Example #1
0
 public void Attribuertype(char type)
 {
     switch (type)
     {
         case '7':
             text = Typetext.Prison;
             break;
         case '~':
             text = Typetext.Eau;
             break;
         case '6':
             text = Typetext.Lave;
             break;
         case '1':
             text = Typetext.Escalier;
             break;
         case '2':
             text = Typetext.Rune;
             break;
         case '9':
             text = Typetext.Roche_volcanique;
             break;
         case 't':
             text = Typetext.Terre;
             break;
         case '#':
             text = Typetext.Herbe;
             break;
         case '.':
             text = Typetext.Sable;
             break;
         case '_':
             text = Typetext.Solbois;
             break;
         case '-':
             text = Typetext.Murbois;
             break;
         case 'p':
             text = Typetext.Solpierre;
             break;
         case '=':
             text = Typetext.Murpierre;
             break;
         case '\\':
             text = Typetext.EauSable;
             break;
         case '/':
             text = Typetext.SableEau;
             break;
         default:
             text = Typetext.Noir;
             break;
     }
 }
Example #2
0
 public void Attribuertype(char type)
 {
     switch (type)
     {
         case '~':
             text = Typetext.Eau;
             traversable = false;
             break;
         case '#':
             text = Typetext.Herbe;
             traversable = true;
             break;
         case '.':
             text = Typetext.Sable;
             traversable = true;
             break;
         case '_':
             text = Typetext.Solbois;
             traversable = true;
             break;
         case '-':
             text = Typetext.Murbois;
             traversable = false;
             break;
         case 'p':
             text = Typetext.Solpierre;
             traversable = true;
             break;
         case '=':
             text = Typetext.Murpierre;
             traversable = false;
             break;
         case '\\':
             text = Typetext.EauSable;
             traversable = true;
             break;
         case '/':
             text = Typetext.SableEau;
             traversable = true;
             break;
         default:
             text = Typetext.Noir;
             traversable = false;
             break;
     }
 }