public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.SetPadding(6); int width = 350; int height = 340; mainPanel.Left.Set(-40f - width, 1f); mainPanel.Top.Set(-110f - height, 1f); mainPanel.Width.Set(width, 0f); mainPanel.Height.Set(height, 0f); mainPanel.BackgroundColor = new Color(173, 94, 171); Append(mainPanel); UIText text = new UIText("Backgrounds:", 0.85f); text.Top.Set(12f, 0f); text.Left.Set(12f, 0f); mainPanel.Append(text); int nextSurfaceBgStyle = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextBackground = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int top = 12; top += 20; quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade"); quickChangeCheckbox.Top.Set(top, 0f); mainPanel.Append(quickChangeCheckbox); top += 30; surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true); UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true); uiRange = new UIRange <int>(undergroundBgStyleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); undergroundTextureDataProperties = new UIIntRangedDataValue[7]; for (int i = 0; i < 7; i++) { top += 30; // TODO: Show names of Mod added Styles and slots undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true); uiRange = new UIRange <int>(undergroundTextureDataProperties[i]); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); } }
private UIPanel makeOtherPanel() { UIPanel panel = new UIPanel(); //panel.Width = StyleDimension.Fill; //panel.Height = StyleDimension.Fill; // panel.Top.Pixels = top; panel.BackgroundColor = Color.LightCoral * 0.7f; int top = 0; playerMeleeCheckbox = new UICheckbox("Override HoldoutOffset", "Affects non-staff useStyle 5 weapons. (Guns)"); playerMeleeCheckbox.Top.Set(top, 0f); //playerMeleeCheckbox.Left.Set(0, 0f); panel.Append(playerMeleeCheckbox); top += 20; holdoutXData = new UIIntRangedDataValue("Holdout X:", 0, -30, 30); UIElement uiRange = new UIRange <int>(holdoutXData); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; holdoutYData = new UIIntRangedDataValue("Holdout Y:", 0, -30, 30); uiRange = new UIRange <int>(holdoutYData); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; var data = new UIFloatRangedDataValue("Scale:", 1f, 0f, 5f); data.DataGetter = () => Main.LocalPlayer.HeldItem.scale; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.scale = value; uiRange = new UIRange <float>(data); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); panel.Append(uiRange); top += 20; UIText printItemInfoText = new UIText("Print ItemInfo", 0.85f); printItemInfoText.Top.Set(top, 0f); printItemInfoText.OnClick += PrintItemInfo_OnClick; panel.Append(printItemInfoText); return(panel); }
/// <summary> /// Creates a slider with the type int /// </summary> /// <param name="inDataValue"></param> /// <param name="outDataValue"></param> /// <param name="top">Y Position relative to the UIElement it's appended to (0 is Top most pixel)</param> /// <param name="topPixels">Percentage Y Position relative to the UIElement it's appended to (0 is Top most pixel, 1 is bottom most pixel)</param> /// <param name="width">How wide the slider is</param> /// <param name="widthPixels">How wide (in percent) the slider is</param> /// <param name="appendTo">which UIElement it should append to</param> public static UIElement MakeSlider(UIIntRangedDataValue inDataValue, out UIIntRangedDataValue outDataValue, UIElement appendTo, float top = 0, float left = -20, float width = 0, float widthPixels = 1) { outDataValue = inDataValue; UIElement Slider = new UIRange <int>(inDataValue); Slider.MarginTop = top; Slider.MarginLeft = left; Slider.Width.Set(width, widthPixels); appendTo.Append(Slider); return(Slider); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); mainPanel.SetPadding(6); mainPanel.BackgroundColor = new Color(173, 94, 171); UIText text = new UIText("Backgrounds:", 0.85f); AppendToAndAdjustWidthHeight(mainPanel, text, ref height, ref width); int nextSurfaceBgStyle = (int)typeof(SurfaceBgStyleLoader).GetField("nextSurfaceBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextUndergroundBgStyle = (int)typeof(UgBgStyleLoader).GetField("nextUgBgStyle", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); int nextBackground = (int)typeof(BackgroundTextureLoader).GetField("nextBackground", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); width = 350; quickChangeCheckbox = new UICheckbox("Quick Change", "Bypass background fade"); AppendToAndAdjustWidthHeight(mainPanel, quickChangeCheckbox, ref height, ref