/// <summary> /// Copies data from logic class to display /// </summary> /// <param name="isFirstRun">Prevent exceptions resulting from no game being played prior</param> private void UpdateDisplay(bool isFirstRun) { // Show images this.UpdatePictureBoxImage(this.picCoin1, TwoUpGame.IsHeads(COIN_1)); this.UpdatePictureBoxImage(this.picCoin2, TwoUpGame.IsHeads(COIN_2)); // Show scores this.lblScorePlayer.Text = TwoUpGame.GetPlayersScore().ToString(); this.lblScoreComputer.Text = TwoUpGame.GetComputersScore().ToString(); if (!isFirstRun) { // Show toss outcomes this.lblOutcome.Visible = true; string tossOutcome = TwoUpGame.TossOutcome(); this.lblOutcome.Text = tossOutcome; if (tossOutcome != "Odds") { this.btnThrowCoins.Enabled = false; this.btnPlayAgain.Visible = true; } } }
public FormGameTwoUp() { InitializeComponent(); TwoUpGame.SetUpGame(); this.UpdateDisplay(true); }
private void tmrAnimation_Tick(object sender, EventArgs e) { // Display true result after one second if (animationCounter >= ONE_SECOND) { tmrAnimation.Stop(); btnThrowCoins.Enabled = true; TwoUpGame.TossCoins(); this.UpdateDisplay(false); return; } // DateTime.UtcNow.Ticks is a measure of nanoseconds, so values between are different. // Makes for slightly more realistic coin flips UpdatePictureBoxImage(this.picCoin1, DateTime.UtcNow.Ticks % 2 == 0); UpdatePictureBoxImage(this.picCoin2, DateTime.UtcNow.Ticks % 2 == 0); // Update animationCounter with how many seconds it has been animationCounter += (double)tmrAnimation.Interval / 1000.0f; }