public void Attribuertype(char type) { switch (type) { case '7': text = Typetext.Prison; break; case '~': text = Typetext.Eau; break; case '6': text = Typetext.Lave; break; case '1': text = Typetext.Escalier; break; case '2': text = Typetext.Rune; break; case '9': text = Typetext.Roche_volcanique; break; case 't': text = Typetext.Terre; break; case '#': text = Typetext.Herbe; break; case '.': text = Typetext.Sable; break; case '_': text = Typetext.Solbois; break; case '-': text = Typetext.Murbois; break; case 'p': text = Typetext.Solpierre; break; case '=': text = Typetext.Murpierre; break; case '\\': text = Typetext.EauSable; break; case '/': text = Typetext.SableEau; break; default: text = Typetext.Noir; break; } }
public void Attribuertype(char type) { switch (type) { case '~': text = Typetext.Eau; traversable = false; break; case '#': text = Typetext.Herbe; traversable = true; break; case '.': text = Typetext.Sable; traversable = true; break; case '_': text = Typetext.Solbois; traversable = true; break; case '-': text = Typetext.Murbois; traversable = false; break; case 'p': text = Typetext.Solpierre; traversable = true; break; case '=': text = Typetext.Murpierre; traversable = false; break; case '\\': text = Typetext.EauSable; traversable = true; break; case '/': text = Typetext.SableEau; traversable = true; break; default: text = Typetext.Noir; traversable = false; break; } }