width); surfaceBgStyleDataProperty = new UIIntRangedDataValue("SurfaceBgStyle:", -1, -1, nextSurfaceBgStyle - 1, true, true); UIElement uiRange = new UIRange <int>(surfaceBgStyleDataProperty); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); undergroundBgStyleDataProperty = new UIIntRangedDataValue("UgBgStyle:", -1, -1, nextUndergroundBgStyle - 1, true, true); uiRange = new UIRange <int>(undergroundBgStyleDataProperty); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); undergroundTextureDataProperties = new UIIntRangedDataValue[7]; for (int i = 0; i < 7; i++) { // TODO: Show names of Mod added Styles and slots undergroundTextureDataProperties[i] = new UIIntRangedDataValue($"Ug Texture {i}:", -1, -1, nextBackground - 1, true, true); uiRange = new UIRange <int>(undergroundTextureDataProperties[i]); uiRange.Width.Set(0, 1f); AppendToAndAdjustWidthHeight(mainPanel, uiRange, ref height, ref width); } AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { base.OnInitialize(); mainPanel = new UIPanel(); width = 310; height = 610; mainPanel.SetPadding(6); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles"); clearProjectilesButton.OnClick += (a, b) => { for (int i = 0; i < Main.maxProjectiles; i++) { if (Main.projectile[i].active) { Main.projectile[i].Kill(); if (Main.netMode == 1) { NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0); } } } }; clearProjectilesButton.Top.Set(top, 0f); clearProjectilesButton.Width.Set(-10, 0.5f); clearProjectilesButton.HAlign = 1; clearProjectilesButton.SetPadding(4); mainPanel.Append(clearProjectilesButton); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30); uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 25; pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)"); pause.Top.Set(top, 0f); mainPanel.Append(pause); UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step"); stepButton.OnClick += (s, e) => step = true; stepButton.Top.Set(top - 6, 0f); stepButton.Left.Set(80, 0f); mainPanel.Append(stepButton); top += 25; freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles"); freeze.Top.Set(top, 0f); mainPanel.Append(freeze); top += 25; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateNeeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); AdjustMainPanelDimensions(mainPanel); Append(mainPanel); }
public override void OnInitialize() { TabPanel Menu = new TabPanel(450, 500, new Tab("Custom NPC", this), new Tab(" Custom Item", new CustomItemUI())); Menu.VAlign = 0.6f; Menu.HAlign = 0.2f; Menu.OnCloseBtnClicked += () => GetInstance <Creativetools>().UserInterface.SetState(new MainUI()); Append(Menu); UITextPanel <string> CreateButton = new UITextPanel <string>(Language.GetTextValue("Create NPC")); CreateButton.SetPadding(4); CreateButton.HAlign = 0.05f; CreateButton.MarginTop = 460; CreateButton.OnClick += CreateButtonButtonClicked; Menu.Append(CreateButton); UITextPanel <string> CodeButton = new UITextPanel <string>(Language.GetTextValue("Copy Code")); CodeButton.SetPadding(4); CodeButton.HAlign = 0.5f; CodeButton.MarginTop = 460; CodeButton.OnClick += CodeButtonClicked; Menu.Append(CodeButton); UITextPanel <string> FileButton = new UITextPanel <string>(Language.GetTextValue("Select Texture")); FileButton.SetPadding(4); FileButton.HAlign = 0.9f; FileButton.MarginTop = 460; FileButton.OnClick += FileButtonClicked; Menu.Append(FileButton); nametext = new NewUITextBox("Enter name here"); nametext.HAlign = 0.5f; nametext.MarginTop = 50; nametext.Width.Set(-40f, 1f); Menu.Append(nametext); MakeSlider(new UIIntRangedDataValue("Life: ", 0, 0, 999), out LifeDataProperty, Menu, top: 100); MakeSlider(new UIIntRangedDataValue("Damage: ", 0, 0, 999), out DamageDataProperty, Menu, top: 150); MakeSlider(new UIIntRangedDataValue("Defense: ", 0, 0, 999), out DefenseDataProperty, Menu, top: 200); MakeSlider(new UIIntRangedDataValue("AiStyle: ", 1, 0, 111), out AiSyleDataProperty, Menu, top: 250); MakeSlider(new UIFloatRangedDataValue("Knockback resist: ", 0, 0, 1), out KnockbackDataProperty, Menu, 300); MakeSlider(new UIFloatRangedDataValue("Scale: ", 1, 0, 10), out ScaleDataProperty, Menu, top: 350); FrameDataProperty = new UIIntRangedDataValue("", 1, 1, 20); UIElement FrameSlider = new UIRange <int>(FrameDataProperty) { MarginTop = 410, HAlign = 0.35f }; FrameSlider.Width.Set(0, 0.4f); FrameSlider.Append(new UIText("Frame count:") { HAlign = 0.9f, MarginTop = -15 }); Menu.Append(FrameSlider); UITextPanel <string> NoCollideButton = new UITextPanel <string>("Collision: true") { HAlign = 0.05f, MarginTop = 400 }; NoCollideButton.OnClick += (evt, elm) => { CustomNPC.cNoCollide = !CustomNPC.cNoCollide; NoCollideButton.SetText("Collision: " + !CustomNPC.cNoCollide); }; Menu.Append(NoCollideButton); UITextPanel <string> ImmortalButton = new UITextPanel <string>("Immortal: false") { HAlign = 0.95f, MarginTop = 400 }; ImmortalButton.OnClick += (evt, elm) => { CustomNPC.cImmortal = !CustomNPC.cImmortal; ImmortalButton.SetText("Immortal: " + CustomNPC.cImmortal); }; Menu.Append(ImmortalButton); }
