public particle_group() : base(27) { Add(Flags = new TI.Flags()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(Physics = new TI.TagReference(this, TagGroups.pphy)); Add(Effects = new TI.TagReference(this, TagGroups.foot)); Add(new TI.Pad(4)); Add(Lifespan = new TI.RealBounds()); Add(FadeInTime = new TI.Real()); Add(FadeOutTime = new TI.Real()); Add(CollisionEffect = new TI.TagReference(this)); // snd!,effe Add(DeathEffect = new TI.TagReference(this)); // snd!,effe Add(MinSize = new TI.Real()); Add(new TI.Pad(8)); Add(RadiusAnim = new TI.RealBounds()); Add(new TI.Pad(4)); Add(AnimRate = new TI.RealBounds()); Add(ContactDeterioration = new TI.Real()); Add(FadeStartSize = new TI.Real()); Add(FadeEndSize = new TI.Real()); Add(new TI.Pad(4)); Add(FirstSeqIndex = new TI.ShortInteger()); Add(InitialSeqCount = new TI.ShortInteger()); Add(LoopSeqCount = new TI.ShortInteger()); Add(FinalSeqCount = new TI.ShortInteger()); Add(new TI.Pad(12)); Add(Orientation = new TI.Enum()); Add(new TI.Pad(2)); Add(ShaderMap = new TI.Struct <shader_map_struct>(this)); }
public effect_particles_block() : base(27) { Add(CreatIn1 = new TI.Enum()); Add(CreatIn2 = new TI.Enum()); Add(Create = new TI.Enum()); Add(new TI.Pad(2)); Add(Location = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(RelativeDirection = new TI.RealEulerAngles2D()); Add(RelativeOffset = new TI.RealVector3D()); Add(new TI.Pad(12 + 40)); Add(ParticleType = new TI.TagReference(this, TagGroups.part)); Add(Flags = new TI.Flags()); Add(DistributionFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(CreateCount = new TI.ShortIntegerBounds()); Add(DistributionRadius = new TI.RealBounds()); Add(new TI.Pad(12)); Add(VelocityBounds = new TI.RealBounds()); Add(VelocityConeAngle = new TI.Real(TI.FieldType.Angle)); Add(AngularVelocityBounds = new TI.RealBounds(TI.FieldType.AngleBounds)); Add(new TI.Pad(8)); Add(Radius = new TI.RealBounds()); Add(new TI.Pad(8)); Add(TintLowerBound = new TI.RealColor(TI.FieldType.RealArgbColor)); Add(TintUpperBound = new TI.RealColor(TI.FieldType.RealArgbColor)); Add(new TI.Pad(16)); Add(ScaleModiferA = new TI.Flags()); Add(ScaleModifierB = new TI.Flags()); }
public contrail_group() : base(19) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(PointGenerationRate = new TI.Real()); Add(PointVelocity = new TI.RealBounds()); Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RenderType = new TI.Enum()); Add(new TI.Pad(2)); Add(TextureRepeatsU = new TI.Real()); Add(TextureRepeatsV = new TI.Real()); Add(TextureAnimationU = new TI.Real()); Add(TextureAnimationV = new TI.Real()); Add(AnimationRate = new TI.Real()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(FirstSequenceIndex = new TI.ShortInteger()); Add(SequenceCount = new TI.ShortInteger()); Add(new TI.Pad(64)); // Map is 'Secondary Map' Add(ShaderMap = new TI.Struct<shader_map_struct>(this)); Add(PointStates = new TI.Block<contrail_point_states_block>(this, 16)); }
public structure_bsp_subcluster_block() : base(4) { Add(WorldBoundsX = new TI.RealBounds()); Add(WorldBoundsY = new TI.RealBounds()); Add(WorldBoundsZ = new TI.RealBounds()); Add(SurfaceIndices = new TI.Block <field_block <TI.LongInteger> >(this, 128)); }
public sound_group() : base(26) { Add(Flags = new TI.Flags()); Add(Class = new TI.Enum()); Add(SampleRate = new TI.Enum()); Add(Distance = new TI.RealBounds()); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RandomPitchBounds = new TI.RealBounds()); Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(GainModifier = new TI.Real()); Add(MaxBendPerSecond = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier1 = new TI.Real()); Add(GainModifier1 = new TI.Real()); Add(PitchModifier1 = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier2 = new TI.Real()); Add(GainModifier2 = new TI.Real()); Add(PitchModifier2 = new TI.Real()); Add(new TI.Pad(12)); Add(Encoding = new TI.Enum()); Add(Compression = new TI.Enum()); Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_)); Add(PromotionCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 20)); Add(PitchRanges = new TI.Block<sound_pitch_range_block>(this, 8)); }
public damage_effect_struct() : base(4) { Add(Radius = new TI.RealBounds()); Add(CutoffScale = new TI.Real(TI.FieldType.RealFraction)); Add(Flags = new TI.Flags()); // not exposed for continuous_damage_effect Add(new TI.Pad(20)); }
