public Two_Up() { InitializeComponent(); label1.Visible = false; playButton.Visible = false; Two_Up_Game.SetUpGame(); UpdateImage(); }//end Two_Up form constructor
public Two_Up() { InitializeComponent(); Two_Up_Game.SetUpGame(); againButton.Visible = false; pictureBox1.Visible = true; pictureBox2.Visible = true; label5.Visible = false; }
}// End DisplayGuiHand /// <summary> /// Deals 2 card for plays and Deaker /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { Two_Up_Game.SetUpGame(); hit.Enabled = true; stand.Enabled = true; Twenty_One_Game.SetUpGame(); busted1.Visible = false; busted2.Visible = false; Twenty_One_Game.DealOneCardTo(Twenty_One_Game.DEALER); Twenty_One_Game.DealOneCardTo(Twenty_One_Game.DEALER); Twenty_One_Game.DealOneCardTo(Twenty_One_Game.PLAYER); Twenty_One_Game.DealOneCardTo(Twenty_One_Game.PLAYER); hit.Enabled = true; stand.Enabled = true; Hand HandForPlayer = Twenty_One_Game.GetHand(Twenty_One_Game.PLAYER); Hand HandForDealer = Twenty_One_Game.GetHand(Twenty_One_Game.DEALER); Twenty_One_Game.CalculateHandTotal(Twenty_One_Game.PLAYER); ppoints.Text = String.Format("{0}", Twenty_One_Game.GetTotalPoints(Twenty_One_Game.PLAYER)); hpoints.Text = String.Format("{0}", Twenty_One_Game.CalculateHandTotal(Twenty_One_Game.DEALER)); DisplayGuiHand(HandForDealer, tableLayoutPanel1); DisplayGuiHand(HandForPlayer, tableLayoutPanel2); }
/// <summary> /// Reset form hides label /// </summary> private void ResetForm() { Two_Up_Game.SetUpGame(); UpdateScores(); label1.Visible = false; }
int timerClickCounter; // Keeps track of the number of flip animations /// <summary> /// Initialises class variables and initilises the default coin images /// </summary> public Two_Up() { InitializeComponent(); Two_Up_Game.SetUpGame(); UpdateImages(); }