示例#1
0
        private void DrawVesselBackground(VertexHelper vh, Serie serie)
        {
            var vessel = chart.GetVessel(serie.vesselIndex);

            if (vessel != null)
            {
                if (vessel.backgroundColor.a != 0)
                {
                    switch (vessel.shape)
                    {
                    case Vessel.Shape.Circle:
                        var cenPos = vessel.runtimeCenterPos;
                        var radius = vessel.runtimeRadius;
                        UGL.DrawCricle(vh, cenPos, vessel.runtimeInnerRadius + vessel.gap, vessel.backgroundColor,
                                       chart.settings.cicleSmoothness);
                        UGL.DrawDoughnut(vh, cenPos, vessel.runtimeInnerRadius, vessel.runtimeInnerRadius + vessel.gap,
                                         vessel.backgroundColor, Color.clear, chart.settings.cicleSmoothness);
                        break;

                    case Vessel.Shape.Rect:
                        UGL.DrawRectangle(vh, vessel.runtimeCenterPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2,
                                          vessel.backgroundColor);
                        break;

                    default:
                        break;
                    }
                }
            }
        }
        private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)
        {
            var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
            var pos1      = Vector3.zero;
            var pos2      = Vector3.zero;
            var dir       = Vector3.zero;
            var halfWid   = visualMap.itemWidth / 2;
            var halfHig   = visualMap.itemHeight / 2;

            switch (visualMap.orient)
            {
            case Orient.Horizonal:
                for (int i = 0; i < visualMap.inRange.Count; i++)
                {
                    var piece = visualMap.inRange[i];
                }
                break;

            case Orient.Vertical:
                var each = visualMap.itemHeight + visualMap.itemGap;
                for (int i = 0; i < visualMap.inRange.Count; i++)
                {
                    var piece = visualMap.inRange[i];
                    var pos   = new Vector3(centerPos.x, centerPos.y - each * i);
                    UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
                }
                break;
            }
        }
示例#3
0
        private void DrawMarkArea(VertexHelper vh, MarkArea markArea)
        {
            if (!markArea.show)
            {
                return;
            }
            var serie = chart.GetSerie(markArea.serieIndex);

            if (serie == null || !serie.show || !markArea.show)
            {
                return;
            }

            UpdateRuntimeData(markArea);

            var colorIndex = chart.GetLegendRealShowNameIndex(serie.legendName);
            var serieColor = SerieHelper.GetLineColor(serie, null, chart.theme, colorIndex, false);
            var areaColor  = markArea.itemStyle.GetColor(serieColor);

            UGL.DrawRectangle(vh, markArea.runtimeRect, areaColor, areaColor);
        }
        private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)
        {
            var centerPos  = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
            var pos1       = Vector3.zero;
            var pos2       = Vector3.zero;
            var dir        = Vector3.zero;
            var halfWid    = visualMap.itemWidth / 2;
            var halfHig    = visualMap.itemHeight / 2;
            var xRadius    = 0f;
            var yRadius    = 0f;
            var splitNum   = visualMap.inRange.Count;
            var splitWid   = visualMap.itemHeight / (splitNum - 1);
            var isVertical = false;
            var colors     = visualMap.inRange;
            var triangeLen = chart.theme.visualMap.triangeLen;

            switch (visualMap.orient)
            {
            case Orient.Horizonal:
                pos1       = centerPos + Vector3.left * halfHig;
                pos2       = centerPos + Vector3.right * halfHig;
                dir        = Vector3.right;
                xRadius    = splitWid / 2;
                yRadius    = halfWid;
                isVertical = false;
                if (visualMap.calculable)
                {
                    var p0    = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;
                    var p1    = p0 + Vector3.up * halfWid;
                    var p2    = p0 + Vector3.up * (halfWid + triangeLen);
                    var p3    = p2 + Vector3.left * triangeLen;
                    var color = visualMap.GetColor(visualMap.rangeMin);
                    UGL.DrawTriangle(vh, p1, p2, p3, color);
                    p0    = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;
                    p1    = p0 + Vector3.up * halfWid;
                    p2    = p0 + Vector3.up * (halfWid + triangeLen);
                    p3    = p2 + Vector3.right * triangeLen;
                    color = visualMap.GetColor(visualMap.rangeMax);
                    UGL.DrawTriangle(vh, p1, p2, p3, color);
                }
                break;

