// Use this for initialization void Start() { Transform t; for (int k = 1; k <= 4; k++) { t = transform.FindChild("Player" + k + "/Old/"); for (int i = 0; i < 3; i++) { UIAPI.SetPaiEx(t.GetChild(i), i); } t = transform.FindChild("Player" + k + "/Pai/"); for (int i = 0; i < 3; i++) { UIAPI.SetPaiEx(t.GetChild(i), i); } t = transform.FindChild("Player" + k + "/Hold/"); for (int i = 0; i < 3; i++) { UIAPI.SetPaiEx(t.GetChild(i), i); } t = transform.FindChild("Player" + k + "/PaiHu/"); for (int i = 0; i < 3; i++) { UIAPI.SetPaiEx(t.GetChild(i), i); } } }
static int SetPaiEx(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UIAPI.SetPaiEx(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }