protected virtual void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Expected O, but got Unknown //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Expected O, but got Unknown if (!UICamera.inputHasFocus && (int)keyCode != 0 && IsModifierActive()) { bool flag = UICamera.GetKeyDown(keyCode); bool flag2 = UICamera.GetKeyUp(keyCode); if (flag) { mPress = true; } if (action == Action.PressAndClick || action == Action.All) { if (flag) { UICamera.currentKey = keyCode; OnBindingPress(true); } if (mPress && flag2) { UICamera.currentKey = keyCode; OnBindingPress(false); OnBindingClick(); } } if ((action == Action.Select || action == Action.All) && flag2) { if (mIsInput) { if (!mIgnoreUp && !UICamera.inputHasFocus && mPress) { UICamera.selectedObject = this.get_gameObject(); } mIgnoreUp = false; } else if (mPress) { UICamera.hoveredObject = this.get_gameObject(); } } if (flag2) { mPress = false; } } }
protected virtual void Update() { if (UICamera.inputHasFocus) { return; } if (this.keyCode == KeyCode.None || !this.IsModifierActive()) { return; } bool flag = UICamera.GetKeyDown(this.keyCode); bool flag2 = UICamera.GetKeyUp(this.keyCode); if (flag) { this.mPress = true; } if (this.action == UIKeyBinding.Action.PressAndClick || this.action == UIKeyBinding.Action.All) { if (flag) { UICamera.currentKey = this.keyCode; this.OnBindingPress(true); } if (this.mPress && flag2) { UICamera.currentKey = this.keyCode; this.OnBindingPress(false); this.OnBindingClick(); } } if ((this.action == UIKeyBinding.Action.Select || this.action == UIKeyBinding.Action.All) && flag2) { if (this.mIsInput) { if (!this.mIgnoreUp && !UICamera.inputHasFocus && this.mPress) { UICamera.selectedObject = base.gameObject; } this.mIgnoreUp = false; } else { if (this.mPress) { UICamera.hoveredObject = base.gameObject; } } } if (flag2) { this.mPress = false; } }
/// <summary> /// Process the key binding. /// </summary> protected virtual void Update () { if (UICamera.inputHasFocus) return; if (keyCode == KeyCode.None || !IsModifierActive()) return; bool keyDown = UICamera.GetKeyDown(keyCode); bool keyUp = UICamera.GetKeyUp(keyCode); if (keyDown) mPress = true; if (action == Action.PressAndClick || action == Action.All) { if (keyDown) { UICamera.currentKey = keyCode; OnBindingPress(true); } if (mPress && keyUp) { UICamera.currentKey = keyCode; OnBindingPress(false); OnBindingClick(); } } if (action == Action.Select || action == Action.All) { if (keyUp) { if (mIsInput) { if (!mIgnoreUp && !UICamera.inputHasFocus) { if (mPress) UICamera.selectedObject = gameObject; } mIgnoreUp = false; } else if (mPress) { UICamera.hoveredObject = gameObject; } } } if (keyUp) mPress = false; }
/// <summary> /// Process the key binding. /// </summary> protected virtual void Update() { if (UICamera.inputHasFocus) { return; } if (keyCode == KeyCode.None || !IsModifierActive()) { return; } #if WINDWARD && UNITY_ANDROID // NVIDIA Shield controller has an odd bug where it can open the on-screen keyboard via a KeyCode.Return binding, // and then it can never be closed. I am disabling it here until I can track down the cause. if (keyCode == KeyCode.Return && PlayerPrefs.GetInt("Start Chat") == 0) { return; } #endif #if UNITY_FLASH bool keyDown = Input.GetKeyDown(keyCode); bool keyUp = Input.GetKeyUp(keyCode); #else bool keyDown = UICamera.GetKeyDown(keyCode); bool keyUp = UICamera.GetKeyUp(keyCode); #endif if (keyDown) { mPress = true; } if (action == Action.PressAndClick || action == Action.All) { if (keyDown) { UICamera.currentKey = keyCode; OnBindingPress(true); } if (mPress && keyUp) { UICamera.currentKey = keyCode; OnBindingPress(false); OnBindingClick(); } } if (action == Action.Select || action == Action.All) { if (keyUp) { if (mIsInput) { if (!mIgnoreUp && !UICamera.inputHasFocus) { if (mPress) { UICamera.selectedObject = gameObject; } } mIgnoreUp = false; } else if (mPress) { UICamera.hoveredObject = gameObject; } } } if (keyUp) { mPress = false; } }