            case Orient.Vertical:
                pos1       = centerPos + Vector3.down * halfHig;
                pos2       = centerPos + Vector3.up * halfHig;
                dir        = Vector3.up;
                xRadius    = halfWid;
                yRadius    = splitWid / 2;
                isVertical = true;
                if (visualMap.calculable)
                {
                    var p0    = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;
                    var p1    = p0 + Vector3.right * halfWid;
                    var p2    = p0 + Vector3.right * (halfWid + triangeLen);
                    var p3    = p2 + Vector3.down * triangeLen;
                    var color = visualMap.GetColor(visualMap.rangeMin);
                    UGL.DrawTriangle(vh, p1, p2, p3, color);
                    p0    = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;
                    p1    = p0 + Vector3.right * halfWid;
                    p2    = p0 + Vector3.right * (halfWid + triangeLen);
                    p3    = p2 + Vector3.up * triangeLen;
                    color = visualMap.GetColor(visualMap.rangeMax);
                    UGL.DrawTriangle(vh, p1, p2, p3, color);
                }
                break;
            }
            if (visualMap.calculable &&
                (visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
            {
                var rangeMin = visualMap.rangeMin;
                var rangeMax = visualMap.rangeMax;
                var diff     = (visualMap.max - visualMap.min) / (splitNum - 1);
                for (int i = 1; i < splitNum; i++)
                {
                    var splitMin = visualMap.min + (i - 1) * diff;
                    var splitMax = splitMin + diff;
                    if (rangeMin > splitMax || rangeMax < splitMin)
                    {
                        continue;
                    }
                    else if (rangeMin <= splitMin && rangeMax >= splitMax)
                    {
                        var splitPos   = pos1 + dir * (i - 1 + 0.5f) * splitWid;
                        var startColor = colors[i - 1].color;
                        var toColor    = visualMap.IsPiecewise() ? startColor : colors[i].color;
                        UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
                    }
                    else if (rangeMin > splitMin && rangeMax >= splitMax)
                    {
                        var p0          = pos1 + dir * visualMap.runtimeRangeMinHeight;
                        var splitMaxPos = pos1 + dir * i * splitWid;
                        var splitPos    = p0 + (splitMaxPos - p0) / 2;
                        var startColor  = visualMap.GetColor(visualMap.rangeMin);
                        var toColor     = visualMap.IsPiecewise() ? startColor : colors[i].color;
                        var yRadius1    = Vector3.Distance(p0, splitMaxPos) / 2;

                        if (visualMap.orient == Orient.Vertical)
                        {
                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
                        }
                        else
                        {
                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
                        }
                    }
                    else if (rangeMax < splitMax && rangeMin <= splitMin)
                    {
                        var p0          = pos1 + dir * visualMap.runtimeRangeMaxHeight;
                        var splitMinPos = pos1 + dir * (i - 1) * splitWid;
                        var splitPos    = splitMinPos + (p0 - splitMinPos) / 2;
                        var startColor  = colors[i - 1].color;
                        var toColor     = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
                        var yRadius1    = Vector3.Distance(p0, splitMinPos) / 2;

                        if (visualMap.orient == Orient.Vertical)
                        {
                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
                        }
                        else
                        {
                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
                        }
                    }
                    else
                    {
                        var p0         = pos1 + dir * visualMap.runtimeRangeMinHeight;
                        var p1         = pos1 + dir * visualMap.runtimeRangeMaxHeight;
                        var splitPos   = (p0 + p1) / 2;
                        var startColor = visualMap.GetColor(visualMap.rangeMin);
                        var toColor    = visualMap.GetColor(visualMap.rangeMax);
                        var yRadius1   = Vector3.Distance(p0, p1) / 2;