// Color slider // customdata? // random jitter on all floats? // TODO, browser and Eyedropper, and Intents-Open other tool to select from it. public override void OnInitialize() { mainPanel = new UIPanel(); //mainPanel.SetPadding(0); mainPanel.Left.Set(-290f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(240f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = new Color(173, 194, 171); int top = 0; UIText text = new UIText("Dust:", 0.85f); text.Top.Set(top, 0f); //text.Left.Set(12f, 0f); mainPanel.Append(text); UITextPanel <string> resetButton = new UITextPanel <string>("Reset Tool"); resetButton.SetPadding(4); resetButton.Width.Set(-10, 0.5f); resetButton.Left.Set(0, 0.5f); resetButton.Top.Set(top, 0f); resetButton.OnClick += ResetButton_OnClick; mainPanel.Append(resetButton); top += 20; noGravityCheckbox = new UICheckbox("No Gravity", ""); noGravityCheckbox.Top.Set(top, 0f); //gravityCheckbox.Left.Set(12f, 0f); mainPanel.Append(noGravityCheckbox); top += 20; noLightCheckbox = new UICheckbox("No Light", ""); noLightCheckbox.Top.Set(top, 0f); mainPanel.Append(noLightCheckbox); top += 20; showSpawnRectangleCheckbox = new UICheckbox("Show Spawn Rectangle", ""); showSpawnRectangleCheckbox.Top.Set(top, 0f); mainPanel.Append(showSpawnRectangleCheckbox); top += 30; scaleDataProperty = new UIFloatRangedDataValue("Scale:", 1f, 0, 5f); UIElement uiRange = new UIRange <float>(scaleDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; widthDataProperty = new UIIntRangedDataValue("Width:", 30, 0, 400); uiRange = new UIRange <int>(widthDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; heightDataProperty = new UIIntRangedDataValue("Height:", 30, 0, 400); uiRange = new UIRange <int>(heightDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/searchIcon")); b.OnClick += (s, e) => { ShowDustChooser = !ShowDustChooser; Recalculate(); }; b.Top.Set(top, 0f); mainPanel.Append(b); typeDataProperty = new IntDataRangeProperty("Type:", 1, DustTool.dustCount, true); //TODO fix. typeDataProperty.range.Top.Set(top, 0f); typeDataProperty.range.Left.Set(20, 0f); typeDataProperty.range.Width.Set(-20, 1f); mainPanel.Append(typeDataProperty.range); //top += 30; //UIImageButton b = new UIImageButton(ModdersToolkit.instance.GetTexture("UIElements/eyedropper")); dustChooserUI = new DustChooserUI(userInterface); top += 30; useCustomColorCheckbox = new UICheckbox("Use Custom Color", ""); useCustomColorCheckbox.Top.Set(top, 0f); mainPanel.Append(useCustomColorCheckbox); top += 20; colorDataProperty = new ColorDataRangeProperty("Color:"); colorDataProperty.range.Top.Set(top, 0f); mainPanel.Append(colorDataProperty.range); top += 30; alphaDataProperty = new UIIntRangedDataValue("Alpha:", 0, 0, 255); uiRange = new UIRange <int>(alphaDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; shaderDataProperty = new UIIntRangedDataValue("Shader:", 0, 0, DustTool.shaderCount); uiRange = new UIRange <int>(shaderDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); uiRange = new UIRange <float>(speedXDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); uiRange = new UIRange <float>(speedYDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); //todo, position this better? displays as well? // top += 30; // var ui2DRange = new UI2DRange<float>(speedXDataProperty, speedYDataProperty); // ui2DRange.Top.Set(top, 0f); // //ui2DRange.Width.Set(0, 1f); // mainPanel.Append(ui2DRange); top += 30; fadeInDataProperty = new UIFloatRangedDataValue("FadeIn:", 0, 0, 3); uiRange = new UIRange <float>(fadeInDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; spawnChanceDataProperty = new UIFloatRangedDataValue("Spawn%:", 1f, 0, 1, true, true); uiRange = new UIRange <float>(spawnChanceDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 24; UIRadioButtonGroup g = new UIRadioButtonGroup(); NewDustRadioButton = new UIRadioButton("NewDust", "Dust.NewDust method"); NewDustPerfectRadioButton = new