private void Awake() { timerText.enabled = false; flowchart = FindObjectOfType <Flowchart>(); while (playerReference == null) { playerReference = FindObjectOfType <PlayerController_Alex>(); } while (pauseMenuReference == null) { pauseMenuReference = FindObjectOfType <PauseMenuController_Khoa>(); } while (uiControllerReference == null) { uiControllerReference = FindObjectOfType <UIController_Khoa>(); } foreach (GameObject tempGameObjects in taskRelatedGameObjects) { tempGameObjects.SetActive(false); tempGameObjects.transform.SetParent(this.transform, true); } objectsNumber = taskRelatedGameObjects.Length; }
private void Awake() { while (playerReference == null) { playerReference = FindObjectOfType <PlayerController_Alex>(); } while (uiReference == null) { uiReference = FindObjectOfType <UIController_Khoa>(); } absorbSound = GetComponent <AudioSource>(); stayInside = false; doOnce = false; }
private void Awake() { while (uiControllerReference == null) { uiControllerReference = FindObjectOfType <UIController_Khoa>(); } cameraT = Camera.main.transform; playerRigidBody = GetComponent <Rigidbody>(); strengthRayCastRenderer = GetComponent <LineRenderer>(); showPlayer = GetComponent <SpriteRenderer>(); playerCollider = GetComponent <CapsuleCollider>(); Cursor.visible = false; TurnOffPlayerParticle(); }
private bool hasPlayer, finishedTask, hasTalked; // is the player in a collider? yes or no private void Awake() { hasTalked = false; timerText.enabled = false; questType = flowchart.GetIntegerVariable("questType"); playerReference = FindObjectOfType <PlayerController_Alex>(); pauseMenuReference = FindObjectOfType <PauseMenuController_Khoa>(); uiControllerReference = FindObjectOfType <UIController_Khoa>(); foreach (GameObject tempGameObjects in taskRelatedGameObjects) { tempGameObjects.SetActive(false); tempGameObjects.transform.SetParent(this.transform, true); } objectsNumber = taskRelatedGameObjects.Length; }
private void Awake() { uiControllerReference = FindObjectOfType <UIController_Khoa>(); playerRigidBody = GetComponent <Rigidbody>(); showPlayer = GetComponent <SpriteRenderer>(); playerCollider = GetComponent <CapsuleCollider>(); canMove = true; jumping = false; abilityCooling = false; strengthRayCastStart = false; strengthEnd = false; jumpCounter = 0; dashMultiplier = 3; savedMoveSpeed = moveSpeed; savedTurnSpeed = turnSpeed; savedGravity = gravity; }