/// <summary> /// Releases all textures imm.释放所有图片资源 /// </summary> public void releaseAllTexturesImm() { if (mReplacement != null) { mReplacement.releaseAllTexturesImm(); } else { while (releaseTex.Count > 0) { string name = releaseTex.Dequeue(); doReleaseTexture(name, true); } } }