPanel.SetPadding(6);
            int width  = 350;
            int height = 840;

            mainPanel.Left.Set(-40f - width, 1f);
            mainPanel.Top.Set(-110f - height, 1f);
            mainPanel.Width.Set(width, 0f);
            mainPanel.Height.Set(height, 0f);
            mainPanel.BackgroundColor = new Color(173, 94, 171);

            int playgroundPanelWidth  = 400;
            int playgroundPanelHeight = 150;

            playgroundPanel = new DebugDrawUIPanel();
            playgroundPanel.SetPadding(0);
            playgroundPanel.Left.Set(0, .15f);
            playgroundPanel.Top.Set(0, .5f);
            playgroundPanel.Width.Set(playgroundPanelWidth, 0f);
            playgroundPanel.Height.Set(playgroundPanelHeight, 0f);
            playgroundPanel.BackgroundColor = new Color(108, 226, 108);
            Append(playgroundPanel);

            playgroundText        = new UIText("Example UIText");
            playgroundTextPanel   = new UITextPanel <string>("Example UITextPanel");
            playgroundImageButton = new UIImageButton(TextureAssets.InventoryBack10);

            // checkboxes
            int       top    = 0;
            int       indent = 0;
            UIElement uiRange;

            UIText text = new UIText("UIPlayground UI:", 0.85f);

            //text.Top.Set(12f, 0f);
            //text.Left.Set(12f, 0f);
            mainPanel.Append(text);
            top += 20;

            panelPaddingData = new UIIntRangedDataValue("Panel Padding:", 0, 0, 12);
            uiRange          = new UIRange <int>(panelPaddingData);
            panelPaddingData.OnValueChanged += () => UpdatePlaygroundChildren();
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            uiRange.Left.Set(indent, 0);
            mainPanel.Append(uiRange);
            top += 20;

            drawInnerDimensionsCheckbox           = new UICheckbox("Draw Inner Dimensions", "Inner Dimensions takes into account Padding of the current UIElement");
            drawInnerDimensionsCheckbox.TextColor = Color.Blue;
            drawInnerDimensionsCheckbox.Top.Set(top, 0f);
            drawInnerDimensionsCheckbox.Left.Set(indent, 0f);
            mainPanel.Append(drawInnerDimensionsCheckbox);
            top += 20;

            drawDimensionsCheckbox           = new UICheckbox("Draw Dimensions", "");
            drawDimensionsCheckbox.TextColor = Color.Pink;
            drawDimensionsCheckbox.Top.Set(top, 0f);
            drawDimensionsCheckbox.Left.Set(indent, 0f);
            mainPanel.Append(drawDimensionsCheckbox);
            top += 20;

            drawOuterDimensionsCheckbox           = new UICheckbox("Draw Outer Dimensions", "Outer Dimensions takes into account Margin of the current UIElement");
            drawOuterDimensionsCheckbox.TextColor = Color.Yellow;
            drawOuterDimensionsCheckbox.Top.Set(top, 0f);
            drawOuterDimensionsCheckbox.Left.Set(indent, 0f);
            mainPanel.Append(drawOuterDimensionsCheckbox);
            top += 20;

            top += 8;             // additional spacing
            playgroundTextCheckbox = new UICheckbox("UIText", "Show UIText");
            playgroundTextCheckbox.Top.Set(top, 0f);
            playgroundTextCheckbox.Left.Set(indent, 0f);
            playgroundTextCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren();
            mainPanel.Append(playgroundTextCheckbox);
            top += 20;

            indent = 18;