public sound_group() : base(26) { Add(Flags = new TI.Flags()); Add(Class = new TI.Enum()); Add(SampleRate = new TI.Enum()); Add(Distance = new TI.RealBounds()); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RandomPitchBounds = new TI.RealBounds()); Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(GainModifier = new TI.Real()); Add(MaxBendPerSecond = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier1 = new TI.Real()); Add(GainModifier1 = new TI.Real()); Add(PitchModifier1 = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier2 = new TI.Real()); Add(GainModifier2 = new TI.Real()); Add(PitchModifier2 = new TI.Real()); Add(new TI.Pad(12)); Add(Encoding = new TI.Enum()); Add(Compression = new TI.Enum()); Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_)); Add(PromotionCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 20)); Add(PitchRanges = new TI.Block <sound_pitch_range_block>(this, 8)); }
public contrail_group() : base(19) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(PointGenerationRate = new TI.Real()); Add(PointVelocity = new TI.RealBounds()); Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RenderType = new TI.Enum()); Add(new TI.Pad(2)); Add(TextureRepeatsU = new TI.Real()); Add(TextureRepeatsV = new TI.Real()); Add(TextureAnimationU = new TI.Real()); Add(TextureAnimationV = new TI.Real()); Add(AnimationRate = new TI.Real()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(FirstSequenceIndex = new TI.ShortInteger()); Add(SequenceCount = new TI.ShortInteger()); Add(new TI.Pad(64)); // Map is 'Secondary Map' Add(ShaderMap = new TI.Struct <shader_map_struct>(this)); Add(PointStates = new TI.Block <contrail_point_states_block>(this, 16)); }
public decal_group() : base(23) { Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(Type = new TI.Enum()); Add(Layer = new TI.Enum()); Add(new TI.Pad(2)); Add(NextDecalInChain = new TI.TagReference(this, TagGroups.deca)); Add(Radius = new TI.RealBounds()); Add(new TI.Pad(12)); Add(Intensity = new TI.RealBounds(TI.FieldType.RealFractionBounds)); Add(ColorLowerBounds = new TI.RealColor()); Add(ColorUpperBounds = new TI.RealColor()); Add(new TI.Pad(12)); Add(AnimLoopFrame = new TI.ShortInteger()); Add(AnimSpeed = new TI.ShortInteger()); Add(new TI.Pad(28)); Add(Lifetime = new TI.RealBounds()); Add(DecayTime = new TI.RealBounds()); Add(new TI.Pad(12 + 40 + 2 + 2)); Add(FramebufferBlendFunction = new TI.Enum()); Add(new TI.Pad(2 + 20)); Add(Map = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(20)); Add(MaxSpriteExtent = new TI.Real()); Add(new TI.Pad(4 + 8)); }
public player_information_block() : base(27) { Add(Unit = new TI.TagReference(this, TagGroups.unit)); Add(new TI.Pad(28)); Add(WalkingSpeed = new TI.Real()); Add(DoubleSpeedMul = new TI.Real()); Add(RunForward = new TI.Real()); Add(RunBackward = new TI.Real()); Add(RunSideways = new TI.Real()); Add(RunAcceleration = new TI.Real()); Add(SneakForward = new TI.Real()); Add(SneakBackward = new TI.Real()); Add(SneakSideways = new TI.Real()); Add(SneakAcceleration = new TI.Real()); Add(AirborneAcceleration = new TI.Real()); Add(new TI.Pad(16)); Add(GrenadeOrigin = new TI.RealPoint3D()); Add(new TI.Pad(12)); Add(StunMovementPenalty = new TI.Real()); Add(StunTurningPenalty = new TI.Real()); Add(StunJumpingPenalty = new TI.Real()); Add(MinStunTime = new TI.Real()); Add(MaxStunTime = new TI.Real()); Add(new TI.Pad(8)); Add(FirstPersionIdleTime = new TI.RealBounds()); Add(FirstPersionSkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(16)); Add(CoopRespawnEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(44)); }
public projectile_material_response_block() : base(21) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(Response = new TI.Enum()); Add(Effect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(16)); Add(PotentialResponse = new TI.Enum()); Add(PotentialFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(Between = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(And = new TI.RealBounds()); Add(PotentialEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(16)); Add(ScaleEffectsBy = new TI.Enum()); Add(TI.Pad.Word); Add(AngularNoise = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(VelocityNoise = new TI.Real()); Add(DetonationEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(24)); Add(InitialFriction = new TI.Real()); Add(MaxDist = new TI.Real()); Add(ParallelFriction = new TI.Real()); Add(PerpendicularFriction = new TI.Real()); }
