// Use this for initialization void Awake() { if (debug) { map = GameObject.Find("Remove").transform.GetChild(0).gameObject; } else { GameObject.Find("Remove").SetActive(false); map = Instantiate(Resources.Load("Levels/" + StaticData.level)) as GameObject; } time = StaticData.time; player = GameObject.FindGameObjectWithTag("Player"); player.transform.position = map.transform.Find("Skeleton/InitialPoint").transform.position; uics = GetComponent <UIControllerScript> (); uics.Setup(); Time.timeScale = 1.0f; }