示例#1
0
    // Use this for initialization
    void Start()
    {
        init_cls = GameObject.Find("Main Camera").GetComponent <initialize>();
        //GetComponent<Text>().text = "clear time is " + init_cls.countTime.ToString();
        GetComponent <Text>().text = "clear time is " + initialize.countTime.ToString();

        Debug.Log(initialize.countTime);
    }
        private void Initialze()
        {
            IntPtr     pAddressOfFunctionToCall = DllMethods.GetProcAddress(_pDll, "initialize");
            initialize Initialize =
                (initialize)Marshal.GetDelegateForFunctionPointer(pAddressOfFunctionToCall, typeof(initialize));

            Initialize();
        }
示例#3
0
    public void rest()
    {
        init_cls = GameObject.Find("Main Camera").GetComponent <initialize>();


        Destroy(init_cls);

        SceneManager.LoadScene("reverse");
    }
示例#4
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        private bool executeSQL(string file)
        {
            initialize dbContext = new initialize("przechowalnia", "True");

            // open the connection:
            dbContext.sqlite_conn.Open();

            // create a new SQL command:
            dbContext.sqlite_cmd = dbContext.sqlite_conn.CreateCommand();

            // Let the SQLiteCommand object know our SQL-Query:
            dbContext.sqlite_cmd.CommandText = file;

            dbContext.sqlite_cmd.ExecuteNonQuery();

            // We are ready, now lets cleanup and close our connection:
            dbContext.sqlite_conn.Close();

            return(true);
        }
示例#5
0
    public void Reset()
    {
        init_cls               = GameObject.Find("Main Camera").GetComponent <initialize>();
        init_cls.cnt_turn      = 4; //ターンカウント値リセット
        initialize.countTime   = 0; //時間カウント値リセット
        initialize.flag_player = 0; //player flagリセット
        Debug.Log("buttun click!");
        for (int j = 0; j < 8; j++)
        {
            for (int k = 0; k < 8; k++)
            {
                //if (init_cls.flag_put[j,k] != 2)     // 石が置かれている場合
                if (initialize.flag_put[j, k] != 2)     // 石が置かれている場合
                {
                    Destroy(init_cls.Ishi_click[j, k]); // オブジェクト消す
                }
            }
        }

        for (int j = 0; j < 8; j++)
        {
            for (int k = 0; k < 8; k++)
            {
                //init_cls.flag_put[j, k] = 2;
                initialize.flag_put[j, k] = 2;
            }
        }

        //init_cls.flag_put[3, 3] = 0; init_cls.flag_put[4, 3] = 1;
        //init_cls.flag_put[3, 4] = 1; init_cls.flag_put[4, 4] = 0;

        initialize.flag_put[3, 3] = 0; initialize.flag_put[4, 3] = 1;
        initialize.flag_put[3, 4] = 1; initialize.flag_put[4, 4] = 0;


        init_cls.Ishi_click[4, 3] = Instantiate(init_cls.Ishi, new Vector3(init_cls.x_ishi, init_cls.y_ishi, init_cls.z_ishi), Quaternion.identity);
        init_cls.Ishi_click[3, 4] = Instantiate(init_cls.Ishi, new Vector3(init_cls.x_ishi + 1.0f, init_cls.y_ishi, init_cls.z_ishi - 1.0f), Quaternion.identity);

        init_cls.Ishi_click[4, 4] = Instantiate(init_cls.Ishi, new Vector3(init_cls.x_ishi + 1.0f, init_cls.y_ishi, init_cls.z_ishi), Quaternion.Euler(0, 0, 180));
        init_cls.Ishi_click[3, 3] = Instantiate(init_cls.Ishi, new Vector3(init_cls.x_ishi, init_cls.y_ishi, init_cls.z_ishi - 1.0f), Quaternion.Euler(0, 0, 180));
    }
示例#6
0
        // This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
        public async void Configure(IApplicationBuilder app, IHostingEnvironment env, ILoggerFactory loggerFactory, IServiceProvider serviceProvider)
        {
            loggerFactory.AddConsole(Configuration.GetSection("Logging"));
            loggerFactory.AddDebug();

            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
                app.UseDatabaseErrorPage();
                app.UseBrowserLink();
            }
            else
            {
                app.UseExceptionHandler("/Home/Error");
            }

            app.UseStaticFiles();

            app.UseIdentity();

            // Add external authentication middleware below. To configure them please see http://go.microsoft.com/fwlink/?LinkID=532715

            app.UseMvc(routes =>
            {
                routes.MapRoute(
                    name: "change-role",
                    template: "UpdateRemoveUsers/updateRole/{userID}/{role}",
                    defaults: new { controller = "UpdateRemoveUsers", action = "updateRole" });

                routes.MapRoute(
                    name: "default",
                    template: "{controller=Home}/{action=Index}/{id?}");
            });
            initialize initi = new initialize();
            await initi.CreateRoles(serviceProvider);
        }