public global_hud_screen_effect_definition() : base(20) { Add(new TI.Pad(4)); Add(MaskFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2 + 16)); Add(MaskFullscreen = new TI.TagReference(this, TagGroups.bitm)); Add(MaskSplitscreen = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(8)); Add(ConvolutionFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2)); Add(FovInBounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(RadiusOutBounds = new TI.RealBounds()); Add(new TI.Pad(24)); Add(NightVisionFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(NightVisionScriptSource = new TI.ShortInteger()); Add(NightVisionIntensity = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(24)); Add(DesaturationFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DesaturationScriptSource = new TI.ShortInteger()); Add(DesaturationIntensity = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(DesaturationTint = new TI.RealColor()); Add(new TI.Pad(24)); }
public wind_group() : base(6) { Add(Velocity = new TI.RealBounds()); Add(VariationArea = new TI.RealEulerAngles2D()); Add(LocalVariationWeight = new TI.Real()); Add(LocalVariationRate = new TI.Real()); Add(Damping = new TI.Real()); Add(new TI.Pad(36)); }
protected unit_group(int field_count) : base(field_count + 54) { Add(UnitFlags = new TI.Flags()); Add(DefaultTeam = new TI.Enum()); Add(ConstantSoundVolume = new TI.Enum()); Add(RiderDamageFraction = new TI.Real()); Add(IntegratedLightToggle = new TI.TagReference(this, TagGroups.effe)); Add(AinUnit = new TI.Enum()); Add(BinUnit = new TI.Enum()); Add(CinUnit = new TI.Enum()); Add(DinUnit = new TI.Enum()); Add(CameraFieldOfView = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CameraStiffness = new TI.Real()); Add(CameraMarkerName = new TI.String()); Add(CameraSubmergedMarkerName = new TI.String()); Add(PitchAutoLevel = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(PitchRange = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(CameraTracks = new TI.Block <unit_camera_track_block>(this, 2)); Add(SeatAccelerationScale = new TI.RealVector3D()); Add(new TI.Pad(12)); Add(SoftPingThreshold = new TI.Real()); Add(SoftPingInterruptTime = new TI.Real()); Add(HardPingThreshold = new TI.Real()); Add(HardPingInterruptTime = new TI.Real()); Add(HardDeathThreshold = new TI.Real()); Add(FeignDeathThreshold = new TI.Real()); Add(FeignDeathTime = new TI.Real()); Add(DistOfEvadeAnim = new TI.Real()); Add(DistOfDiveAnim = new TI.Real()); Add(new TI.Pad(4)); Add(StunnedMovementThreshold = new TI.Real()); Add(FeignDeathChance = new TI.Real()); Add(FeignRepeatChance = new TI.Real()); Add(SpawnedActor = new TI.TagReference(this, TagGroups.actv)); Add(SpawnedActorCount = new TI.ShortIntegerBounds()); Add(SpawnedVelocity = new TI.Real()); Add(AimingVelocityMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(AimingAccelerationMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CasualAimingModifier = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(LookingVelocityMaximum = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(LookingAccelerationMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(8)); Add(AiVehicleRadius = new TI.Real()); Add(AiDangerRadius = new TI.Real()); Add(MeleeDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(MotionSensorBlipSize = new TI.Enum()); Add(new TI.Pad(2 + 12)); Add(NewHudInterfaces = new TI.Block <unit_hud_reference_block>(this, 2)); Add(DialogueVariants = new TI.Block <dialogue_variant_block>(this, 16)); Add(GrenadeVelocity = new TI.Real()); Add(GrenadeType = new TI.Enum()); Add(GrenadeCount = new TI.ShortInteger()); Add(new TI.Pad(4)); Add(PoweredSeats = new TI.Block <powered_seat_block>(this, 2)); Add(Weapons = new TI.Block <unit_weapon_block>(this, 4)); Add(Seats = new TI.Block <unit_seat_block>(this, 16)); }
public sound_pitch_range_block() : base(6) { Add(Name = new TI.String()); Add(NaturalPitch = new TI.Real()); Add(BendBounds = new TI.RealBounds()); Add(ActualPermutationCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 12)); Add(Permutations = new TI.Block <sound_permutations_block>(this, 256)); }
public sound_pitch_range_block() : base(6) { Add(Name = new TI.String()); Add(NaturalPitch = new TI.Real()); Add(BendBounds = new TI.RealBounds()); Add(ActualPermutationCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 12)); Add(Permutations = new TI.Block<sound_permutations_block>(this, 256)); }
