public Two_Up()
 {
     InitializeComponent();
     label1.Visible     = false;
     playButton.Visible = false;
     Two_Up_Game.SetUpGame();
     UpdateImage();
 }//end Two_Up form constructor
示例#2
0
文件: Two_Up.cs 项目: I3un/CAB201
 public Two_Up()
 {
     InitializeComponent();
     Two_Up_Game.SetUpGame();
     againButton.Visible = false;
     pictureBox1.Visible = true;
     pictureBox2.Visible = true;
     label5.Visible      = false;
 }
示例#3
0
        }// End DisplayGuiHand

        /// <summary>
        /// Deals 2 card for plays and Deaker
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button1_Click(object sender, EventArgs e)
        {
            Two_Up_Game.SetUpGame();
            hit.Enabled   = true;
            stand.Enabled = true;
            Twenty_One_Game.SetUpGame();
            busted1.Visible = false;
            busted2.Visible = false;
            Twenty_One_Game.DealOneCardTo(Twenty_One_Game.DEALER);
            Twenty_One_Game.DealOneCardTo(Twenty_One_Game.DEALER);
            Twenty_One_Game.DealOneCardTo(Twenty_One_Game.PLAYER);
            Twenty_One_Game.DealOneCardTo(Twenty_One_Game.PLAYER);
            hit.Enabled   = true;
            stand.Enabled = true;

            Hand HandForPlayer = Twenty_One_Game.GetHand(Twenty_One_Game.PLAYER);
            Hand HandForDealer = Twenty_One_Game.GetHand(Twenty_One_Game.DEALER);

            Twenty_One_Game.CalculateHandTotal(Twenty_One_Game.PLAYER);
            ppoints.Text = String.Format("{0}", Twenty_One_Game.GetTotalPoints(Twenty_One_Game.PLAYER));
            hpoints.Text = String.Format("{0}", Twenty_One_Game.CalculateHandTotal(Twenty_One_Game.DEALER));
            DisplayGuiHand(HandForDealer, tableLayoutPanel1);
            DisplayGuiHand(HandForPlayer, tableLayoutPanel2);
        }
示例#4
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 /// <summary>
 /// Reset form hides label
 /// </summary>
 private void ResetForm()
 {
     Two_Up_Game.SetUpGame();
     UpdateScores();
     label1.Visible = false;
 }
示例#5
0
        int timerClickCounter; // Keeps track of the number of flip animations

        /// <summary>
        /// Initialises class variables and initilises the default coin images
        /// </summary>
        public Two_Up()
        {
            InitializeComponent();
            Two_Up_Game.SetUpGame();
            UpdateImages();
        }