                        if (visualMap.orient == Orient.Vertical)
                        {
                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
                        }
                        else
                        {
                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
                        }
                    }
                }
            }
            else
            {
                for (int i = 1; i < splitNum; i++)
                {
                    var splitPos   = pos1 + dir * (i - 1 + 0.5f) * splitWid;
                    var startColor = colors[i - 1].color;
                    var toColor    = visualMap.IsPiecewise() ? startColor : colors[i].color;
                    UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
                }
            }

            if (visualMap.rangeMin > visualMap.min)
            {
                var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
                UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
            }
            if (visualMap.rangeMax < visualMap.max)
            {
                var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
                UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
            }

            if (visualMap.hoverLink)
            {
                if (visualMap.context.pointerIndex >= 0)
                {
                    var p0         = pos1 + dir * visualMap.runtimeRangeMinHeight;
                    var p1         = pos1 + dir * visualMap.runtimeRangeMaxHeight;
                    var pointerPos = chart.pointerPos;

                    if (visualMap.orient == Orient.Vertical)
                    {
                        var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
                        var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
                        var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
                        UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
                    }
                    else
                    {
                        var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
                        var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
                        var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
                        UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
                    }
                }
            }
        }
        protected void DrawHeatmapSerie(VertexHelper vh, int colorIndex, Serie serie)
        {
            if (serie.animation.HasFadeOut())
            {
                return;
            }
            var yAxis = m_YAxes[serie.yAxisIndex];
            var xAxis = m_XAxes[serie.xAxisIndex];

            xAxis.boundaryGap = true;
            yAxis.boundaryGap = true;
            var grid   = GetSerieGridOrDefault(serie);
            var xCount = xAxis.data.Count;
            var yCount = yAxis.data.Count;
            var xWidth = grid.runtimeWidth / xCount;
            var yWidth = grid.runtimeHeight / yCount;

            var zeroX       = grid.runtimeX;
            var zeroY       = grid.runtimeY;
            var dataList    = serie.GetDataList();
            var rangeMin    = visualMap.rangeMin;
            var rangeMax    = visualMap.rangeMax;
            var color       = m_Theme.GetColor(serie.index);
            var borderWidth = serie.itemStyle.show ? serie.itemStyle.borderWidth : 0;
            var borderColor = serie.itemStyle.opacity > 0 ? serie.itemStyle.borderColor : ChartConst.clearColor32;

            borderColor.a = (byte)(borderColor.a * serie.itemStyle.opacity);
            var borderToColor = serie.itemStyle.opacity > 0 ? serie.itemStyle.borderToColor : ChartConst.clearColor32;

            borderToColor.a = (byte)(borderToColor.a * serie.itemStyle.opacity);
            serie.dataPoints.Clear();
            serie.animation.InitProgress(1, 0, xCount);
            var animationIndex     = serie.animation.GetCurrIndex();
            var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
            var dataChanging       = false;