public character_vehicle_block() : base(53) { Add(Unit = new TI.TagReference(this, TagGroups.unit)); Add(Style = new TI.TagReference(this, TagGroups.styl)); Add(new TI.UselessPad(32)); Add(VehicleFlags = new TI.Flags()); Add(new TI.UselessPad(8)); Add(AiPathfindingRadius = new TI.Real()); Add(AiDestinationRadius = new TI.Real()); Add(AiDecelerationDistanceWorldUnits = new TI.Real()); Add(new TI.UselessPad(8)); Add(AiTurningRadius = new TI.Real()); Add(AiInnerTurningRadius(< tr) = new TI.Real()); Add(AiIdealTurningRadius(> tr) = new TI.Real()); Add(new TI.UselessPad(8)); Add(AiBansheeSteeringMaximum = new TI.Real(TI.FieldType.Angle)); Add(AiMaxSteeringAngle = new TI.Real()); Add(AiMaxSteeringDelta = new TI.Real()); Add(AiOverSteeringScale = new TI.Real()); Add(AiOverSteeringBounds = new TI.RealBounds(TI.FieldType.AngleBounds)); Add(AiSideslipDistance = new TI.Real()); Add(AiAvoidanceDistance = new TI.Real()); Add(AiMinUrgency = new TI.Real()); Add(new TI.UselessPad(4)); Add(AiThrottleMaximum = new TI.Real()); Add(AiGoalMinThrottleScale = new TI.Real()); Add(AiTurnMinThrottleScale = new TI.Real()); Add(AiDirectionMinThrottleScale = new TI.Real()); Add(AiAccelerationScale = new TI.Real()); Add(AiThrottleBlend = new TI.Real()); Add(TheoreticalMaxSpeed = new TI.Real()); Add(ErrorScale = new TI.Real()); Add(new TI.UselessPad(8)); Add(AiAllowableAimDeviationAngle = new TI.Real(TI.FieldType.Angle)); Add(new TI.UselessPad(12)); Add(AiChargeTightAngleDistance = new TI.Real()); Add(AiChargeTightAngle = new TI.Real()); Add(AiChargeRepeatTimeout = new TI.Real()); Add(AiChargeLook - aheadTime = new TI.Real()); Add(AiChargeConsiderDistance = new TI.Real()); Add(AiChargeAbortDistance = new TI.Real()); Add(new TI.UselessPad(4)); Add(VehicleRamTimeout = new TI.Real()); Add(RamParalysisTime = new TI.Real()); Add(new TI.UselessPad(4)); Add(AiCoverDamageThreshold = new TI.Real()); Add(AiCoverMinDistance = new TI.Real()); Add(AiCoverTime = new TI.Real()); Add(AiCoverMinBoostDistance = new TI.Real()); Add(TurtlingRecentDamageThreshold = new TI.Real()); Add(TurtlingMintime = new TI.Real()); Add(TurtlingTimeout = new TI.Real()); Add(new TI.UselessPad(8)); Add(obstacleignoresize = new TI.Enum()); Add(new TI.Pad(2)); }
public effect_event_block() : base(7) { Add(new TI.Pad(4)); Add(SkipFraction = new TI.Real(TI.FieldType.RealFraction)); Add(DelayBounds = new TI.RealBounds()); Add(DurationBounds = new TI.RealBounds()); Add(new TI.Pad(20)); Add(Parts = new TI.Block <effect_part_block>(this, 32)); Add(Particles = new TI.Block <effect_particles_block>(this, 32)); }
public contrail_point_states_block() : base(8) { Add(Duration = new TI.RealBounds()); Add(TransitionDuration = new TI.RealBounds()); Add(Physics = new TI.TagReference(this, TagGroups.phys)); Add(new TI.Pad(32)); Add(Width = new TI.Real()); Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ScaleFlags = new TI.Flags()); }
public looping_sound_detail_block() : base(8) { Add(Sound = new TI.TagReference(this, TagGroups.snd_)); Add(RandomPeriodBounds = new TI.RealBounds()); Add(Gain = new TI.Real()); Add(Flags = new TI.Flags()); Add(new TI.Pad(48)); Add(YawBounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(PitchBounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(DistBounds = new TI.RealBounds()); }
public glow_group() : base(42) { Add(AttachmentMarker = new TI.String()); Add(NumberOfParticles = new TI.ShortInteger()); Add(BoundaryEffect = new TI.Enum()); Add(NormalParticleDistribution = new TI.Enum()); Add(TrailingParticleDistribution = new TI.Enum()); Add(Flags = new TI.Flags()); Add(new TI.Pad(28 + 2 + 2 + 4)); Add(ParticleRotAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(ParticleRotVelocity = new TI.Real()); Add(EffectRotVelocityMultiplier = new TI.RealBounds()); Add(EffectRotAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(EffectRotVelocity = new TI.Real()); Add(ParticleRotVelocityMultiplier = new TI.RealBounds()); Add(EffectTransAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(EffectTransVelocity = new TI.Real()); Add(EffectTransVelocityMultiplier = new TI.RealBounds()); Add(DistToObjectAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(DistToObject = new TI.RealBounds()); Add(DistToObjectMultiplier = new TI.RealBounds()); Add(new