protected virtual void Update() { if (!this.isSelected || this.mSelectTime == Time.frameCount) { return; } if (this.mDoInit) { this.Init(); } if (UIInput.mWaitForKeyboard) { if (UIInput.mKeyboard != null && !UIInput.mKeyboard.active) { return; } UIInput.mWaitForKeyboard = false; } if (this.mSelectMe != -1 && this.mSelectMe != Time.frameCount) { this.mSelectMe = -1; this.mSelectionEnd = ((!string.IsNullOrEmpty(this.mValue)) ? this.mValue.Length : 0); UIInput.mDrawStart = 0; this.mSelectionStart = ((!this.selectAllTextOnFocus) ? this.mSelectionEnd : 0); this.label.color = this.activeTextColor; RuntimePlatform platform = Application.platform; if (platform == RuntimePlatform.IPhonePlayer || platform == RuntimePlatform.Android || platform == RuntimePlatform.MetroPlayerARM || platform == RuntimePlatform.MetroPlayerX64 || platform == RuntimePlatform.MetroPlayerX86) { TouchScreenKeyboardType touchScreenKeyboardType; string text; if (this.inputShouldBeHidden) { TouchScreenKeyboard.hideInput = true; touchScreenKeyboardType = (TouchScreenKeyboardType)this.keyboardType; text = "|"; } else if (this.inputType == UIInput.InputType.Password) { TouchScreenKeyboard.hideInput = false; touchScreenKeyboardType = (TouchScreenKeyboardType)this.keyboardType; text = this.mValue; this.mSelectionStart = this.mSelectionEnd; } else { TouchScreenKeyboard.hideInput = false; touchScreenKeyboardType = (TouchScreenKeyboardType)this.keyboardType; text = this.mValue; this.mSelectionStart = this.mSelectionEnd; } UIInput.mWaitForKeyboard = true; UIInput.mKeyboard = ((this.inputType != UIInput.InputType.Password) ? TouchScreenKeyboard.Open(text, touchScreenKeyboardType, !this.inputShouldBeHidden && this.inputType == UIInput.InputType.AutoCorrect, this.label.multiLine && !this.hideInput, false, false, this.defaultText) : TouchScreenKeyboard.Open(text, touchScreenKeyboardType, false, false, true)); } else { Vector2 compositionCursorPos = (!(UICamera.current != null) || !(UICamera.current.cachedCamera != null)) ? this.label.worldCorners[0] : UICamera.current.cachedCamera.WorldToScreenPoint(this.label.worldCorners[0]); compositionCursorPos.y = (float)Screen.height - compositionCursorPos.y; Input.imeCompositionMode = IMECompositionMode.On; Input.compositionCursorPos = compositionCursorPos; } this.UpdateLabel(); if (string.IsNullOrEmpty(Input.inputString)) { return; } } if (UIInput.mKeyboard != null) { string text2 = (!UIInput.mKeyboard.done && UIInput.mKeyboard.active) ? UIInput.mKeyboard.text : this.mCached; if (this.inputShouldBeHidden) { if (text2 != "|") { if (!string.IsNullOrEmpty(text2)) { this.Insert(text2.Substring(1)); } else if (!UIInput.mKeyboard.done && UIInput.mKeyboard.active) { this.DoBackspace(); } UIInput.mKeyboard.text = "|"; } } else if (this.mCached != text2) { this.mCached = text2; if (!UIInput.mKeyboard.done && UIInput.mKeyboard.active) { this.value = text2; } } if (UIInput.mKeyboard.done || !UIInput.mKeyboard.active) { if (!UIInput.mKeyboard.wasCanceled) { this.Submit(); } UIInput.mKeyboard = null; this.isSelected = false; this.mCached = string.Empty; } } else { string compositionString = Input.compositionString; if (string.IsNullOrEmpty(compositionString) && !string.IsNullOrEmpty(Input.inputString)) { string inputString = Input.inputString; for (int i = 0; i < inputString.Length; i++) { char c = inputString[i]; if (c >= ' ') { if (c != '') { if (c != '') { if (c != '') { if (c != '') { if (c != '') { this.Insert(c.ToString()); } } } } } } } } if (UIInput.mLastIME != compositionString) { this.mSelectionEnd = ((!string.IsNullOrEmpty(compositionString)) ? (this.mValue.Length + compositionString.Length) : this.mSelectionStart); UIInput.mLastIME = compositionString; this.UpdateLabel(); this.ExecuteOnChange(); } } if (this.mCaret != null && this.mNextBlink < RealTime.time) { this.mNextBlink = RealTime.time + 0.5f; this.mCaret.enabled = !this.mCaret.enabled; } if (this.isSelected && this.mLastAlpha != this.label.finalAlpha) { this.UpdateLabel(); } if (this.mCam == null) { this.mCam = UICamera.FindCameraForLayer(base.gameObject.layer); } if (this.mCam != null) { bool flag = false; if (this.label.multiLine) { bool flag2 = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); if (this.onReturnKey == UIInput.OnReturnKey.Submit) { flag = flag2; } else { flag = !flag2; } } if (UICamera.GetKeyDown(this.mCam.submitKey0) || (this.mCam.submitKey0 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (flag) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey0; this.Submit(); } } if (UICamera.GetKeyDown(this.mCam.submitKey1) || (this.mCam.submitKey1 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (flag) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey1; this.Submit(); } } if (!this.mCam.useKeyboard && UICamera.GetKeyUp(KeyCode.Tab)) { this.OnKey(KeyCode.Tab); } } }
protected virtual void Update() { if (!this.isSelected || this.mSelectTime == Time.frameCount) { return; } if (this.mDoInit) { this.Init(); } if (this.mSelectMe != -1 && this.mSelectMe != Time.frameCount) { this.mSelectMe = -1; this.mSelectionEnd = ((!string.IsNullOrEmpty(this.mValue)) ? this.mValue.Length : 0); UIInput.mDrawStart = 0; this.mSelectionStart = ((!this.selectAllTextOnFocus) ? this.mSelectionEnd : 0); this.label.color = this.activeTextColor; Vector2 compositionCursorPos = (!(UICamera.current != null) || !(UICamera.current.cachedCamera != null)) ? this.label.worldCorners[0] : UICamera.current.cachedCamera.WorldToScreenPoint(this.label.worldCorners[0]); compositionCursorPos.y = (float)Screen.height - compositionCursorPos.y; Input.imeCompositionMode = IMECompositionMode.On; Input.compositionCursorPos = compositionCursorPos; this.UpdateLabel(); if (string.IsNullOrEmpty(Input.inputString)) { return; } } string compositionString = Input.compositionString; if (string.IsNullOrEmpty(compositionString) && !string.IsNullOrEmpty(Input.inputString)) { string inputString = Input.inputString; for (int i = 0; i < inputString.Length; i++) { char c = inputString[i]; if (c >= ' ') { if (c != '') { if (c != '') { if (c != '') { if (c != '') { this.Insert(c.ToString()); } } } } } } } if (UIInput.mLastIME != compositionString) { this.mSelectionEnd = ((!string.IsNullOrEmpty(compositionString)) ? (this.mValue.Length + compositionString.Length) : this.mSelectionStart); UIInput.mLastIME = compositionString; this.UpdateLabel(); this.ExecuteOnChange(); } if (this.mCaret != null && this.mNextBlink < RealTime.time) { this.mNextBlink = RealTime.time + 0.5f; this.mCaret.enabled = !this.mCaret.enabled; } if (this.isSelected && this.mLastAlpha != this.label.finalAlpha) { this.UpdateLabel(); } if (this.mCam == null) { this.mCam = UICamera.FindCameraForLayer(base.gameObject.layer); } if (this.mCam != null) { if (UICamera.GetKeyDown(this.mCam.submitKey0)) { bool flag = this.onReturnKey == UIInput.OnReturnKey.NewLine || (this.onReturnKey == UIInput.OnReturnKey.Default && this.label.multiLine && !Input.GetKey(KeyCode.LeftControl) && !Input.GetKey(KeyCode.RightControl) && this.label.overflowMethod != UILabel.Overflow.ClampContent && this.validation == UIInput.Validation.None); if (flag) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey0; this.Submit(); } } if (UICamera.GetKeyDown(this.mCam.submitKey1)) { bool flag2 = this.onReturnKey == UIInput.OnReturnKey.NewLine || (this.onReturnKey == UIInput.OnReturnKey.Default && this.label.multiLine && !Input.GetKey(KeyCode.LeftControl) && !Input.GetKey(KeyCode.RightControl) && this.label.overflowMethod != UILabel.Overflow.ClampContent && this.validation == UIInput.Validation.None); if (flag2) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey1; this.Submit(); } } if (!this.mCam.useKeyboard && UICamera.GetKeyUp(KeyCode.Tab)) { this.OnKey(KeyCode.Tab); } } }
// Token: 0x060007A1 RID: 1953 RVA: 0x0003EDDC File Offset: 0x0003CFDC protected virtual void Update() { if (!this.isSelected || this.mSelectTime == Time.frameCount) { return; } if (this.mDoInit) { this.Init(); } if (this.mSelectMe != -1 && this.mSelectMe != Time.frameCount) { this.mSelectMe = -1; this.mSelectionEnd = (string.IsNullOrEmpty(this.mValue) ? 0 : this.mValue.Length); UIInput.mDrawStart = 0; this.mSelectionStart = (this.selectAllTextOnFocus ? 0 : this.mSelectionEnd); this.label.color = this.activeTextColor; Vector2 vector = (UICamera.current != null && UICamera.current.cachedCamera != null) ? UICamera.current.cachedCamera.WorldToScreenPoint(this.label.worldCorners[0]) : this.label.worldCorners[0]; vector.y = (float)Screen.height - vector.y; Input.imeCompositionMode = IMECompositionMode.On; Input.compositionCursorPos = vector; this.UpdateLabel(); if (string.IsNullOrEmpty(Input.inputString)) { return; } } string compositionString = Input.compositionString; if (string.IsNullOrEmpty(compositionString) && !string.IsNullOrEmpty(Input.inputString)) { foreach (char c in Input.inputString) { if (c >= ' ' && c != '' && c != '' && c != '' && c != '' && c != '') { this.Insert(c.ToString()); } } } if (UIInput.mLastIME != compositionString) { this.mSelectionEnd = (string.IsNullOrEmpty(compositionString) ? this.mSelectionStart : (this.mValue.Length + compositionString.Length)); UIInput.mLastIME = compositionString; this.UpdateLabel(); this.ExecuteOnChange(); } if (this.mCaret != null && this.mNextBlink < RealTime.time) { this.mNextBlink = RealTime.time + 0.5f; this.mCaret.enabled = !this.mCaret.enabled; } if (this.isSelected && this.mLastAlpha != this.label.finalAlpha) { this.UpdateLabel(); } if (this.mCam == null) { this.mCam = UICamera.FindCameraForLayer(base.gameObject.layer); } if (this.mCam != null) { bool flag = false; if (this.label.multiLine) { bool flag2 = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); if (this.onReturnKey == UIInput.OnReturnKey.Submit) { flag = flag2; } else { flag = !flag2; } } if (UICamera.GetKeyDown(this.mCam.submitKey0) || (this.mCam.submitKey0 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (flag) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey0; this.Submit(); } } if (UICamera.GetKeyDown(this.mCam.submitKey1) || (this.mCam.submitKey1 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (flag) { this.Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = this.mCam.submitKey1; this.Submit(); } } if (!this.mCam.useKeyboard && UICamera.GetKeyUp(KeyCode.Tab)) { this.OnKey(KeyCode.Tab); } } }
