private void OnGUI() { try { inOnGUI = true; GUI.depth = 0x31; blankID = GUIUtility.GetControlID(FocusType.Keyboard); GUI.SetNextControlName("ngui-unityevents"); controlID = GUIUtility.GetControlID(FocusType.Keyboard); GUI.color = Color.clear; Event current = Event.current; EventType type = current.type; if (type == EventType.MouseMove) { Debug.Log("Mouse Move"); } switch (type) { case EventType.MouseDown: if (!forbidHandlingNewEvents) { bool flag = current.button == 0; using (Event event6 = new Event(current)) { UICamera.HandleEvent(event6, type); } if ((flag && (current.type == EventType.Used)) && (GUIUtility.hotControl == 0)) { GUIUtility.hotControl = blankID; } } break; case EventType.MouseUp: { bool flag2 = current.button == 0; using (Event event7 = new Event(current)) { UICamera.HandleEvent(event7, type); } if (flag2 && (GUIUtility.hotControl == blankID)) { GUIUtility.hotControl = 0; } break; } case EventType.MouseMove: case EventType.MouseDrag: case EventType.KeyUp: case EventType.ScrollWheel: using (Event event4 = new Event(current)) { UICamera.HandleEvent(event4, type); } break; case EventType.KeyDown: if (!forbidHandlingNewEvents) { using (Event event5 = new Event(current)) { UICamera.HandleEvent(event5, type); } } break; case EventType.Repaint: if (!forbidHandlingNewEvents && (lastMousePosition != current.mousePosition)) { lastMousePosition = current.mousePosition; using (Event event3 = new Event(current, EventType.MouseMove)) { UICamera.HandleEvent(event3, EventType.MouseMove); } } break; case EventType.Used: Debug.Log("Used"); return; } if (type == EventType.Repaint) { } } finally { inOnGUI = false; } }
private void OnGUI() { try { UIUnityEvents.inOnGUI = true; GUI.depth = 49; UIUnityEvents.blankID = GUIUtility.GetControlID(FocusType.Keyboard); GUI.SetNextControlName("ngui-unityevents"); UIUnityEvents.controlID = GUIUtility.GetControlID(FocusType.Keyboard); GUI.color = Color.clear; UnityEngine.Event @event = UnityEngine.Event.current; EventType eventType = @event.type; if (eventType == EventType.MouseMove) { Debug.Log("Mouse Move"); } switch (eventType) { case EventType.MouseDown: { if (!UIUnityEvents.forbidHandlingNewEvents) { bool flag = @event.button == 0; using (NGUIHack.Event event1 = new NGUIHack.Event(@event)) { UICamera.HandleEvent(event1, eventType); } if (flag && @event.type == EventType.Used && GUIUtility.hotControl == 0) { GUIUtility.hotControl = UIUnityEvents.blankID; } } goto case EventType.DragPerform; } case EventType.MouseUp: { bool flag1 = @event.button == 0; using (NGUIHack.Event event2 = new NGUIHack.Event(@event)) { UICamera.HandleEvent(event2, eventType); } if (flag1 && GUIUtility.hotControl == UIUnityEvents.blankID) { GUIUtility.hotControl = 0; } goto case EventType.DragPerform; } case EventType.MouseMove: case EventType.MouseDrag: case EventType.KeyUp: case EventType.ScrollWheel: { using (NGUIHack.Event event3 = new NGUIHack.Event(@event)) { UICamera.HandleEvent(event3, eventType); } goto case EventType.DragPerform; } case EventType.KeyDown: { if (!UIUnityEvents.forbidHandlingNewEvents) { using (NGUIHack.Event event4 = new NGUIHack.Event(@event)) { UICamera.HandleEvent(event4, eventType); } } goto case EventType.DragPerform; } case EventType.Repaint: { if (!UIUnityEvents.forbidHandlingNewEvents && UIUnityEvents.lastMousePosition != @event.mousePosition) { UIUnityEvents.lastMousePosition = @event.mousePosition; using (NGUIHack.Event event5 = new NGUIHack.Event(@event, EventType.MouseMove)) { UICamera.HandleEvent(event5, EventType.MouseMove); } } goto case EventType.DragPerform; } case EventType.DragUpdated: case EventType.DragPerform: { Label0: eventType != EventType.Repaint; break; } case EventType.Used: { Debug.Log("Used"); break; } default: { goto case EventType.DragPerform; } } } finally { UIUnityEvents.inOnGUI = false; } }