void roundStart() { // 开始新的一轮 roundHasStarted = true; timeAfterRoundStart = 0; UFOController[] ufoCtrlArr = UFOfactory.produceUFOs(difficultyManager.getUFOAttributes(), difficultyManager.UFONumber); for (int i = 0; i < ufoCtrlArr.Length; i++) { ufoCtrlArr[i].appear(); } actionManager.addRandomActionForArr(ufoCtrlArr, ufoCtrlArr[0].attr.speed); }