Esempio n. 1
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 public System.Threading.Tasks.Task <bool> LeaveGameAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player)
 {
     return(base.Channel.LeaveGameAsync(game, player));
 }
Esempio n. 2
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 public UI.ConquestionServiceReference.Player[] RetrieveAllPlayersByGameId(UI.ConquestionServiceReference.Game game)
 {
     return(base.Channel.RetrieveAllPlayersByGameId(game));
 }
Esempio n. 3
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 public System.Threading.Tasks.Task AddQuestionSetAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.QuestionSet questionSet)
 {
     return(base.Channel.AddQuestionSetAsync(game, questionSet));
 }
Esempio n. 4
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 public bool LeaveGame(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player)
 {
     return(base.Channel.LeaveGame(game, player));
 }
Esempio n. 5
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 public System.Threading.Tasks.Task <bool> CheckPlayerAnswersAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Round round)
 {
     return(base.Channel.CheckPlayerAnswersAsync(game, round));
 }
Esempio n. 6
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 public void AddQuestionSet(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.QuestionSet questionSet)
 {
     base.Channel.AddQuestionSet(game, questionSet);
 }
Esempio n. 7
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 public bool CheckPlayerAnswers(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Round round)
 {
     return(base.Channel.CheckPlayerAnswers(game, round));
 }
Esempio n. 8
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 public void AddPlayer(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player)
 {
     base.Channel.AddPlayer(game, player);
 }
Esempio n. 9
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 public System.Threading.Tasks.Task CreateGameAsync(UI.ConquestionServiceReference.Game game)
 {
     return(base.Channel.CreateGameAsync(game));
 }
Esempio n. 10
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 public void CreateGame(UI.ConquestionServiceReference.Game game)
 {
     base.Channel.CreateGame(game);
 }
Esempio n. 11
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 public System.Threading.Tasks.Task <UI.ConquestionServiceReference.Player[]> RetrieveAllPlayersByGameIdAsync(UI.ConquestionServiceReference.Game game)
 {
     return(base.Channel.RetrieveAllPlayersByGameIdAsync(game));
 }