            for (int i = 0; i < xCount; i++)
            {
                for (int j = 0; j < yCount; j++)
                {
                    var dataIndex = i * yCount + j;
                    if (dataIndex >= dataList.Count)
                    {
                        continue;
                    }
                    var serieData = dataList[dataIndex];
                    var dimension = VisualMapHelper.GetDimension(visualMap, serieData.data.Count);
                    if (serie.IsIgnoreIndex(dataIndex, dimension))
                    {
                        serie.dataPoints.Add(Vector3.zero);
                        continue;
                    }
                    var value = serieData.GetCurrData(dimension, dataChangeDuration, yAxis.inverse,
                                                      yAxis.runtimeMinValue, yAxis.runtimeMaxValue);
                    if (serieData.IsDataChanged())
                    {
                        dataChanging = true;
                    }
                    var pos = new Vector3(zeroX + (i + (xAxis.boundaryGap ? 0.5f : 0)) * xWidth,
                                          zeroY + (j + (yAxis.boundaryGap ? 0.5f : 0)) * yWidth);
                    serie.dataPoints.Add(pos);
                    serieData.canShowLabel = false;
                    if (value == 0)
                    {
                        continue;
                    }
                    if (visualMap.enable)
                    {
                        if ((value < rangeMin && rangeMin != visualMap.min) ||
                            (value > rangeMax && rangeMax != visualMap.max))
                        {
                            continue;
                        }
                        if (!visualMap.IsInSelectedValue(value))
                        {
                            continue;
                        }
                        color = visualMap.GetColor(value);
                    }
                    if (animationIndex >= 0 && i > animationIndex)
                    {
                        continue;
                    }
                    serieData.canShowLabel = true;
                    var emphasis = (tooltip.show &&
                                    i == (int)tooltip.runtimeXValues[0] &&
                                    j == (int)tooltip.runtimeYValues[0]) ||
                                   visualMap.runtimeSelectedIndex > 0;
                    var rectWid = xWidth - 2 * borderWidth;
                    var rectHig = yWidth - 2 * borderWidth;
                    UGL.DrawRectangle(vh, pos, rectWid / 2, rectHig / 2, color);
                    if (borderWidth > 0 && !ChartHelper.IsClearColor(borderColor))
                    {
                        UGL.DrawBorder(vh, pos, rectWid, rectHig, borderWidth, borderColor, borderToColor);
                    }
                    if (visualMap.hoverLink && emphasis && serie.emphasis.show &&
                        serie.emphasis.itemStyle.borderWidth > 0)
                    {
                        var emphasisBorderWidth = serie.emphasis.itemStyle.borderWidth;
                        var emphasisBorderColor = serie.emphasis.itemStyle.opacity > 0
                            ? serie.emphasis.itemStyle.borderColor : ChartConst.clearColor32;
                        var emphasisBorderToColor = serie.emphasis.itemStyle.opacity > 0
                            ? serie.emphasis.itemStyle.borderToColor : ChartConst.clearColor32;
                        UGL.DrawBorder(vh, pos, rectWid, rectHig, emphasisBorderWidth, emphasisBorderColor,
                                       emphasisBorderToColor);
                    }
                }
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(xCount);
                m_IsPlayingAnimation = true;
                RefreshPainter(serie);
            }
            if (dataChanging)
            {
                RefreshPainter(serie);
            }
        }
示例#6
0
        private void DrawRectLiquid(VertexHelper vh, Serie serie, Vessel vessel)
        {
            var cenPos    = vessel.runtimeCenterPos;
            var serieData = serie.GetSerieData(0);

            if (serieData == null)
            {
                return;
            }
            var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
            var value = serieData.GetCurrData(1, dataChangeDuration);

            if (serie.runtimeCheckValue != value)
            {
                serie.runtimeCheckValue = value;
                m_UpdateLabelText       = true;
            }
            if (serieData.labelPosition != cenPos)
            {
                serieData.labelPosition = cenPos;
                m_UpdateLabelText       = true;
            }
            if (value <= 0)
            {
                return;
            }
            var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);

            var realHig = (value - serie.min) / (serie.max - serie.min) * vessel.runtimeHeight;

            serie.animation.InitProgress(1, 0, (float)realHig);
            var hig            = serie.animation.IsFinish() ? realHig : serie.animation.GetCurrDetail();
            var color          = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, false);
            var toColor        = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, false);
            var isNeedGradient = !ChartHelper.IsValueEqualsColor(color, toColor);
            var isFull         = hig >= vessel.runtimeHeight;

            if (hig >= vessel.runtimeHeight)
            {
                hig = vessel.runtimeHeight;
            }
            if (isFull && !isNeedGradient)
            {
                UGL.DrawRectangle(vh, cenPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2, toColor);
            }
            else
            {
                var startY       = (float)(cenPos.y - vessel.runtimeHeight / 2 + hig);
                var waveStartPos = new Vector3(cenPos.x - vessel.runtimeWidth / 2, startY);
                var waveEndPos   = new Vector3(cenPos.x + vessel.runtimeWidth / 2, startY);
                var startX       = waveStartPos.x;
                var endX         = waveEndPos.x;