            textHAlign      = new UIFloatRangedDataValue("HAlign:", 0, 0, 1);
            textVAlign      = new UIFloatRangedDataValue("VAlign:", 0, 0, 1);
            textLeftPixels  = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth);
            textLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1);
            textTopPixels   = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight);
            textTopPercent  = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1);
            AppendRange(ref top, indent, textHAlign);
            AppendRange(ref top, indent, textVAlign);
            AppendRange(ref top, indent, textLeftPixels);
            AppendRange(ref top, indent, textLeftPercent);
            AppendRange(ref top, indent, textTopPixels);
            AppendRange(ref top, indent, textTopPercent);
            textHAlign.OnValueChanged      += () => UpdatePlaygroundChildren();
            textVAlign.OnValueChanged      += () => UpdatePlaygroundChildren();
            textLeftPixels.OnValueChanged  += () => UpdatePlaygroundChildren();
            textLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren();
            textTopPixels.OnValueChanged   += () => UpdatePlaygroundChildren();
            textTopPercent.OnValueChanged  += () => UpdatePlaygroundChildren();

            indent = 0;

            top += 8;             // additional spacing
            playgroundTextPanelCheckbox = new UICheckbox("UITextPanel", "Show UITextPanel");
            playgroundTextPanelCheckbox.Top.Set(top, 0f);
            playgroundTextPanelCheckbox.Left.Set(indent, 0f);
            playgroundTextPanelCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren();
            mainPanel.Append(playgroundTextPanelCheckbox);
            top += 20;

            textPanelTextInput = new NewUITextBox("UITextPanel Text Here", 0.85f);
            textPanelTextInput.SetText(playgroundTextPanel.Text);
            //textPanelTextInput.SetPadding(0);
            textPanelTextInput.Top.Set(top, 0f);
            textPanelTextInput.Left.Set(indent, 0f);
            textPanelTextInput.Width.Set(-indent, 1f);
            mainPanel.Append(textPanelTextInput);
            textPanelTextInput.OnTextChanged += () =>             // order matters
            {
                //if (mainPanel.Parent != null) //
                UpdatePlaygroundChildren();                 // playgroundTextPanel.SetText(textPanelTextInput.Text, textPanelTextScale.Data, false);
            };
            top += 20;