TI.Pad(8)); Add(ParticleSizeAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(ParticleSizeBounds = new TI.RealBounds()); Add(ParticleSizeAttachmentMultiplier = new TI.RealBounds()); Add(ColorAttachment = new TI.Enum()); Add(new TI.Pad(2)); Add(ColorBound0 = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorBound1 = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorScale0 = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorScale1 = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorRateOfChange = new TI.Real()); Add(FadingPercentageOfGlow = new TI.Real()); Add(ParticleGenerationFreq = new TI.Real()); Add(LifetimeOfTrailingParticles = new TI.Real()); Add(VelocityOfTrailingParticles = new TI.Real()); Add(TrailingParticleT = new TI.RealBounds()); Add(new TI.Pad(52)); Add(Texture = new TI.TagReference(this, TagGroups.bitm)); }
public triggers_block() : base(41) { Add(Flags = new TI.Flags()); Add(RoundsPerSecond = new TI.RealBounds()); Add(FiringAccelerationTime = new TI.Real()); Add(FiringDecelerationTime = new TI.Real()); Add(BlurredRateOfFire = new TI.Real()); Add(new TI.Pad(8)); Add(Magazine = new TI.BlockIndex()); Add(RoundsPerShot = new TI.ShortInteger()); Add(MinRoundsLoaded = new TI.ShortInteger()); Add(RoundsBetweenTracers = new TI.ShortInteger()); Add(new TI.Pad(6)); Add(FiringNoise = new TI.Enum()); Add(Error = new TI.RealBounds()); Add(ErrorAccelerationTime = new TI.Real()); Add(ErrorDecelerationTime = new TI.Real()); Add(new TI.Pad(8)); Add(ChargingTime = new TI.Real()); Add(ChargedTime = new TI.Real()); Add(OverchargedAction = new TI.Enum()); Add(new TI.Pad(2)); Add(ChargedIllumination = new TI.Real()); Add(SpewTime = new TI.Real()); Add(ChargingEffect = new TI.TagReference(this)); Add(DistributionFunction = new TI.Enum()); Add(ProjectilesPerShot = new TI.ShortInteger()); Add(DistributionAngle = new TI.Real()); Add(new TI.Pad(4)); Add(MinError = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(ErrorAngle = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(FirstPersionOffset = new TI.RealPoint3D()); Add(new TI.Pad(4)); Add(Projectile = new TI.TagReference(this, TagGroups.proj)); Add(EjectionPortRecoveryTime = new TI.Real()); Add(IlluminationRecoveryTime = new TI.Real()); Add(new TI.Pad(12)); Add(HeatGeneratedPerRound = new TI.Real()); Add(AgeGeneratedPerRound = new TI.Real()); Add(new TI.Pad(4)); Add(OverloadTime = new TI.Real()); Add(new TI.Pad(8 + 32 + 24)); Add(FiringEffects = new TI.Block <trigger_firing_effect_block>(this, 8)); }
public falling_damage_block() : base(11) { Add(new TI.Pad(8)); Add(HarmfulFallingDist = new TI.RealBounds()); Add(FallingDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(new TI.Pad(8)); Add(MaxFallingDist = new TI.Real()); Add(DistDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(VehicleEnvironmentCollisionDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(VehicleKilledUnitDamageEffect = new TI.TagReference(this, TagGroups.jpt_)); Add(VehicleCollisionDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(FlamingDeathDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(new TI.Pad(28)); }
public breakable_surface_particle_effect_block() : base(12) { Add(ParticleType = new TI.TagReference(this, TagGroups.part)); Add(Flags = new TI.Flags()); Add(Density = new TI.Real()); Add(VelocityScale = new TI.RealBounds()); Add(new TI.Pad(4)); Add(AngularVelocity = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(new TI.Pad(8)); Add(Radius = new TI.RealBounds()); Add(new TI.Pad(8)); Add(TintLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(TintUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(new TI.Pad(28)); }
public damage_data_struct() : base(14) { Add(SideEffect = new TI.Enum()); Add(Category = new TI.Enum()); Add(Flags = new TI.Flags()); Add(AOECoreRadius = new TI.Real()); // not exposed for continuous_damage_effect Add(DamageLowerBound = new TI.Real()); Add(DamageUpperBound = new TI.RealBounds()); Add(VehiclePassThroughPenalty = new TI.Real()); Add(ActiveCamoDamage = new TI.Real()); // not exposed for continuous_damage_effect Add(Stun = new TI.Real()); Add(MaxStun = new TI.Real()); Add(StunTime = new TI.Real()); Add(TI.Pad.DWord); Add(InstantaneousAcceleration = new TI.Real()); Add(new TI.Pad(4 + 4)); // useless padding }
