public override void Interact() { List <Item> items = new List <Item>(); Debug.Log("Trying to loot"); items.Add(ItemDatabase.Instance.GetItem("pepik")); items.Add(ItemDatabase.Instance.GetItem("pepik")); items.Add(ItemDatabase.Instance.GetItem("pepik")); items.Add(ItemDatabase.Instance.GetItem("pepik")); UIEventHandler.Looting(items); }