            textPanelTextScale     = new UIFloatRangedDataValue("TextScale:", playgroundTextPanel.TextScale, .2f, 3f);
            textPanelPadding       = new UIFloatRangedDataValue("Padding:", playgroundTextPanel.PaddingBottom, 0, 12);
            textPanelHAlign        = new UIFloatRangedDataValue("HAlign:", 0, 0, 1);
            textPanelVAlign        = new UIFloatRangedDataValue("VAlign:", 0, 0, 1);
            textPanelLeftPixels    = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth);
            textPanelLeftPercent   = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1);
            textPanelTopPixels     = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight);
            textPanelTopPercent    = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1);
            textPanelWidthPixels   = new UIFloatRangedDataValue("WidthPixels:", playgroundTextPanel.Width.Pixels, 0, playgroundPanelWidth);
            textPanelWidthPercent  = new UIFloatRangedDataValue("WidthPercent:", playgroundTextPanel.Width.Precent, 0, 1);
            textPanelHeightPixels  = new UIFloatRangedDataValue("HeightPixels:", playgroundTextPanel.Height.Pixels, 0, playgroundPanelHeight);
            textPanelHeightPercent = new UIFloatRangedDataValue("HeightPercent:", playgroundTextPanel.Height.Precent, 0, 1);
            //textPanelMinWidthPixels = new UIFloatRangedDataValue("MinWidthPixels:", playgroundTextPanel.MinWidth.Pixels, 0, playgroundPanelWidth);
            //textPanelMinWidthPercent = new UIFloatRangedDataValue("MinWidthPercent:", playgroundTextPanel.MinWidth.Precent, 0, 1);
            //textPanelMinHeightPixels = new UIFloatRangedDataValue("MinHeightPixels:", playgroundTextPanel.MinHeight.Pixels, 0, playgroundPanelHeight);
            //textPanelMinHeightPercent = new UIFloatRangedDataValue("MinHeightPercent:", playgroundTextPanel.MinHeight.Precent, 0, 1);
            AppendRange(ref top, indent, textPanelTextScale);
            AppendRange(ref top, indent, textPanelPadding);
            AppendRange(ref top, indent, textPanelHAlign);
            AppendRange(ref top, indent, textPanelVAlign);
            AppendRange(ref top, indent, textPanelLeftPixels);
            AppendRange(ref top, indent, textPanelLeftPercent);
            AppendRange(ref top, indent, textPanelTopPixels);
            AppendRange(ref top, indent, textPanelTopPercent);
            AppendRange(ref top, indent, textPanelWidthPixels);
            AppendRange(ref top, indent, textPanelWidthPercent);
            AppendRange(ref top, indent, textPanelHeightPixels);
            AppendRange(ref top, indent, textPanelHeightPercent);
            //AppendRange(ref top, indent, textPanelMinWidthPixels);
            //AppendRange(ref top, indent, textPanelMinWidthPercent);
            //AppendRange(ref top, indent, textPanelMinHeightPixels);
            //AppendRange(ref top, indent, textPanelMinHeightPercent);
            textPanelTextScale.OnValueChanged     += () => UpdatePlaygroundChildren();
            textPanelPadding.OnValueChanged       += () => UpdatePlaygroundChildren();
            textPanelHAlign.OnValueChanged        += () => UpdatePlaygroundChildren();
            textPanelVAlign.OnValueChanged        += () => UpdatePlaygroundChildren();
            textPanelLeftPixels.OnValueChanged    += () => UpdatePlaygroundChildren();
            textPanelLeftPercent.OnValueChanged   += () => UpdatePlaygroundChildren();
            textPanelTopPixels.OnValueChanged     += () => UpdatePlaygroundChildren();
            textPanelTopPercent.OnValueChanged    += () => UpdatePlaygroundChildren();
            textPanelWidthPixels.OnValueChanged   += () => UpdatePlaygroundChildren();
            textPanelWidthPercent.OnValueChanged  += () => UpdatePlaygroundChildren();
            textPanelHeightPixels.OnValueChanged  += () => UpdatePlaygroundChildren();
            textPanelHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren();
            //textPanelMinWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren();
            //textPanelMinWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren();
            //textPanelMinHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren();
            //textPanelMinHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren();

            textPanelMinWidthHeightDisplay = new UIText("", 0.85f);
            textPanelMinWidthHeightDisplay.Top.Set(top, 0f);
            textPanelMinWidthHeightDisplay.Width.Set(-indent, 1f);
            textPanelMinWidthHeightDisplay.Left.Set(indent, 0);
            mainPanel.Append(textPanelMinWidthHeightDisplay);
            top += 20;

            indent = 0;

            top += 8;             // additional spacing
            playgroundImageButtonCheckbox = new UICheckbox("UIImageButton", "Show UIImageButton");
            playgroundImageButtonCheckbox.Top.Set(top, 0f);
            playgroundImageButtonCheckbox.Left.Set(indent, 0f);
            playgroundImageButtonCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren();
            mainPanel.Append(playgroundImageButtonCheckbox);
            top += 20;

            indent = 18;

            imageButtonHAlign      = new UIFloatRangedDataValue("HAlign:", 0, 0, 1);
            imageButtonVAlign      = new UIFloatRangedDataValue("VAlign:", 0, 0, 1);
            imageButtonLeftPixels  = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth);
            imageButtonLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1);
            imageButtonTopPixels   = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight);
            imageButtonTopPercent  = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1);
            AppendRange(ref top, indent, imageButtonHAlign);
            AppendRange(ref top, indent, imageButtonVAlign);
            AppendRange(ref top, indent, imageButtonLeftPixels);
            AppendRange(ref top, indent, imageButtonLeftPercent);
            AppendRange(ref top, indent, imageButtonTopPixels);
            AppendRange(ref top, indent, imageButtonTopPercent);
            imageButtonHAlign.OnValueChanged      += () => UpdatePlaygroundChildren();
            imageButtonVAlign.OnValueChanged      += () => UpdatePlaygroundChildren();
            imageButtonLeftPixels.OnValueChanged  += () => UpdatePlaygroundChildren();
            imageButtonLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren();
            imageButtonTopPixels.OnValueChanged   += () => UpdatePlaygroundChildren();
            imageButtonTopPercent.OnValueChanged  += () => UpdatePlaygroundChildren();