                var step = vessel.smoothness;
                if (step < 0.5f)
                {
                    step = 0.5f;
                }
                var lup        = waveStartPos;
                var ldp        = new Vector3(startX, vessel.runtimeCenterPos.y - vessel.runtimeHeight / 2);
                var nup        = Vector3.zero;
                var ndp        = Vector3.zero;
                var angle      = 0f;
                var isStarted  = false;
                var isEnded    = false;
                var waveHeight = isFull ? 0 : serie.waveHeight;
                serie.runtimeWaveSpeed += serie.waveSpeed * Time.deltaTime;
                while (startX < endX)
                {
                    startX += step;
                    if (startX > endX)
                    {
                        startX = endX;
                    }
                    if (startX > waveStartPos.x && !isStarted)
                    {
                        startX    = waveStartPos.x;
                        isStarted = true;
                    }
                    if (startX > waveEndPos.x && !isEnded)
                    {
                        startX  = waveEndPos.x;
                        isEnded = true;
                    }
                    var py = Mathf.Sqrt(Mathf.Pow(vessel.runtimeHeight, 2) - Mathf.Pow(Mathf.Abs(cenPos.x - startX), 2));
                    if (startX < waveStartPos.x || startX > waveEndPos.x)
                    {
                        nup = new Vector3(startX, cenPos.y + py);
                    }
                    else
                    {
                        var py2  = waveHeight * Mathf.Sin(1 / serie.waveLength * angle + serie.runtimeWaveSpeed + serie.waveOffset);
                        var nupY = waveStartPos.y + py2;
                        nup    = new Vector3(startX, nupY);
                        angle += step;
                    }

                    ndp = new Vector3(startX, cenPos.y - vessel.runtimeHeight / 2);
                    if (nup.y > cenPos.y + vessel.runtimeHeight / 2)
                    {
                        nup.y = cenPos.y + vessel.runtimeHeight / 2;
                    }
                    if (nup.y < cenPos.y - vessel.runtimeHeight / 2)
                    {
                        nup.y = cenPos.y - vessel.runtimeHeight / 2;
                    }
                    if (!ChartHelper.IsValueEqualsColor(color, toColor))
                    {
                        var colorMin = cenPos.y - vessel.runtimeHeight;
                        var colorMax = startY + serie.waveHeight;
                        var tcolor1  = Color32.Lerp(color, toColor, 1 - (lup.y - colorMin) / (colorMax - colorMin));
                        var tcolor2  = Color32.Lerp(color, toColor, 1 - (ldp.y - colorMin) / (colorMax - colorMin));
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, tcolor1, tcolor2);
                    }
                    else
                    {
                        UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, color);
                    }
                    lup = nup;
                    ldp = ndp;
                }
            }
            if (serie.waveSpeed != 0 && Application.isPlaying && !isFull)
            {
                chart.RefreshPainter(serie);
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(realHig);
                chart.m_IsPlayingAnimation = true;
                chart.RefreshPainter(serie);
            }
        }
示例#7
0
        private void DrawHeatmapSerie(VertexHelper vh, Heatmap serie)
        {
            if (serie.animation.HasFadeOut())
            {
                return;
            }
            XAxis xAxis;
            YAxis yAxis;

            if (!chart.TryGetChartComponent <XAxis>(out xAxis, serie.xAxisIndex))
            {
                return;
            }
            if (!chart.TryGetChartComponent <YAxis>(out yAxis, serie.yAxisIndex))
            {
                return;
            }
            m_SerieGrid       = chart.GetChartComponent <GridCoord>(xAxis.gridIndex);
            xAxis.boundaryGap = true;
            yAxis.boundaryGap = true;
            var visualMap         = chart.GetVisualMapOfSerie(serie);
            var emphasisItemStyle = serie.emphasisItemStyle;
            var xCount            = xAxis.data.Count;
            var yCount            = yAxis.data.Count;
            var xWidth            = m_SerieGrid.context.width / xCount;
            var yWidth            = m_SerieGrid.context.height / yCount;

            var zeroX       = m_SerieGrid.context.x;
            var zeroY       = m_SerieGrid.context.y;
            var rangeMin    = visualMap.rangeMin;
            var rangeMax    = visualMap.rangeMax;
            var color       = chart.theme.GetColor(serie.index);
            var borderWidth = serie.itemStyle.show ? serie.itemStyle.borderWidth : 0;
            var rectWid     = xWidth - 2 * borderWidth;
            var rectHig     = yWidth - 2 * borderWidth;

