示例#1
0
文件: MFUIMgr.cs 项目: caonimeia/MMP
    /// <summary>
    /// 关闭UI 单例的隐藏 非单例的销毁
    /// </summary>
    public static void Close<T>() where T : MFUIBase {
        if (!IsBind<T>())
            return;

        Type uiScript = typeof(T);
        UIBindInfo uiInfo = _uiInfobDic[uiScript];
        GameObject uiObj = _aliveUI[uiScript];
        uiObj.GetComponent<T>().Invoke("OnClose", 0);
        if (uiInfo.instType == UIInstanceType.single) {
            uiObj.SetActive(false);
        } else {
            _aliveUI.Remove(uiScript);
            GameObject.Destroy(uiObj);
        }
    }
示例#2
0
文件: MFUIMgr.cs 项目: caonimeia/MMP
    /// <summary>
    /// 将UI脚本组件与Prefab绑定
    /// </summary>
    public static void BindPrefab<T>(string prefabPath, UILayer layer, UIInstanceType instType) where T : MFUIBase {
        Type uiScript = typeof(T);
        GameObject uiPrefab = MFResoureUtil.LoadPrefabFromPath(prefabPath);
        Assert.IsNotNull(uiPrefab);
        UIBindInfo info = new UIBindInfo {
            prefab = uiPrefab,
            layer = layer,
            instType = instType,
        };

        if (_uiInfobDic.ContainsKey(uiScript)) {
            MFLog.LogError("UI脚本重复绑定!!!");
        }

        _uiInfobDic.Add(uiScript, info);
    }
示例#3
0
文件: MFUIMgr.cs 项目: caonimeia/MMP
    private static void CreateNewUI<T>(Action<T> action = null) where T : MFUIBase {
        Type uiScript = typeof(T);
        UIBindInfo uiInfo = _uiInfobDic[uiScript];
        GameObject uiObj = GameObject.Instantiate(uiInfo.prefab);
        Transform parent = _mainUILayer.transform; // default
        switch (uiInfo.layer) {
            case UILayer.main:
                parent = _mainUILayer.transform;
                break;
            case UILayer.fight:
                break;
        }

        uiObj.transform.SetParent(parent, false);
        _aliveUI.Add(uiScript, uiObj);
        Show<T>(action);
    }