            text = new UIText("UIPlayground UI Extra:", 0.85f);
            mainPanel.Append(text);
            top += 20;

            drawAllDimensionsCheckbox = new UICheckbox("Draw All UIElement Dimensions", "This will draw outer dimensions for Elements in your mod.");
            drawAllDimensionsCheckbox.Top.Set(top, 0f);
            //drawAllDimensionsCheckbox.Left.Set(indent, 0f);
            mainPanel.Append(drawAllDimensionsCheckbox);
            top += 20;

            colorDataProperty = new ColorDataRangeProperty("Color:");
            colorDataProperty.range.Top.Set(top, 0f);
            mainPanel.Append(colorDataProperty.range);
            top += 20;

            drawAllDimensionsDepthData = new UIIntRangedDataValue("Draw All Depth:", -1, -1, 10);
            uiRange = new UIRange <int>(drawAllDimensionsDepthData);
            //drawAllDimensionsDepthData.OnValueChanged += () => UpdatePlaygroundChildren();
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            //uiRange.Left.Set(indent, 0);
            mainPanel.Append(uiRange);
            top += 30;

            drawAllParallaxCheckbox = new UICheckbox("Draw with Parallax", "This will offset UIElements to help visualize their hierarchy");
            drawAllParallaxCheckbox.Top.Set(top, 0f);
            //drawAllParallaxCheckbox.Left.Set(indent, 0f);
            mainPanel.Append(drawAllParallaxCheckbox);

            parallaxXProperty = new UIFloatRangedDataValue("ParallaxX:", 0, -10, 10);
            parallaxYProperty = new UIFloatRangedDataValue("ParallaxY:", 0, -10, 10);
            var ui2DRange = new UI2DRange <float>(parallaxXProperty, parallaxYProperty);

            ui2DRange.Top.Set(top, 0f);
            ui2DRange.Left.Set(200, 0f);
            mainPanel.Append(ui2DRange);
            top += 30;

            Append(mainPanel);
        }
示例#9
0
        private UIPanel makeMainPanel()
        {
            UIPanel mainPanel = new UIPanel();

            mainPanel.BackgroundColor = Color.Green * 0.7f;

            int top      = 0;
            var uiRanges = new List <UIElement>();

            damageData            = new UIIntRangedDataValue("Damage:", 0, 0, 200);
            damageData.DataGetter = () => Main.LocalPlayer.HeldItem.damage;
            damageData.DataSetter = (value) => Main.LocalPlayer.HeldItem.damage = value;
            uiRanges.Add(new UIRange <int>(damageData));

            //var data = new UIIntRangedDataValue("Width:", 0, 60);
            //data.DataGetter = () => Main.LocalPlayer.HeldItem.width;
            //data.DataSetter = (value) => Main.LocalPlayer.HeldItem.width = value;
            //uiRanges.Add(new UIRange<int>(data));

            //data = new UIIntRangedDataValue("Height:", 0, 60);
            //data.DataGetter = () => Main.LocalPlayer.HeldItem.height;
            //data.DataSetter = (value) => Main.LocalPlayer.HeldItem.height = value;
            //uiRanges.Add(new UIRange<int>(data));

            var data = new UIIntRangedDataValue("UseStyle:", 0, 0, 6);