/// <summary> /// Update the text based on input. /// </summary> protected virtual void Update () { #if UNITY_EDITOR if (!Application.isPlaying) return; #endif if (!isSelected || mSelectTime == Time.frameCount) return; if (mDoInit) Init(); #if MOBILE // Wait for the keyboard to open. Apparently mKeyboard.active will return 'false' for a while in some cases. if (mWaitForKeyboard) { if (mKeyboard != null && !mKeyboard.active) return; mWaitForKeyboard = false; } #endif // Unity has issues bringing up the keyboard properly if it's in "hideInput" mode and you happen // to select one input in the same Update as de-selecting another. if (mSelectMe != -1 && mSelectMe != Time.frameCount) { mSelectMe = -1; mSelectionEnd = string.IsNullOrEmpty(mValue) ? 0 : mValue.Length; mDrawStart = 0; mSelectionStart = selectAllTextOnFocus ? 0 : mSelectionEnd; label.color = activeTextColor; #if MOBILE RuntimePlatform pf = Application.platform; if (pf == RuntimePlatform.IPhonePlayer || pf == RuntimePlatform.Android || pf == RuntimePlatform.WP8Player #if UNITY_4_3 || pf == RuntimePlatform.BB10Player #else || pf == RuntimePlatform.BlackBerryPlayer || pf == RuntimePlatform.MetroPlayerARM || pf == RuntimePlatform.MetroPlayerX64 || pf == RuntimePlatform.MetroPlayerX86 #endif ) { string val; TouchScreenKeyboardType kt; if (inputShouldBeHidden) { TouchScreenKeyboard.hideInput = true; kt = (TouchScreenKeyboardType)((int)keyboardType); val = "|"; } else if (inputType == InputType.Password) { TouchScreenKeyboard.hideInput = false; kt = (TouchScreenKeyboardType)((int)keyboardType); val = mValue; mSelectionStart = mSelectionEnd; } else { TouchScreenKeyboard.hideInput = false; kt = (TouchScreenKeyboardType)((int)keyboardType); val = mValue; mSelectionStart = mSelectionEnd; } mWaitForKeyboard = true; mKeyboard = (inputType == InputType.Password) ? TouchScreenKeyboard.Open(val, kt, false, false, true) : TouchScreenKeyboard.Open(val, kt, !inputShouldBeHidden && inputType == InputType.AutoCorrect, label.multiLine && !hideInput, false, false, defaultText); #if UNITY_METRO mKeyboard.active = true; #endif } else #endif // MOBILE { Vector2 pos = (UICamera.current != null && UICamera.current.cachedCamera != null) ? UICamera.current.cachedCamera.WorldToScreenPoint(label.worldCorners[0]) : label.worldCorners[0]; pos.y = Screen.height - pos.y; Input.imeCompositionMode = IMECompositionMode.On; Input.compositionCursorPos = pos; } UpdateLabel(); if (string.IsNullOrEmpty(Input.inputString)) return; } #if MOBILE if (mKeyboard != null) { string text = (mKeyboard.done || !mKeyboard.active) ? mCached : mKeyboard.text; if (inputShouldBeHidden) { if (text != "|") { if (!string.IsNullOrEmpty(text)) { Insert(text.Substring(1)); } else if (!mKeyboard.done && mKeyboard.active) { DoBackspace(); } mKeyboard.text = "|"; } } else if (mCached != text) { mCached = text; if (!mKeyboard.done && mKeyboard.active) value = text; } if (mKeyboard.done || !mKeyboard.active) { if (!mKeyboard.wasCanceled) Submit(); mKeyboard = null; isSelected = false; mCached = ""; } } else #endif // MOBILE { string ime = Input.compositionString; // There seems to be an inconsistency between IME on Windows, and IME on OSX. // On Windows, Input.inputString is always empty while IME is active. On the OSX it is not. if (string.IsNullOrEmpty(ime) && !string.IsNullOrEmpty(Input.inputString)) { // Process input ignoring non-printable characters as they are not consistent. // Windows has them, OSX may not. They get handled inside OnGUI() instead. string s = Input.inputString; for (int i = 0; i < s.Length; ++i) { char