private void Awake()
    {
        timerText.enabled = false;
        flowchart         = FindObjectOfType <Flowchart>();

        while (playerReference == null)
        {
            playerReference = FindObjectOfType <PlayerController_Alex>();
        }

        while (pauseMenuReference == null)
        {
            pauseMenuReference = FindObjectOfType <PauseMenuController_Khoa>();
        }

        while (uiControllerReference == null)
        {
            uiControllerReference = FindObjectOfType <UIController_Khoa>();
        }

        foreach (GameObject tempGameObjects in taskRelatedGameObjects)
        {
            tempGameObjects.SetActive(false);
            tempGameObjects.transform.SetParent(this.transform, true);
        }

        objectsNumber = taskRelatedGameObjects.Length;
    }
    private void Awake()
    {
        while (playerReference == null)
        {
            playerReference = FindObjectOfType <PlayerController_Alex>();
        }

        while (uiReference == null)
        {
            uiReference = FindObjectOfType <UIController_Khoa>();
        }

        absorbSound = GetComponent <AudioSource>();

        stayInside = false;
        doOnce     = false;
    }
Ejemplo n.º 3
0
    private void Awake()
    {
        while (uiControllerReference == null)
        {
            uiControllerReference = FindObjectOfType <UIController_Khoa>();
        }

        cameraT = Camera.main.transform;

        playerRigidBody         = GetComponent <Rigidbody>();
        strengthRayCastRenderer = GetComponent <LineRenderer>();
        showPlayer     = GetComponent <SpriteRenderer>();
        playerCollider = GetComponent <CapsuleCollider>();

        Cursor.visible = false;

        TurnOffPlayerParticle();
    }
    private bool hasPlayer, finishedTask, hasTalked; // is the player in a collider? yes or no

    private void Awake()
    {
        hasTalked         = false;
        timerText.enabled = false;
        questType         = flowchart.GetIntegerVariable("questType");

        playerReference       = FindObjectOfType <PlayerController_Alex>();
        pauseMenuReference    = FindObjectOfType <PauseMenuController_Khoa>();
        uiControllerReference = FindObjectOfType <UIController_Khoa>();

        foreach (GameObject tempGameObjects in taskRelatedGameObjects)
        {
            tempGameObjects.SetActive(false);
            tempGameObjects.transform.SetParent(this.transform, true);
        }

        objectsNumber = taskRelatedGameObjects.Length;
    }
Ejemplo n.º 5
0
    private void Awake()
    {
        uiControllerReference = FindObjectOfType <UIController_Khoa>();

        playerRigidBody = GetComponent <Rigidbody>();
        showPlayer      = GetComponent <SpriteRenderer>();
        playerCollider  = GetComponent <CapsuleCollider>();

        canMove              = true;
        jumping              = false;
        abilityCooling       = false;
        strengthRayCastStart = false;
        strengthEnd          = false;
        jumpCounter          = 0;
        dashMultiplier       = 3;
        savedMoveSpeed       = moveSpeed;
        savedTurnSpeed       = turnSpeed;
        savedGravity         = gravity;
    }