UIRadioButton("NewDustPerfect", "Dust.NewDust method"); NewDustDirectRadioButton = new UIRadioButton("NewDustDirect", "Dust.NewDust method"); g.Add(NewDustRadioButton); g.Add(NewDustPerfectRadioButton); g.Add(NewDustDirectRadioButton); g.Top.Pixels = top; g.Width.Set(0, .75f); mainPanel.Append(g); NewDustRadioButton.Selected = true; UIHoverImageButton copyCodeButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/CopyCodeButton"), "Copy code to clipboard"); copyCodeButton.OnClick += CopyCodeButton_OnClick; copyCodeButton.Top.Set(-20, 1f); copyCodeButton.Left.Set(-20, 1f); mainPanel.Append(copyCodeButton); Append(mainPanel); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.SetPadding(6); int width = 350; int height = 840; mainPanel.Left.Set(-40f - width, 1f); mainPanel.Top.Set(-110f - height, 1f); mainPanel.Width.Set(width, 0f); mainPanel.Height.Set(height, 0f); mainPanel.BackgroundColor = new Color(173, 94, 171); int playgroundPanelWidth = 400; int playgroundPanelHeight = 150; playgroundPanel = new DebugDrawUIPanel(); playgroundPanel.SetPadding(0); playgroundPanel.Left.Set(0, .15f); playgroundPanel.Top.Set(0, .5f); playgroundPanel.Width.Set(playgroundPanelWidth, 0f); playgroundPanel.Height.Set(playgroundPanelHeight, 0f); playgroundPanel.BackgroundColor = new Color(108, 226, 108); Append(playgroundPanel); playgroundText = new UIText("Example UIText"); playgroundTextPanel = new UITextPanel <string>("Example UITextPanel"); playgroundImageButton = new UIImageButton(TextureAssets.InventoryBack10); // checkboxes int top = 0; int indent = 0; UIElement uiRange; UIText text = new UIText("UIPlayground UI:", 0.85f); //text.Top.Set(12f, 0f); //text.Left.Set(12f, 0f); mainPanel.Append(text); top += 20; panelPaddingData = new UIIntRangedDataValue("Panel Padding:", 0, 0, 12); uiRange = new UIRange <int>(panelPaddingData); panelPaddingData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 20; drawInnerDimensionsCheckbox = new UICheckbox("Draw Inner Dimensions", "Inner Dimensions takes into account Padding of the current UIElement"); drawInnerDimensionsCheckbox.TextColor = Color.Blue; drawInnerDimensionsCheckbox.Top.Set(top, 0f); drawInnerDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawInnerDimensionsCheckbox); top += 20; drawDimensionsCheckbox = new UICheckbox("Draw Dimensions", ""); drawDimensionsCheckbox.TextColor = Color.Pink; drawDimensionsCheckbox.Top.Set(top, 0f); drawDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawDimensionsCheckbox); top += 20; drawOuterDimensionsCheckbox = new UICheckbox("Draw Outer Dimensions", "Outer Dimensions takes into account Margin of the current UIElement"); drawOuterDimensionsCheckbox.TextColor = Color.Yellow; drawOuterDimensionsCheckbox.Top.Set(top, 0f); drawOuterDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawOuterDimensionsCheckbox); top += 20; top += 8; // additional spacing playgroundTextCheckbox = new UICheckbox("UIText", "Show UIText"); playgroundTextCheckbox.Top.Set(top, 0f); playgroundTextCheckbox.Left.Set(indent, 0f); playgroundTextCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextCheckbox); top += 20; indent = 18; textHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, textHAlign); AppendRange(ref top, indent, textVAlign); AppendRange(ref top, indent, textLeftPixels); AppendRange(ref top, indent, textLeftPercent); AppendRange(ref top, indent, textTopPixels); AppendRange(ref top, indent, textTopPercent); textHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); indent = 0; top += 8; // additional spacing playgroundTextPanelCheckbox = new UICheckbox("UITextPanel", "Show UITextPanel"); playgroundTextPanelCheckbox.Top.Set(top, 0f); playgroundTextPanelCheckbox.Left.Set(indent, 0f); playgroundTextPanelCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundTextPanelCheckbox); top += 20; textPanelTextInput = new NewUITextBox("UITextPanel Text Here", 0.85f); textPanelTextInput.SetText(playgroundTextPanel.Text); //textPanelTextInput.SetPadding(0); textPanelTextInput.Top.Set(top, 0f); textPanelTextInput.Left.Set(indent, 0f); textPanelTextInput.Width.Set(-indent, 1f); mainPanel.Append(textPanelTextInput); textPanelTextInput.OnTextChanged += () => // order matters { //if (mainPanel.Parent != null) // UpdatePlaygroundChildren(); // playgroundTextPanel.SetText(textPanelTextInput.Text, textPanelTextScale.Data, false); }; top += 20; textPanelTextScale = new UIFloatRangedDataValue("TextScale:", playgroundTextPanel.TextScale, .2f, 3f); textPanelPadding = new UIFloatRangedDataValue("Padding:", playgroundTextPanel.PaddingBottom, 0, 12); textPanelHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); textPanelVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); textPanelLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); textPanelLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); textPanelTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); textPanelTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); textPanelWidthPixels = new UIFloatRangedDataValue("WidthPixels:", playgroundTextPanel.Width.Pixels, 0, playgroundPanelWidth); textPanelWidthPercent = new UIFloatRangedDataValue("WidthPercent:", playgroundTextPanel.Width.Precent, 0, 1); textPanelHeightPixels = new UIFloatRangedDataValue("HeightPixels:", playgroundTextPanel.Height.Pixels, 0, playgroundPanelHeight); textPanelHeightPercent = new UIFloatRangedDataValue("HeightPercent:", playgroundTextPanel.Height.Precent, 0, 1); //textPanelMinWidthPixels = new UIFloatRangedDataValue("MinWidthPixels:", playgroundTextPanel.MinWidth.Pixels, 0, playgroundPanelWidth); //textPanelMinWidthPercent = new UIFloatRangedDataValue("MinWidthPercent:", playgroundTextPanel.MinWidth.Precent, 0, 1); //textPanelMinHeightPixels = new UIFloatRangedDataValue("MinHeightPixels:", playgroundTextPanel.MinHeight.Pixels, 0, playgroundPanelHeight); //textPanelMinHeightPercent = new UIFloatRangedDataValue("MinHeightPercent:", playgroundTextPanel.MinHeight.Precent, 0, 1); AppendRange(ref top, indent, textPanelTextScale); AppendRange(ref top, indent, textPanelPadding); AppendRange(ref top, indent, textPanelHAlign); AppendRange(ref top, indent, textPanelVAlign); AppendRange(ref top, indent, textPanelLeftPixels); AppendRange(ref top, indent, textPanelLeftPercent); AppendRange(ref top, indent, textPanelTopPixels); AppendRange(ref top, indent, textPanelTopPercent); AppendRange(ref top, indent, textPanelWidthPixels); AppendRange(ref top, indent, textPanelWidthPercent); AppendRange(ref top, indent, textPanelHeightPixels); AppendRange(ref top, indent, textPanelHeightPercent); //AppendRange(ref top, indent, textPanelMinWidthPixels); //AppendRange(ref top, indent, textPanelMinWidthPercent); //AppendRange(ref top, indent, textPanelMinHeightPixels); //AppendRange(ref top, indent, textPanelMinHeightPercent); textPanelTextScale.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelPadding.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinWidthPercent.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPixels.OnValueChanged += () => UpdatePlaygroundChildren(); //textPanelMinHeightPercent.OnValueChanged += () => UpdatePlaygroundChildren(); textPanelMinWidthHeightDisplay = new UIText("", 0.85f); textPanelMinWidthHeightDisplay.Top.Set(top, 0f); textPanelMinWidthHeightDisplay.Width.Set(-indent, 1f); textPanelMinWidthHeightDisplay.Left.Set(indent, 0); mainPanel.Append(textPanelMinWidthHeightDisplay); top += 20; indent = 0; top += 8; // additional spacing playgroundImageButtonCheckbox = new UICheckbox("UIImageButton", "Show UIImageButton"); playgroundImageButtonCheckbox.Top.Set(top, 0f); playgroundImageButtonCheckbox.Left.Set(indent, 0f); playgroundImageButtonCheckbox.OnSelectedChanged += () => UpdatePlaygroundChildren(); mainPanel.Append(playgroundImageButtonCheckbox); top += 20; indent = 18; imageButtonHAlign = new UIFloatRangedDataValue("HAlign:", 0, 0, 1); imageButtonVAlign = new UIFloatRangedDataValue("VAlign:", 0, 0, 1); imageButtonLeftPixels = new UIFloatRangedDataValue("LeftPixels:", 0, 0, playgroundPanelWidth); imageButtonLeftPercent = new UIFloatRangedDataValue("LeftPercent:", 0, 0, 1); imageButtonTopPixels = new UIFloatRangedDataValue("TopPixels:", 0, 0, playgroundPanelHeight); imageButtonTopPercent = new UIFloatRangedDataValue("TopPercent:", 0, 0, 1); AppendRange(ref top, indent, imageButtonHAlign); AppendRange(ref top, indent, imageButtonVAlign); AppendRange(ref top, indent, imageButtonLeftPixels); AppendRange(ref top, indent, imageButtonLeftPercent); AppendRange(ref top, indent, imageButtonTopPixels); AppendRange(ref top, indent, imageButtonTopPercent); imageButtonHAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonVAlign.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonLeftPercent.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPixels.OnValueChanged += () => UpdatePlaygroundChildren(); imageButtonTopPercent.OnValueChanged += () => UpdatePlaygroundChildren(); text = new UIText("UIPlayground UI Extra:", 0.85f); mainPanel.Append(text); top += 20; drawAllDimensionsCheckbox = new UICheckbox("Draw All UIElement Dimensions", "This will draw outer dimensions for Elements in your mod."); drawAllDimensionsCheckbox.Top.Set(top, 0f); //drawAllDimensionsCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllDimensionsCheckbox); top += 20; colorDataProperty = new ColorDataRangeProperty("Color:"); colorDataProperty.range.Top.Set(top, 0f); mainPanel.Append(colorDataProperty.range); top += 20; drawAllDimensionsDepthData = new UIIntRangedDataValue("Draw All Depth:", -1, -1, 10); uiRange = new UIRange <int>(drawAllDimensionsDepthData); //drawAllDimensionsDepthData.OnValueChanged += () => UpdatePlaygroundChildren(); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); //uiRange.Left.Set(indent, 0); mainPanel.Append(uiRange); top += 30; drawAllParallaxCheckbox = new UICheckbox("Draw with Parallax", "This will offset UIElements to help visualize their hierarchy"); drawAllParallaxCheckbox.Top.Set(top, 0f); //drawAllParallaxCheckbox.Left.Set(indent, 0f); mainPanel.Append(drawAllParallaxCheckbox); parallaxXProperty = new UIFloatRangedDataValue("ParallaxX:", 0, -10, 10); parallaxYProperty = new UIFloatRangedDataValue("ParallaxY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(parallaxXProperty, parallaxYProperty); ui2DRange.Top.Set(top, 0f); ui2DRange.Left.Set(200, 0f); mainPanel.Append(ui2DRange); top += 30; Append(mainPanel); }
private UIPanel makeMainPanel() { UIPanel mainPanel = new UIPanel(); mainPanel.BackgroundColor = Color.Green * 0.7f; int top = 0; var uiRanges = new List <UIElement>(); damageData = new UIIntRangedDataValue("Damage:", 0, 0, 200); damageData.DataGetter = () => Main.LocalPlayer.HeldItem.damage; damageData.DataSetter = (value) => Main.LocalPlayer.HeldItem.damage = value; uiRanges.Add(new UIRange <int>(damageData)); //var data = new UIIntRangedDataValue("Width:", 0, 60); //data.DataGetter = () => Main.LocalPlayer.HeldItem.width; //data.DataSetter = (value) => Main.LocalPlayer.HeldItem.width = value; //uiRanges.Add(new UIRange<int>(data)); //data = new UIIntRangedDataValue("Height:", 0, 60); //data.DataGetter = () => Main.LocalPlayer.HeldItem.height; //data.DataSetter = (value) => Main.LocalPlayer.HeldItem.height = value; //uiRanges.Add(new UIRange<int>(data)); var data = new UIIntRangedDataValue("UseStyle:", 0, 0, 6); data.DataGetter = () => Main.LocalPlayer.HeldItem.useStyle; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useStyle = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("UseTime:", 2, 2, 80); data.DataGetter = () => Main.LocalPlayer.HeldItem.useTime; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useTime = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("UseAnimation:", 2, 2, 80); data.DataGetter = () => Main.LocalPlayer.HeldItem.useAnimation; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useAnimation = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("ReuseDelay:", 2, 2, 80); data.DataGetter = () => Main.LocalPlayer.HeldItem.reuseDelay; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.reuseDelay = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Pick:", 0, 0, 300); data.DataGetter = () => Main.LocalPlayer.HeldItem.pick; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.pick = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Axe:", 0, 0, 60); data.DataGetter = () => Main.LocalPlayer.HeldItem.axe; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.axe = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Hammer:", 0, 0, 150); data.DataGetter = () => Main.LocalPlayer.HeldItem.hammer; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.hammer = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Shoot:", 0, 0, TextureAssets.Projectile.Length - 1); data.DataGetter = () => Main.LocalPlayer.HeldItem.shoot; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.shoot = value; uiRanges.Add(new UIRange <int>(data)); var floatdata = new UIFloatRangedDataValue("ShootSpeed:", 0, 0, 32f); floatdata.DataGetter = () => Main.LocalPlayer.HeldItem.shootSpeed; floatdata.DataSetter = (value) => Main.LocalPlayer.HeldItem.shootSpeed = value; uiRanges.Add(new UIRange <float>(floatdata)); floatdata = new UIFloatRangedDataValue("KnockBack:", 0, 0, 12f); floatdata.DataGetter = () => Main.LocalPlayer.HeldItem.knockBack; floatdata.DataSetter = (value) => Main.LocalPlayer.HeldItem.knockBack = value; uiRanges.Add(new UIRange <float>(floatdata)); data = new UIIntRangedDataValue("UseAmmo:", 