ch = s[i]; if (ch < ' ') continue; // OSX inserts these characters for arrow keys if (ch == '\uF700') continue; if (ch == '\uF701') continue; if (ch == '\uF702') continue; if (ch == '\uF703') continue; if (ch == '\uF728') continue; Insert(ch.ToString()); } } // Append IME composition if (mLastIME != ime) { mSelectionEnd = string.IsNullOrEmpty(ime) ? mSelectionStart : mValue.Length + ime.Length; mLastIME = ime; UpdateLabel(); ExecuteOnChange(); } } // Blink the caret if (mCaret != null && mNextBlink < RealTime.time) { mNextBlink = RealTime.time + 0.5f; mCaret.enabled = !mCaret.enabled; } // If the label's final alpha changes, we need to update the drawn geometry, // or the highlight widgets (which have their geometry set manually) won't update. if (isSelected && mLastAlpha != label.finalAlpha) UpdateLabel(); // Cache the camera if (mCam == null) mCam = UICamera.FindCameraForLayer(gameObject.layer); // Having this in OnGUI causes issues because Input.inputString gets updated *after* OnGUI, apparently... if (mCam != null) { bool newLine = false; if (label.multiLine) { bool ctrl = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); if (onReturnKey == OnReturnKey.Submit) newLine = ctrl; else newLine = !ctrl; } if (UICamera.GetKeyDown(mCam.submitKey0) || (mCam.submitKey0 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (newLine) { Insert("\n"); } else { if (UICamera.controller.current != null) UICamera.controller.clickNotification = UICamera.ClickNotification.None; UICamera.currentKey = mCam.submitKey0; Submit(); } } if (UICamera.GetKeyDown(mCam.submitKey1) || (mCam.submitKey1 == KeyCode.Return && UICamera.GetKeyDown(KeyCode.KeypadEnter))) { if (newLine) { Insert("\n"); } else { if (UICamera.controller.current != null) UICamera.controller.clickNotification = UICamera.ClickNotification.None; UICamera.currentKey = mCam.submitKey1; Submit(); } } if (!mCam.useKeyboard && UICamera.GetKeyUp(KeyCode.Tab)) OnKey(KeyCode.Tab); } }
protected virtual void Update() { //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Invalid comparison between Unknown and I4 //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Invalid comparison between Unknown and I4 //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Invalid comparison between Unknown and I4 //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Invalid comparison between Unknown and I4 //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Invalid comparison between Unknown and I4 //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Invalid comparison between Unknown and I4 //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Invalid comparison between Unknown and I4 //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Expected O, but got Unknown //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_06ed: Unknown result type (might be due to invalid IL or missing references) if (isSelected && mSelectTime != Time.get_frameCount()) { if (mDoInit) { Init(); } if (mWaitForKeyboard) { if (mKeyboard != null && !mKeyboard.get_active()) { return; } mWaitForKeyboard = false; } if (mSelectMe != -1 && mSelectMe != Time.get_frameCount()) { mSelectMe = -1; mSelectionEnd = ((!string.IsNullOrEmpty(mValue)) ? mValue.Length : 0); mDrawStart = 0; mSelectionStart = ((!selectAllTextOnFocus) ? mSelectionEnd : 0); label.color = activeTextColor; RuntimePlatform platform = Application.get_platform(); if ((int)platform == 8 || (int)platform == 11 || (int)platform == 21 || (int)platform == 22 || (int)platform == 20 || (int)platform == 19 || (int)platform == 18) { TouchScreenKeyboardType