            data.DataGetter = () => Main.LocalPlayer.HeldItem.useStyle;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useStyle = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("UseTime:", 2, 2, 80);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.useTime;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useTime = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("UseAnimation:", 2, 2, 80);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.useAnimation;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useAnimation = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("ReuseDelay:", 2, 2, 80);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.reuseDelay;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.reuseDelay = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Pick:", 0, 0, 300);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.pick;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.pick = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Axe:", 0, 0, 60);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.axe;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.axe = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Hammer:", 0, 0, 150);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.hammer;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.hammer = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Shoot:", 0, 0, TextureAssets.Projectile.Length - 1);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.shoot;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.shoot = value;
            uiRanges.Add(new UIRange <int>(data));

            var floatdata = new UIFloatRangedDataValue("ShootSpeed:", 0, 0, 32f);

            floatdata.DataGetter = () => Main.LocalPlayer.HeldItem.shootSpeed;
            floatdata.DataSetter = (value) => Main.LocalPlayer.HeldItem.shootSpeed = value;
            uiRanges.Add(new UIRange <float>(floatdata));

            floatdata            = new UIFloatRangedDataValue("KnockBack:", 0, 0, 12f);
            floatdata.DataGetter = () => Main.LocalPlayer.HeldItem.knockBack;
            floatdata.DataSetter = (value) => Main.LocalPlayer.HeldItem.knockBack = value;
            uiRanges.Add(new UIRange <float>(floatdata));

            data            = new UIIntRangedDataValue("UseAmmo:", 0, 0, Main.itemAnimations.Length - 1);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.useAmmo;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useAmmo = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Crit:", 0, 0, 100);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.crit;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.crit = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Rare:", 0, 0, 11);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.rare;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.rare = value;
            uiRanges.Add(new UIRange <int>(data));

            data            = new UIIntRangedDataValue("Value:", 0, 0, 1000000);
            data.DataGetter = () => Main.LocalPlayer.HeldItem.value;
            data.DataSetter = (value) => Main.LocalPlayer.HeldItem.value = value;
            uiRanges.Add(new UIRange <int>(data));

            var check = new UIBoolDataValue("AutoReuse");

            check.DataGetter = () => Main.LocalPlayer.HeldItem.autoReuse;
            check.DataSetter = (value) => Main.LocalPlayer.HeldItem.autoReuse = value;
            uiRanges.Add(new UICheckbox2(check));

            check            = new UIBoolDataValue("UseTurn");
            check.DataGetter = () => Main.LocalPlayer.HeldItem.useTurn;
            check.DataSetter = (value) => Main.LocalPlayer.HeldItem.useTurn = value;
            uiRanges.Add(new UICheckbox2(check));


            foreach (var uiRange in uiRanges)
            {
                uiRange.Top.Set(top, 0f);
                uiRange.Width.Set(0, 1f);
                mainPanel.Append(uiRange);
                top += 22;
            }

            UITextPanel <string> setDefaultsButton = new UITextPanel <string>("SetDefaults");

            setDefaultsButton.SetPadding(4);
            setDefaultsButton.Width.Set(-10, 0.5f);
            //setDefaultsButton.HAlign = 0.5f;
            setDefaultsButton.Top.Set(top, 0f);
            setDefaultsButton.OnClick += SetDefaultsButton_OnClick;
            mainPanel.Append(setDefaultsButton);

            UITextPanel <string> prefixButton = new UITextPanel <string>("Prefix");

            prefixButton.SetPadding(4);
            prefixButton.Width.Set(-10, 0.5f);
            //prefixButton.Left.Set(0, 0.5f);
            prefixButton.HAlign = 1f;
            prefixButton.Top.Set(top, 0f);
            prefixButton.OnClick += PrefixButton_OnClick;
            mainPanel.Append(prefixButton);

            return(mainPanel);
        }
示例#10
0
        public override void OnInitialize()
        {
            mainPanel = new UIPanel();
            mainPanel.Left.Set(-350f, 1f);
            mainPanel.Top.Set(-620f, 1f);
            mainPanel.Width.Set(310f, 0f);
            mainPanel.Height.Set(520f, 0f);
            mainPanel.SetPadding(12);
            mainPanel.BackgroundColor = Color.Orange * 0.7f;

            int    top  = 0;
            UIText text = new UIText("Projectiles:", 0.85f);

            text.Top.Set(top, 0f);
            mainPanel.Append(text);
            top += 20;