            var borderColor = serie.itemStyle.opacity > 0 ?
                              serie.itemStyle.borderColor :
                              ChartConst.clearColor32;

            borderColor.a = (byte)(borderColor.a * serie.itemStyle.opacity);

            var borderToColor = serie.itemStyle.opacity > 0 ?
                                serie.itemStyle.borderToColor :
                                ChartConst.clearColor32;

            borderToColor.a = (byte)(borderToColor.a * serie.itemStyle.opacity);

            serie.context.dataPoints.Clear();
            serie.animation.InitProgress(0, xCount);
            var animationIndex     = serie.animation.GetCurrIndex();
            var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
            var dataChanging       = false;

            serie.containerIndex       = m_SerieGrid.index;
            serie.containterInstanceId = m_SerieGrid.instanceId;
            for (int n = 0; n < serie.dataCount; n++)
            {
                var serieData = serie.data[n];
                serieData.index = n;
                var i         = (int)serieData.GetData(0);
                var j         = (int)serieData.GetData(1);
                var dimension = VisualMapHelper.GetDimension(visualMap, serieData.data.Count);
                if (serie.IsIgnoreValue(serieData, dimension))
                {
                    serie.context.dataPoints.Add(Vector3.zero);
                    continue;
                }
                var value = serieData.GetCurrData(dimension, dataChangeDuration, yAxis.inverse,
                                                  yAxis.context.minValue, yAxis.context.maxValue);
                if (serieData.IsDataChanged())
                {
                    dataChanging = true;
                }
                var pos = new Vector3(zeroX + (i + (xAxis.boundaryGap ? 0.5f : 0)) * xWidth,
                                      zeroY + (j + (yAxis.boundaryGap ? 0.5f : 0)) * yWidth);
                serie.context.dataPoints.Add(pos);
                serieData.context.position = pos;

                serieData.context.canShowLabel = false;
                serieData.context.rect         = new Rect(pos.x - rectWid / 2, pos.y - rectHig / 2, rectWid, rectHig);
                if (value == 0)
                {
                    continue;
                }
                if ((value < rangeMin && rangeMin != visualMap.min) ||
                    (value > rangeMax && rangeMax != visualMap.max))
                {
                    continue;
                }
                if (!visualMap.IsInSelectedValue(value))
                {
                    continue;
                }
                if (animationIndex >= 0 && i > animationIndex)
                {
                    continue;
                }
                color = visualMap.GetColor(value);
                if (serieData.context.highlight)
                {
                    color = ChartHelper.GetHighlightColor(color);
                }

                serieData.context.canShowLabel = true;
                serieData.context.color        = color;

                var highlight = (serieData.context.highlight) ||
                                visualMap.context.pointerIndex > 0;

                //UGL.DrawRectangle(vh, pos, rectWid / 2, rectHig / 2, color);
                UGL.DrawRectangle(vh, serieData.context.rect, color);

                if (borderWidth > 0 && !ChartHelper.IsClearColor(borderColor))
                {
                    UGL.DrawBorder(vh, pos, rectWid, rectHig, borderWidth, borderColor, borderToColor);
                }
                if (visualMap.hoverLink && highlight && emphasisItemStyle != null &&
                    emphasisItemStyle.borderWidth > 0)
                {
                    var emphasisBorderWidth = emphasisItemStyle.borderWidth;
                    var emphasisBorderColor = emphasisItemStyle.opacity > 0 ?
                                              emphasisItemStyle.borderColor : ChartConst.clearColor32;
                    var emphasisBorderToColor = emphasisItemStyle.opacity > 0 ?
                                                emphasisItemStyle.borderToColor : ChartConst.clearColor32;
                    UGL.DrawBorder(vh, pos, rectWid, rectHig, emphasisBorderWidth, emphasisBorderColor,
                                   emphasisBorderToColor);
                }
            }
            if (!serie.animation.IsFinish())
            {
                serie.animation.CheckProgress(xCount);
                chart.RefreshPainter(serie);
            }
            if (dataChanging)
            {
                chart.RefreshPainter(serie);
            }
        }