public effect_part_block() : base(14) { Add(CreatIn1 = new TI.Enum()); Add(CreatIn2 = new TI.Enum()); Add(Location = new TI.BlockIndex()); Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(new TI.Pad(16)); Add(Type = new TI.TagReference(this)); Add(new TI.Pad(24)); Add(VelocityBounds = new TI.RealBounds()); Add(VelocityConeAngle = new TI.Real(TI.FieldType.Angle)); Add(AngularVelocityBounds = new TI.RealBounds(TI.FieldType.AngleBounds)); Add(RadiusModifierBounds = new TI.RealBounds()); Add(new TI.Pad(4)); Add(ScaleModiferA = new TI.Flags()); Add(ScaleModifierB = new TI.Flags()); }
public vehicle_group() : base(42) { Add(Flags = new TI.Flags()); Add(Type = new TI.Enum()); Add(new TI.Pad(2)); Add(MaxForwardSpeed = new TI.Real()); Add(MaxReverseSpeed = new TI.Real()); Add(SpeedAcceleration = new TI.Real()); Add(SpeedDeceleration = new TI.Real()); Add(MaxLeftTurn = new TI.Real()); Add(MaxRightTurn = new TI.Real()); Add(WheelCircumference = new TI.Real()); Add(TurnRate = new TI.Real()); Add(BlurSpeed = new TI.Real()); Add(AinVehicle = new TI.Enum()); Add(BinVehicle = new TI.Enum()); Add(CinVehicle = new TI.Enum()); Add(DinVehicle = new TI.Enum()); Add(new TI.Pad(12)); Add(MaxLeftSlide = new TI.Real()); Add(MaxRightSlide = new TI.Real()); Add(SlideAcceleration = new TI.Real()); Add(SlideDecleration = new TI.Real()); Add(MinFlippingAngularVelocity = new TI.Real()); Add(MaxFlippingAngularVelocity = new TI.Real()); Add(new TI.Pad(24)); Add(FixedGunYaw = new TI.Real()); Add(FixedGunPitch = new TI.Real()); Add(new TI.Pad(24)); Add(AiSideslipDist = new TI.Real()); Add(AiDestRadius = new TI.Real()); Add(AiAvoidanceDist = new TI.Real()); Add(AiPathfindingRadius = new TI.Real()); Add(AiChargeRepeatTimeout = new TI.Real()); Add(AiStrafingAbortRange = new TI.Real()); Add(AiOverseeringBounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(AiSteeringMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(AiThrottleMax = new TI.Real()); Add(AiMovePositionTime = new TI.Real()); Add(new TI.Pad(4)); Add(SuspensionSound = new TI.TagReference(this, TagGroups.snd_)); Add(CrashSound = new TI.TagReference(this, TagGroups.snd_)); Add(MaterialEffects = new TI.TagReference(this, TagGroups.foot)); Add(Effect = new TI.TagReference(this, TagGroups.effe)); }
public light_group() : base(35) { Add(Flags = new TI.Flags()); Add(ShapeRadius = new TI.Real()); Add(ShapeRadiusModifier = new TI.RealBounds()); Add(FalloffAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CuttoffAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(LensFlareOnlyRadius = new TI.Real()); Add(new TI.Pad(24)); Add(InterpolationFlags = new TI.Flags()); Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(new TI.Pad(12)); Add(PrimaryCubeMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(2)); Add(TextureAnimationFunction = new TI.Enum()); Add(TextureAnimationPeriod = new TI.Real()); Add(SecondaryCubeMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(2)); Add(YawFunction = new TI.Enum()); Add(YawPeriod = new TI.Real()); Add(new TI.Pad(2)); Add(RollFunction = new TI.Enum()); Add(RollPeriod = new TI.Real()); Add(new TI.Pad(2)); Add(PitchFunction = new TI.Enum()); Add(PitchPeriod = new TI.Real()); Add(new TI.Pad(8)); Add(LensFlare = new TI.TagReference(this, TagGroups.lens)); Add(new TI.Pad(24)); Add(RadiosityIntensity = new TI.Real()); Add(RadiosityColor = new TI.RealColor()); Add(new TI.Pad(16)); Add(Duration = new TI.Real()); Add(new TI.Pad(2)); Add(FalloffFunction = new TI.Enum()); Add(new TI.Pad(8 + 92)); }
public model_collision_group() : base(42) { Add(Flags = new TI.Flags()); Add(IndirectDamageMaterial = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(MaximumBodyVitality = new TI.Real()); Add(BodySystemShock = new TI.Real()); Add(new TI.Pad(24 + 28)); Add(FriendlyDamageResistance = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(8 + 32)); Add(LocalizedDamageEffect = new TI.TagReference(this, TagGroups.effe)); Add(AreaDamageEffectThreshold = new TI.Real()); Add(AreaDamageEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDamagedThreshold = new TI.Real()); Add(BodyDamagedEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDepletedEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDestroyedThreshold = new TI.Real()); Add(BodyDestroyedEffect = new TI.TagReference(this, TagGroups.effe)); Add(MaximumShieldVitality = new TI.Real()); Add(new TI.Pad(2)); Add(ShieldMaterialType = new TI.Enum()); Add(new TI.Pad(24)); Add(ShieldFailureFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(ShieldFailureThreshold = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(FailingShieldLeakFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(16)); Add(MinimumStunDamage = new TI.Real()); Add(StunTime = new TI.Real()); Add(RechargeTime = new TI.Real()); Add(new TI.Pad(16 + 96)); Add(ShieldDamagedThreshold = new TI.Real()); Add(ShieldDamagedEffect = new TI.TagReference(this, TagGroups.effe)); Add(ShieldDepletedEffect = new TI.TagReference(this, TagGroups.effe)); Add(ShieldRechargingEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(12 + 112)); Add(Materials = new TI.Block <damage_materials_block>(this, 32)); Add(Regions = new TI.Block <damage_regions_block>(this, 8)); Add(new TI.Pad(12 + 16)); // Modifiers isn't used Add(X = new TI.RealBounds()); Add(Y = new TI.RealBounds()); Add(Z = new TI.RealBounds()); Add(PathfindingSpheres = new TI.Block <pathfinding_spheres_block>(this, 32)); Add(Nodes = new TI.Block <collision_nodes_block>(this, 64)); }
public structure_bsp_cluster_block() : base() { Add(BoundsX = new TI.RealBounds()); Add(BoundsY = new TI.RealBounds()); Add(BoundsZ = new TI.RealBounds()); Add(ScenarioSkyIndex = new TI.ByteInteger()); Add(MediaIndex = new TI.ByteInteger()); Add(ScenarioVisibleSkyIndex = new TI.ByteInteger()); Add(ScenarioAtmosphericFogIndex = new TI.ByteInteger()); Add(new TI.ShortInteger()); Add(new TI.ShortInteger()); Add(BackgroundSound = new TI.BlockIndex()); // 1 structure_bsp_background_sound_palette_block Add(SoundEnvironment = new TI.BlockIndex()); // 1 structure_bsp_sound_environment_palette_block Add(Weather = new TI.BlockIndex()); // 1 structure_bsp_weather_palette_block Add(new TI.ShortInteger()); // TransitionStructureBsp? Add(new TI.ShortInteger()); // block index? Add(new TI.BlockIndex()); // doesnt seem to be to anything in the actual bsp data Add(new TI.ShortInteger()); // flags? Add(new TI.Flags(TI.FieldType.WordFlags)); Add(TI.UnknownPad.BlockHalo3); // ?? Add(TI.UnknownPad.BlockHalo3); // [0x2] Add(new TI.UnknownPad(4 + 20)); // '20' starts a hkShapeContainer object Add(new TI.TagReference(this, TagGroups.sbsp)); Add(new TI.UnknownPad(32)); Add(CollisionMoppCode = new TI.Block <mopp_code_block>(this, 0)); Add(TI.UnknownPad.DWord); Add(TI.UnknownPad.BlockHalo3); // [0x4] // 0xAC Add(TI.UnknownPad.BlockHalo3); // [0x30] // short (count, w/e the elements are they are sizeof(0x10)) // short (or two bytes) // long offset // real_point3d // real[4] // real_point3d Add(TI.UnknownPad.BlockHalo3); // ?? Add(TI.UnknownPad.BlockHalo3); // [0x4] // short // short Add(TI.UnknownPad.BlockHalo3); // [0x10] // real_point3d // short // short }
public damage_effect_group() : base(31) { Add(DamageEffect = new TI.Struct <damage_effect_struct>(this)); Add(ScreenFlashType = new TI.Enum()); Add(ScreenFlashPriority = new TI.Enum()); Add(new TI.Pad(12)); Add(ScreenFlashDuration = new TI.Real()); Add(ScreenFlashFadeFunction = new TI.Enum()); Add(new TI.Pad(2 + 8)); Add(ScreenFlashMaxIntensity = new TI.Real(TI.FieldType.RealFraction)); Add(new TI.Pad(4)); Add(ScreenFlashColor = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(RumbleLowFreq = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RumbleLowDuration = new TI.Real()); Add(RumbleLowFadeFunction = new TI.Enum()); Add(new TI.Pad(2 + 8)); Add(RumbleHighFreq = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RumbleHighDuration = new TI.Real()); Add(RumbleHighFadeFunction = new TI.Enum()); Add(new TI.Pad(2 + 8 + 4 + 16)); Add(CameraImpulseDuration = new TI.Real()); Add(CameraImpulseFadeFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(CameraImpulseRotation = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CameraImpulsePushback = new TI.Real()); Add(CameraImpulseJitter = new TI.RealBounds()); Add(new TI.Pad(4 + 4)); Add(PermCameraImpulseAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(DamageCameraEffect = new TI.Struct <damage_camera_effect_struct>(this)); Add(Sound = new TI.TagReference(this, TagGroups.snd_)); Add(DamageBreakingEffect = new TI.Struct <damage_breaking_effect_struct>(this)); Add(DamageData = new TI.Struct <damage_data_struct>(this)); Add(DamageModifiers = new TI.Struct <damage_modifiers_struct>(this)); }