            UIText text2 = new UIText("Filter:", 0.85f);

            text2.Top.Set(top, 0f);
            mainPanel.Append(text2);

            searchFilter = new NewUITextBox("Search", 0.85f);
            searchFilter.SetPadding(0);
            searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; };
            searchFilter.Top.Set(top, 0f);
            searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f);
            searchFilter.Width.Set(0, 1f);
            searchFilter.Height.Set(20, 0f);
            //searchFilter.VAlign = 0.5f;
            mainPanel.Append(searchFilter);
            top += 20;

            speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10);
            speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10);
            var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty);

            ui2DRange.Top.Set(top, 0f);
            mainPanel.Append(ui2DRange);
            top += 30;

            ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10);
            var uiRange = new UIRange <float>(ai0DataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10);
            uiRange         = new UIRange <float>(ai1DataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20);
            uiRange = new UIRange <float>(knockbackDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200);
            var uiRangeI = new UIRange <int>(damageDataProperty);

            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145);
            uiRangeI            = new UIRange <int>(aiStyleDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            hostile = new UIBoolNDataValue("Hostile");
            var hostileCheckbox = new UITriStateCheckbox(hostile);

            hostileCheckbox.Top.Set(top, 0f);
            mainPanel.Append(hostileCheckbox);
            top += 30;

            friendly = new UIBoolNDataValue("Friendly");
            var friendlyCheckbox = new UITriStateCheckbox(friendly);

            friendlyCheckbox.Top.Set(top, 0f);
            mainPanel.Append(friendlyCheckbox);
            top += 30;

            projectileGrid            = new UIGrid(7);
            projectileGrid.Top.Pixels = top;
            //autoTrashGrid.Left.Pixels = spacing;
            projectileGrid.Width.Set(-25f, 1f);             // leave space for scroll?
            projectileGrid.Height.Set(-top, 1f);
            projectileGrid.ListPadding = 6f;
            mainPanel.Append(projectileGrid);

            // this will initialize grid
            updateneeded = true;

            var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface);

            projectileGridScrollbar.SetView(100f, 1000f);
            projectileGridScrollbar.Top.Pixels = top;            // + spacing;
            projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f);
            projectileGridScrollbar.HAlign = 1f;
            mainPanel.Append(projectileGridScrollbar);
            projectileGrid.SetScrollbar(projectileGridScrollbar);

            Append(mainPanel);
        }
示例#11
0
        internal void UpdateList()
        {
            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            BindingFlags bindingFlags = QuickTweakTool.showPrivateFields ? BindingFlags.Public | BindingFlags.NonPublic : BindingFlags.Public;

            tweakList.Clear();
            foreach (var tweakEntry in QuickTweakTool.tweaks)
            {
                object tweakItem = tweakEntry.item;
                string label     = tweakEntry.label;

                List <(object, FieldInfo)> FieldsToDisplay = new List <(object, FieldInfo)>();
                if (tweakItem is Type type)
                {
                    foreach (var field in type.GetFields(bindingFlags | BindingFlags.Static))
                    {
                        FieldsToDisplay.Add((null, field));
                    }
                }
                else if (tweakItem is FieldInfo FieldInfo)
                {
                    FieldsToDisplay.Add((null, FieldInfo));
                }
                else if (tweakItem is ValueTuple <object, FieldInfo> tuple)
                {
                    FieldsToDisplay.Add(((object, FieldInfo))tweakItem);
                    //instance = tuple.Item1;
                    //item = tuple.Item2;
                }
                else if (tweakItem is ValueTuple <object, string> stringtuple)
                {
                    FieldInfo fieldInfo = stringtuple.Item1.GetType().GetField(stringtuple.Item2, bindingFlags | BindingFlags.Instance);
                    if (fieldInfo != null)
                    {
                        FieldsToDisplay.Add(((object, FieldInfo))(stringtuple.Item1, fieldInfo));
                    }
                    else
                    {
                        Main.NewText($"Field not found: {stringtuple.Item2} in {stringtuple.Item1.GetType().Name}");
                    }
                }
                else if (tweakItem is object)
                {
                    foreach (FieldInfo field in tweakItem.GetType().GetFields(bindingFlags | BindingFlags.Instance))
                    {
                        FieldsToDisplay.Add((tweakItem, field));
                    }
                }