0, 0, Main.itemAnimations.Length - 1); data.DataGetter = () => Main.LocalPlayer.HeldItem.useAmmo; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.useAmmo = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Crit:", 0, 0, 100); data.DataGetter = () => Main.LocalPlayer.HeldItem.crit; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.crit = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Rare:", 0, 0, 11); data.DataGetter = () => Main.LocalPlayer.HeldItem.rare; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.rare = value; uiRanges.Add(new UIRange <int>(data)); data = new UIIntRangedDataValue("Value:", 0, 0, 1000000); data.DataGetter = () => Main.LocalPlayer.HeldItem.value; data.DataSetter = (value) => Main.LocalPlayer.HeldItem.value = value; uiRanges.Add(new UIRange <int>(data)); var check = new UIBoolDataValue("AutoReuse"); check.DataGetter = () => Main.LocalPlayer.HeldItem.autoReuse; check.DataSetter = (value) => Main.LocalPlayer.HeldItem.autoReuse = value; uiRanges.Add(new UICheckbox2(check)); check = new UIBoolDataValue("UseTurn"); check.DataGetter = () => Main.LocalPlayer.HeldItem.useTurn; check.DataSetter = (value) => Main.LocalPlayer.HeldItem.useTurn = value; uiRanges.Add(new UICheckbox2(check)); foreach (var uiRange in uiRanges) { uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 22; } UITextPanel <string> setDefaultsButton = new UITextPanel <string>("SetDefaults"); setDefaultsButton.SetPadding(4); setDefaultsButton.Width.Set(-10, 0.5f); //setDefaultsButton.HAlign = 0.5f; setDefaultsButton.Top.Set(top, 0f); setDefaultsButton.OnClick += SetDefaultsButton_OnClick; mainPanel.Append(setDefaultsButton); UITextPanel <string> prefixButton = new UITextPanel <string>("Prefix"); prefixButton.SetPadding(4); prefixButton.Width.Set(-10, 0.5f); //prefixButton.Left.Set(0, 0.5f); prefixButton.HAlign = 1f; prefixButton.Top.Set(top, 0f); prefixButton.OnClick += PrefixButton_OnClick; mainPanel.Append(prefixButton); return(mainPanel); }
public override void OnInitialize() { mainPanel = new UIPanel(); mainPanel.Left.Set(-350f, 1f); mainPanel.Top.Set(-620f, 1f); mainPanel.Width.Set(310f, 0f); mainPanel.Height.Set(520f, 0f); mainPanel.SetPadding(12); mainPanel.BackgroundColor = Color.Orange * 0.7f; int top = 0; UIText text = new UIText("Projectiles:", 0.85f); text.Top.Set(top, 0f); mainPanel.Append(text); top += 20; UIText text2 = new UIText("Filter:", 0.85f); text2.Top.Set(top, 0f); mainPanel.Append(text2); searchFilter = new NewUITextBox("Search", 0.85f); searchFilter.SetPadding(0); searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; }; searchFilter.Top.Set(top, 0f); searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f); searchFilter.Width.Set(0, 1f); searchFilter.Height.Set(20, 0f); //searchFilter.VAlign = 0.5f; mainPanel.Append(searchFilter); top += 20; speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10); speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10); var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty); ui2DRange.Top.Set(top, 0f); mainPanel.Append(ui2DRange); top += 30; ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10); var uiRange = new UIRange <float>(ai0DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10); uiRange = new UIRange <float>(ai1DataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20); uiRange = new UIRange <float>(knockbackDataProperty); uiRange.Top.Set(top, 0f); uiRange.Width.Set(0, 1f); mainPanel.Append(uiRange); top += 30; damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200); var uiRangeI = new UIRange <int>(damageDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145); uiRangeI = new UIRange <int>(aiStyleDataProperty); uiRangeI.Top.Set(top, 0f); uiRangeI.Width.Set(0, 1f); mainPanel.Append(uiRangeI); top += 30; hostile = new UIBoolNDataValue("Hostile"); var hostileCheckbox = new UITriStateCheckbox(hostile); hostileCheckbox.Top.Set(top, 0f); mainPanel.Append(hostileCheckbox); top += 30; friendly = new UIBoolNDataValue("Friendly"); var friendlyCheckbox = new UITriStateCheckbox(friendly); friendlyCheckbox.Top.Set(top, 0f); mainPanel.Append(friendlyCheckbox); top += 30; projectileGrid = new UIGrid(7); projectileGrid.Top.Pixels = top; //autoTrashGrid.Left.Pixels = spacing; projectileGrid.Width.Set(-25f, 1f); // leave space for scroll? projectileGrid.Height.Set(-top, 1f); projectileGrid.ListPadding = 6f; mainPanel.Append(projectileGrid); // this will initialize grid updateneeded = true; var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface); projectileGridScrollbar.SetView(100f, 1000f); projectileGridScrollbar.Top.Pixels = top; // + spacing; projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f); projectileGridScrollbar.HAlign = 1f; mainPanel.Append(projectileGridScrollbar); projectileGrid.SetScrollbar(projectileGridScrollbar); Append(mainPanel); }
