private void CharacterSave_UCE_Quest(Player player) { // quests: remove old entries first, then add all new ones connection.Execute("DELETE FROM character_UCE_quests WHERE character = ?", player.name); foreach (UCE_Quest quest in player.UCE_quests) { connection.Execute("INSERT INTO character_UCE_quests VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", player.name, quest.name, UCE_Tools.IntArrayToString(quest.killedTarget), UCE_Tools.IntArrayToString(quest.killedTarget), UCE_Tools.IntArrayToString(quest.gatheredTarget), UCE_Tools.IntArrayToString(quest.harvestedTarget), UCE_Tools.IntArrayToString(quest.visitedTarget), UCE_Tools.IntArrayToString(quest.craftedTarget), UCE_Tools.IntArrayToString(quest.lootedTarget), quest.completed, quest.completedAgain, quest.lastCompleted, quest.counter); } }
private void CharacterSave_UCE_Quest(Player player) { #if _MYSQL && _SERVER var query2 = @" INSERT INTO character_UCE_quests SET `character`=@character, name=@name, killed=@killed, gathered=@gathered, harvested=@harvested, visited=@visited, crafted=@crafted, looted=@looted, completed=@completed, completedAgain=@completedAgain, lastCompleted=@lastCompleted, counter=@counter ON DUPLICATE KEY UPDATE name=@name, killed=@killed, gathered=@gathered, harvested=@harvested, visited=@visited, crafted=@crafted, looted=@looted, completed=@completed, completedAgain=@completedAgain, lastCompleted=@lastCompleted, counter=@counter "; foreach (UCE_Quest quest in player.UCE_quests) { ExecuteNonQueryMySql(query2, new MySqlParameter("@character", player.name), new MySqlParameter("@name", quest.name), new MySqlParameter("@killed", UCE_Tools.IntArrayToString(quest.killedTarget)), new MySqlParameter("@gathered", UCE_Tools.IntArrayToString(quest.gatheredTarget)), new MySqlParameter("@harvested", UCE_Tools.IntArrayToString(quest.harvestedTarget)), new MySqlParameter("@visited", UCE_Tools.IntArrayToString(quest.visitedTarget)), new MySqlParameter("@crafted", UCE_Tools.IntArrayToString(quest.craftedTarget)), new MySqlParameter("@looted", UCE_Tools.IntArrayToString(quest.lootedTarget)), new MySqlParameter("@completed", Convert.ToInt32(quest.completed)), new MySqlParameter("@completedAgain", Convert.ToInt16(quest.completedAgain)), new MySqlParameter("@lastCompleted", quest.lastCompleted), new MySqlParameter("@counter", quest.counter) ); } #elif _SQLITE && _SERVER connection.Execute("DELETE FROM character_UCE_quests WHERE character=?", player.name); foreach (UCE_Quest quest in player.UCE_quests) { connection.Insert(new character_UCE_quests { character = player.name, name = quest.name, pvped = UCE_Tools.IntArrayToString(quest.killedTarget), killed = UCE_Tools.IntArrayToString(quest.killedTarget), gathered = UCE_Tools.IntArrayToString(quest.gatheredTarget), harvested = UCE_Tools.IntArrayToString(quest.harvestedTarget), visited = UCE_Tools.IntArrayToString(quest.visitedTarget), crafted = UCE_Tools.IntArrayToString(quest.craftedTarget), looted = UCE_Tools.IntArrayToString(quest.lootedTarget), completed = quest.completed, completedAgain = quest.completedAgain, lastCompleted = quest.lastCompleted, counter = quest.counter }); } #endif }
private void CharacterSave_UCE_Quest(Player player) { #if _MYSQL var query2 = @" INSERT INTO character_UCE_quests SET `character`=@character, name=@name, killed=@killed, gathered=@gathered, harvested=@harvested, visited=@visited, crafted=@crafted, looted=@looted, completed=@completed, completedAgain=@completedAgain, lastCompleted=@lastCompleted, counter=@counter ON DUPLICATE KEY UPDATE name=@name, killed=@killed, gathered=@gathered, harvested=@harvested, visited=@visited, crafted=@crafted, looted=@looted, completed=@completed, completedAgain=@completedAgain, lastCompleted=@lastCompleted, counter=@counter "; foreach (UCE_Quest quest in player.UCE_quests) { ExecuteNonQueryMySql(query2, new MySqlParameter("@character", player.name), new MySqlParameter("@name", quest.name), new MySqlParameter("@killed", UCE_Tools.IntArrayToString(quest.killedTarget)), new MySqlParameter("@gathered", UCE_Tools.IntArrayToString(quest.gatheredTarget)), new MySqlParameter("@harvested", UCE_Tools.IntArrayToString(quest.harvestedTarget)), new MySqlParameter("@visited", UCE_Tools.IntArrayToString(quest.visitedTarget)), new MySqlParameter("@crafted", UCE_Tools.IntArrayToString(quest.craftedTarget)), new MySqlParameter("@looted", UCE_Tools.IntArrayToString(quest.lootedTarget)), new MySqlParameter("@completed", Convert.ToInt32(quest.completed)), new MySqlParameter("@completedAgain", Convert.ToInt16(quest.completedAgain)), new MySqlParameter("@lastCompleted", quest.lastCompleted), new MySqlParameter("@counter", quest.counter) ); } #elif _SQLITE // quests: remove old entries first, then add all new ones ExecuteNonQuery("DELETE FROM character_UCE_quests WHERE character=@character", new SqliteParameter("@character", player.name)); foreach (UCE_Quest quest in player.UCE_quests) { ExecuteNonQuery("INSERT INTO character_UCE_quests VALUES (@character, @name, @pvped, @killed, @gathered, @harvested, @visited, @crafted, @looted, @completed, @completedAgain, @lastCompleted, @counter)", new SqliteParameter("@character", player.name), new SqliteParameter("@name", quest.name), new SqliteParameter("@pvped", UCE_Tools.IntArrayToString(quest.killedTarget)), new SqliteParameter("@killed", UCE_Tools.IntArrayToString(quest.killedTarget)), new SqliteParameter("@gathered", UCE_Tools.IntArrayToString(quest.gatheredTarget)), new SqliteParameter("@harvested", UCE_Tools.IntArrayToString(quest.harvestedTarget)), new SqliteParameter("@visited", UCE_Tools.IntArrayToString(quest.visitedTarget)), new SqliteParameter("@crafted", UCE_Tools.IntArrayToString(quest.craftedTarget)), new SqliteParameter("@looted", UCE_Tools.IntArrayToString(quest.lootedTarget)), new SqliteParameter("@completed", Convert.ToInt32(quest.completed)), new SqliteParameter("@completedAgain", Convert.ToInt32(quest.completedAgain)), new SqliteParameter("@lastCompleted", quest.lastCompleted), new SqliteParameter("@counter", quest.counter) ); } #endif }