示例#1
0
 // Use this for initialization
 void Awake()
 {
     if (debug)
     {
         map = GameObject.Find("Remove").transform.GetChild(0).gameObject;
     }
     else
     {
         GameObject.Find("Remove").SetActive(false);
         map = Instantiate(Resources.Load("Levels/" + StaticData.level)) as GameObject;
     }
     time   = StaticData.time;
     player = GameObject.FindGameObjectWithTag("Player");
     player.transform.position = map.transform.Find("Skeleton/InitialPoint").transform.position;
     uics = GetComponent <UIControllerScript> ();
     uics.Setup();
     Time.timeScale = 1.0f;
 }