示例#1
0
文件: TestPiLai.cs 项目: hw233/Poker
    // Use this for initialization
    void Start()
    {
        Transform t;

        for (int k = 1; k <= 4; k++)
        {
            t = transform.FindChild("Player" + k + "/Old/");
            for (int i = 0; i < 3; i++)
            {
                UIAPI.SetPaiEx(t.GetChild(i), i);
            }
            t = transform.FindChild("Player" + k + "/Pai/");
            for (int i = 0; i < 3; i++)
            {
                UIAPI.SetPaiEx(t.GetChild(i), i);
            }
            t = transform.FindChild("Player" + k + "/Hold/");
            for (int i = 0; i < 3; i++)
            {
                UIAPI.SetPaiEx(t.GetChild(i), i);
            }
            t = transform.FindChild("Player" + k + "/PaiHu/");
            for (int i = 0; i < 3; i++)
            {
                UIAPI.SetPaiEx(t.GetChild(i), i);
            }
        }
    }
示例#2
0
 static int SetPaiEx(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         UIAPI.SetPaiEx(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }