public bool hadGetSpriteTexture(string spriteName) { if (mReplacement != null) { return(mReplacement.hadGetSpriteTexture(spriteName)); } UISpriteData sd = getSpriteBorrowMode(spriteName); if (sd != null && UIAtlas.assetBundleMap [sd.path] != null) { return(true); } return(false); }