internal void UpdateList() { if (!updateNeeded) { return; } updateNeeded = false; BindingFlags bindingFlags = QuickTweakTool.showPrivateFields ? BindingFlags.Public | BindingFlags.NonPublic : BindingFlags.Public; tweakList.Clear(); foreach (var tweakEntry in QuickTweakTool.tweaks) { object tweakItem = tweakEntry.item; string label = tweakEntry.label; List <(object, FieldInfo)> FieldsToDisplay = new List <(object, FieldInfo)>(); if (tweakItem is Type type) { foreach (var field in type.GetFields(bindingFlags | BindingFlags.Static)) { FieldsToDisplay.Add((null, field)); } } else if (tweakItem is FieldInfo FieldInfo) { FieldsToDisplay.Add((null, FieldInfo)); } else if (tweakItem is ValueTuple <object, FieldInfo> tuple) { FieldsToDisplay.Add(((object, FieldInfo))tweakItem); //instance = tuple.Item1; //item = tuple.Item2; } else if (tweakItem is ValueTuple <object, string> stringtuple) { FieldInfo fieldInfo = stringtuple.Item1.GetType().GetField(stringtuple.Item2, bindingFlags | BindingFlags.Instance); if (fieldInfo != null) { FieldsToDisplay.Add(((object, FieldInfo))(stringtuple.Item1, fieldInfo)); } else { Main.NewText($"Field not found: {stringtuple.Item2} in {stringtuple.Item1.GetType().Name}"); } } else if (tweakItem is object) { foreach (FieldInfo field in tweakItem.GetType().GetFields(bindingFlags | BindingFlags.Instance)) { FieldsToDisplay.Add((tweakItem, field)); } } // Pass in "additionalOnChanged" probably, to handle UI updates? // CreateUIElementFromObjectAndField(instance, item); // -> object will do recursion. // place element on Panel or in List. // Need dictionary of expected/known ranges for various field names? var panel = new UIPanel(); panel.SetPadding(6); panel.BackgroundColor = Color.LightCoral * 0.7f; int top = 0; var header = new UIText(label != "" ? label : tweakItem.ToString()); panel.Append(header); UIImageButton removeButton = new UIHoverImageButton(ModContent.GetTexture("Terraria/UI/ButtonDelete"), "Remove"); removeButton.OnClick += (a, b) => { QuickTweakTool.tweaks.Remove(tweakEntry); updateNeeded = true; }; removeButton.Top.Set(top, 0f); removeButton.Left.Set(-22, 1f); panel.Append(removeButton); top += 20; foreach (var fieldToDisplay in FieldsToDisplay) { object instance = fieldToDisplay.Item1; FieldInfo fieldInfo = fieldToDisplay.Item2; if (fieldInfo.FieldType == typeof(bool)) { var dataElement = new UIBoolDataValue(fieldInfo.Name); dataElement.DataGetter = () => (bool)fieldInfo.GetValue(instance); dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value); AppendToAndIncrement(panel, new UICheckbox2(dataElement), ref top); } else if (fieldInfo.FieldType == typeof(int)) { RangeAttribute rangeAttribute = (RangeAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(RangeAttribute)); int min = 0; int max = 100; if (rangeAttribute != null && rangeAttribute.min is int && rangeAttribute.max is int) { min = (int)rangeAttribute.min; max = (int)rangeAttribute.max; } var dataElement = new UIIntRangedDataValue(fieldInfo.Name, min: min, max: max); dataElement.DataGetter = () => (int)fieldInfo.GetValue(instance); dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value); AppendToAndIncrement(panel, new UIRange <int>(dataElement), ref top); } else if (fieldInfo.FieldType == typeof(float)) { RangeAttribute rangeAttribute = (RangeAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(RangeAttribute)); float min = -1f; float max = 1f; if (rangeAttribute != null && rangeAttribute.min is float && rangeAttribute.max is float) { max = (float)rangeAttribute.max; min = (float)rangeAttribute.min; } if (rangeAttribute != null && rangeAttribute.min is int && rangeAttribute.max is int) { min = (int)rangeAttribute.min; max = (int)rangeAttribute.max; } var dataElement = new UIFloatRangedDataValue(fieldInfo.Name, .4f, min, max); dataElement.DataGetter = () => (float)fieldInfo.GetValue(instance); dataElement.DataSetter = (value) => fieldInfo.SetValue(instance, value); AppendToAndIncrement(panel, new UIRange <float>(dataElement), ref top); } } panel.Height.Set(top + panel.PaddingBottom + PaddingTop, 0f); panel.Width.Set(0, 1f); tweakList.Add(panel); } }