// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && sceneController.getGameStatus() == 1 && sceneController.okToShoot)
        {
            Ray ray = sceneController.mainCam.ScreenPointToRay(Input.mousePosition);

            GameObject bullet = bulletFactory.getNewBullet();
            actionManager.applyShootBullet(bullet, ray.direction);
            //sceneController.okToShoot = false;
        }

        if (sceneController.getGameStatus() == 1)
        {
            t += Time.deltaTime;
            if (t > sceneController.intervalPerRound[sceneController.round])
            {
                t = 0;
                if (sceneController.ufoToToss != 0)
                {
                    Vector3 tossTo = new Vector3(Random.Range(-sceneController.tossRange[sceneController.round],
                                                              sceneController.tossRange[sceneController.round]),
                                                 SceneController.GROUND, 10f);

                    float tossAngle = Random.Range(0.56f, sceneController.tossMaxAngle[sceneController.round]);

                    float tossSpeed = Random.Range(15f, sceneController.tossSpeed[sceneController.round]);

                    //                    Debug.Log ("Tossing! " + tossTo.x + " " + tossAngle + " " + tossSpeed);

                    GameObject aUFO = ufoFactory.getNewUFO(sceneController.ufoScale[Random.Range(0, 3)],
                                                           sceneController.ufoColor[Random.Range(0, 3)]);
                    actionManager.applyU3dTossUFO(aUFO,
                                                  aUFO.transform.position,
                                                  tossTo,
                                                  tossAngle,
                                                  tossSpeed,
                                                  this);
                    sceneController.ufoToToss--;
                }
                else
                {
                    sceneController.round++;
                    sceneController.ufoToToss  = 20;
                    sceneController.gameStatus = 2;
                }
            }
        }
    }