public virtual void OnUpdateClient() { Player player = Player.localPlayer; if (!player) { return; } // -- check for interaction Distance this.GetComponentInChildren <SpriteRenderer>().enabled = UCE_Tools.UCE_CheckSelectionHandling(this.gameObject); // -- check for click if (UCE_Tools.UCE_SelectionHandling(this.gameObject)) { if (checkInteractionRange(player) && ((!interactionRequirements.hasRequirements() && !interactionRequirements.hasCosts()) || automaticActivation)) { // -- when no requirements & no costs: automatically ConfirmAccess(); } else if (checkInteractionRange(player) && interactionRequirements.checkState(player)) { // -- in any other case: show confirmation UI ShowAccessRequirementsUI(); } } }
private void Update() { Player player = Player.localPlayer; if (!player) { return; } // -- check for click if (UCE_Tools.UCE_SelectionHandling(this.gameObject)) { UCE_PlaceableObject po = this.gameObject.GetComponent <UCE_PlaceableObject>(); if (po != null && po.ownerCharacter == player.name ) { player.UCE_myPlaceableObject = po; if (!_UCE_UI_PlaceableObject) { _UCE_UI_PlaceableObject = FindObjectOfType <UCE_UI_PlaceableObject>(); } _UCE_UI_PlaceableObject.Show(); } } }