                // Pass in "additionalOnChanged" probably, to handle UI updates?
                // CreateUIElementFromObjectAndField(instance, item);
                // -> object will do recursion.
                // place element on Panel or in List.

                // Need dictionary of expected/known ranges for various field names?

                var panel = new UIPanel();
                panel.SetPadding(6);
                panel.BackgroundColor = Color.LightCoral * 0.7f;
                int top = 0;

                var header = new UIText(label != "" ? label : tweakItem.ToString());
                panel.Append(header);

                UIImageButton removeButton = new UIHoverImageButton(ModContent.GetTexture("Terraria/UI/ButtonDelete"), "Remove");
                removeButton.OnClick += (a, b) => {
                    QuickTweakTool.tweaks.Remove(tweakEntry);
                    updateNeeded = true;
                };
                removeButton.Top.Set(top, 0f);
                removeButton.Left.Set(-22, 1f);
                panel.Append(removeButton);

                top += 20;

                foreach (var fieldToDisplay in FieldsToDisplay)
                {
                    object    instance  = fieldToDisplay.Item1;
                    FieldInfo fieldInfo = fieldToDisplay.Item2;

                    if (fieldInfo.FieldType == typeof(bool))
                    {
                        var dataElement = new UIBoolDataValue(fieldInfo.Name);
                        dataElement.DataGetter = () => (bool)fieldInfo.GetValue(instance);
                        dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value);
                        AppendToAndIncrement(panel, new UICheckbox2(dataElement), ref top);
                    }
                    else if (fieldInfo.FieldType == typeof(int))
                    {
                        RangeAttribute rangeAttribute = (RangeAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(RangeAttribute));
                        int            min            = 0;
                        int            max            = 100;
                        if (rangeAttribute != null && rangeAttribute.min is int && rangeAttribute.max is int)
                        {
                            min = (int)rangeAttribute.min;
                            max = (int)rangeAttribute.max;
                        }
                        var dataElement = new UIIntRangedDataValue(fieldInfo.Name, min: min, max: max);
                        dataElement.DataGetter = () => (int)fieldInfo.GetValue(instance);
                        dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value);
                        AppendToAndIncrement(panel, new UIRange <int>(dataElement), ref top);
                    }
                    else if (fieldInfo.FieldType == typeof(float))
                    {
                        RangeAttribute rangeAttribute = (RangeAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(RangeAttribute));
                        float          min            = -1f;
                        float          max            = 1f;
                        if (rangeAttribute != null && rangeAttribute.min is float && rangeAttribute.max is float)
                        {
                            max = (float)rangeAttribute.max;
                            min = (float)rangeAttribute.min;
                        }
                        if (rangeAttribute != null && rangeAttribute.min is int && rangeAttribute.max is int)
                        {
                            min = (int)rangeAttribute.min;
                            max = (int)rangeAttribute.max;
                        }
                        var dataElement = new UIFloatRangedDataValue(fieldInfo.Name, .4f, min, max);
                        dataElement.DataGetter = () => (float)fieldInfo.GetValue(instance);
                        dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value);
                        AppendToAndIncrement(panel, new UIRange <float>(dataElement), ref top);
                    }
                }
                panel.Height.Set(top + panel.PaddingBottom + PaddingTop, 0f);
                panel.Width.Set(0, 1f);
                tweakList.Add(panel);
            }
        }