public System.Threading.Tasks.Task <bool> LeaveGameAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { return(base.Channel.LeaveGameAsync(game, player)); }
public UI.ConquestionServiceReference.Player[] RetrieveAllPlayersByGameId(UI.ConquestionServiceReference.Game game) { return(base.Channel.RetrieveAllPlayersByGameId(game)); }
public System.Threading.Tasks.Task AddQuestionSetAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.QuestionSet questionSet) { return(base.Channel.AddQuestionSetAsync(game, questionSet)); }
public bool LeaveGame(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { return(base.Channel.LeaveGame(game, player)); }
public System.Threading.Tasks.Task <bool> CheckPlayerAnswersAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Round round) { return(base.Channel.CheckPlayerAnswersAsync(game, round)); }
public void AddQuestionSet(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.QuestionSet questionSet) { base.Channel.AddQuestionSet(game, questionSet); }
public bool CheckPlayerAnswers(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Round round) { return(base.Channel.CheckPlayerAnswers(game, round)); }
public void AddPlayer(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { base.Channel.AddPlayer(game, player); }
public System.Threading.Tasks.Task CreateGameAsync(UI.ConquestionServiceReference.Game game) { return(base.Channel.CreateGameAsync(game)); }
public void CreateGame(UI.ConquestionServiceReference.Game game) { base.Channel.CreateGame(game); }
public System.Threading.Tasks.Task <UI.ConquestionServiceReference.Player[]> RetrieveAllPlayersByGameIdAsync(UI.ConquestionServiceReference.Game game) { return(base.Channel.RetrieveAllPlayersByGameIdAsync(game)); }