val; string text; if (inputShouldBeHidden) { TouchScreenKeyboard.set_hideInput(true); val = keyboardType; text = "|"; } else if (inputType == InputType.Password) { TouchScreenKeyboard.set_hideInput(false); val = 0; text = mValue; mSelectionStart = mSelectionEnd; } else { TouchScreenKeyboard.set_hideInput(false); val = keyboardType; text = mValue; mSelectionStart = mSelectionEnd; } mWaitForKeyboard = true; mKeyboard = ((inputType != InputType.Password) ? TouchScreenKeyboard.Open(text, val, !inputShouldBeHidden && inputType == InputType.AutoCorrect, label.multiLine && !hideInput, false, false, defaultText) : TouchScreenKeyboard.Open(text, val, false, false, true)); } else { Vector2 compositionCursorPos = Vector2.op_Implicit((!(UICamera.current != null) || !(UICamera.current.cachedCamera != null)) ? label.worldCorners[0] : UICamera.current.cachedCamera.WorldToScreenPoint(label.worldCorners[0])); compositionCursorPos.y = (float)Screen.get_height() - compositionCursorPos.y; Input.set_imeCompositionMode(1); Input.set_compositionCursorPos(compositionCursorPos); } UpdateLabel(); if (string.IsNullOrEmpty(Input.get_inputString())) { return; } } if (mKeyboard != null) { string text2 = (!mKeyboard.get_done() && mKeyboard.get_active()) ? mKeyboard.get_text() : mCached; if (inputShouldBeHidden) { if (text2 != "|") { if (!string.IsNullOrEmpty(text2)) { Insert(text2.Substring(1)); } else { DoBackspace(); } mKeyboard.set_text("|"); } } else if (mCached != text2) { mCached = text2; if (!mKeyboard.get_done() && mKeyboard.get_active()) { value = text2; } } if (mKeyboard.get_done() || !mKeyboard.get_active()) { if (!mKeyboard.get_wasCanceled()) { Submit(); } mKeyboard = null; isSelected = false; mCached = string.Empty; } } else { string compositionString = Input.get_compositionString(); if (string.IsNullOrEmpty(compositionString) && !string.IsNullOrEmpty(Input.get_inputString())) { string inputString = Input.get_inputString(); for (int i = 0; i < inputString.Length; i++) { char c = inputString[i]; if (c >= ' ' && c != '\uf700' && c != '\uf701' && c != '\uf702' && c != '\uf703') { Insert(c.ToString()); } } } if (mLastIME != compositionString) { mSelectionEnd = ((!string.IsNullOrEmpty(compositionString)) ? (mValue.Length + compositionString.Length) : mSelectionStart); mLastIME = compositionString; UpdateLabel(); ExecuteOnChange(); } } if (mCaret != null && mNextBlink < RealTime.time) { mNextBlink = RealTime.time + 0.5f; mCaret.set_enabled(!mCaret.get_enabled()); } if (isSelected && mLastAlpha != label.finalAlpha) { UpdateLabel(); } if (mCam == null) { mCam = UICamera.FindCameraForLayer(this.get_gameObject().get_layer()); } if (mCam != null) { if (UICamera.GetKeyDown(mCam.submitKey0)) { if (onReturnKey == OnReturnKey.NewLine || (onReturnKey == OnReturnKey.Default && label.multiLine && !Input.GetKey(306) && !Input.GetKey(305) && label.overflowMethod != UILabel.Overflow.ClampContent && validation == Validation.None)) { Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = mCam.submitKey0; Submit(); } } if (UICamera.GetKeyDown(mCam.submitKey1)) { if (onReturnKey == OnReturnKey.NewLine || (onReturnKey == OnReturnKey.Default && label.multiLine && !Input.GetKey(306) && !Input.GetKey(305) && label.overflowMethod != UILabel.Overflow.ClampContent && validation == Validation.None)) { Insert("\n"); } else { if (UICamera.controller.current != null) { UICamera.controller.clickNotification = UICamera.ClickNotification.None; } UICamera.currentKey = mCam.submitKey1; Submit(); } } if (!mCam.useKeyboard && UICamera.GetKeyUp(9)) { OnKey(9); } } } }