public global_hud_multitexture_overlay_effector_definition() : base(15) { Add(new TI.Pad(64)); Add(DestType = new TI.Enum()); Add(Dest = new TI.Enum()); Add(Source = new TI.Enum()); Add(new TI.Pad(2)); Add(InBounds = new TI.RealBounds()); Add(OutBounds = new TI.RealBounds()); Add(new TI.Pad(64)); Add(TintColorLowerBound = new TI.RealColor()); Add(TintColorUpperBound = new TI.RealColor()); Add(PeriodicFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(FunctionPeriod = new TI.Real()); Add(FunctionPhase = new TI.Real()); Add(new TI.Pad(32)); }
public fog_group() : base(33) { Add(Flags = new TI.Flags()); Add(new TI.Pad(4 + 76 + 4)); Add(MaxDensity = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(4)); Add(OpaqueDist = new TI.Real()); Add(new TI.Pad(4)); Add(OpaqueDepth = new TI.Real()); Add(new TI.Pad(8)); Add(DistToWaterPlane = new TI.Real()); Add(Color = new TI.RealColor()); Add(ScreenLayerFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(LayerCount = new TI.ShortInteger()); Add(DistGradient = new TI.RealBounds()); Add(DensityGradient = new TI.RealBounds(BlamLib.TagInterface.FieldType.RealFractionBounds)); Add(StartDistFromFogPlane = new TI.Real()); Add(new TI.Pad(4)); Add(ScreenLayerColor = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor)); Add(RotationMul = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(StrafingMul = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(ZoomMul = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(8)); Add(MapScale = new TI.Real()); Add(Map = new TI.TagReference(this, TagGroups.bitm)); Add(AnimPeriod = new TI.Real()); Add(new TI.Pad(4)); Add(WindVelocity = new TI.RealBounds()); Add(WindPeriod = new TI.RealBounds()); Add(WindAccelerationWeight = new TI.Real()); Add(WindPerpendicularWeight = new TI.Real()); Add(new TI.Pad(8)); Add(BackgroundSound = new TI.TagReference(this, TagGroups.snd_)); Add(SoundEnvironment = new TI.TagReference(this, TagGroups.snde)); Add(new TI.Pad(120)); }
public object_function_block() : base(21) { Add(Flags = new TI.Flags()); Add(Period = new TI.Real()); Add(ScalePeriodBy = new TI.Enum()); Add(Function = new TI.Enum()); Add(ScaleFunctionBy = new TI.Enum()); Add(WobbleFunction = new TI.Enum()); Add(WobblePeriod = new TI.Real()); Add(WobbleMagnitude = new TI.Real()); Add(SquareWaveThreshold = new TI.Real(TI.FieldType.RealFraction)); Add(StepCount = new TI.ShortInteger()); Add(MapTo = new TI.Enum()); Add(SawtoothCount = new TI.ShortInteger()); Add(_Add = new TI.Enum()); Add(ScaleResultBy = new TI.Enum()); Add(BoundsMode = new TI.Enum()); Add(Bounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.RealFractionBounds)); Add(new TI.Pad(4 + 2)); Add(TurnoffWith = new TI.BlockIndex()); Add(ScaleBy = new TI.Real()); Add(new TI.Pad(252 + 16)); Add(Usage = new TI.String()); }
public encounter_block() : base(12) { Add(Name = new TI.String()); Add(Flags = new TI.Flags()); Add(TeamIndex = new TI.Enum()); Add(new TI.Skip(2)); Add(SearchBehavoir = new TI.Enum()); Add(ManualBspIndex = new TI.ShortInteger()); Add(RespawnDelay = new TI.RealBounds()); Add(new TI.Pad(76)); Add(Squads = new TI.Block<squads_block>(this, 64)); Add(Platoons = new TI.Block<platoons_block>(this, 32)); Add(FiringPositions = new TI.Block<firing_positions_block>(this, 512)); Add(PlayerStartingLocations = new TI.Block<scenario_players_block>(this, 256)); }
public squads_block() : base(31) { Add(Name = new TI.String()); Add(ActorType = new TI.BlockIndex()); Add(Platoon = new TI.BlockIndex()); Add(InitialState = new TI.Enum()); Add(ReturnState = new TI.Enum()); Add(Flags = new TI.Flags()); Add(UniqueLeaderType = new TI.Enum()); Add(new TI.Pad(2 + 28 + 2)); Add(ManeuverToSquad = new TI.BlockIndex()); Add(SquadDelayTimer = new TI.Real()); Add(Attacking = new TI.Flags()); Add(AttackingSearch = new TI.Flags()); Add(AttackingGuard = new TI.Flags()); Add(Defending = new TI.Flags()); Add(DefendingSearch = new TI.Flags()); Add(DefendingGuard = new TI.Flags()); Add(Pursuing = new TI.Flags()); Add(new TI.Pad(4 + 8)); Add(NormalDiffCount = new TI.ShortInteger()); Add(InsaneDiffCount = new TI.ShortInteger()); Add(MajorUpgrade = new TI.Enum()); Add(new TI.Pad(2)); Add(RespawnMinActors = new TI.ShortInteger()); Add(RespawnMaxActors = new TI.ShortInteger()); Add(RespawnTotal = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(RespawnDelay = new TI.RealBounds()); Add(new TI.Pad(48)); Add(MovePositions = new TI.Block<move_positions_block>(this, 32)); Add(StartingLocations = new TI.Block<actor_starting_locations_block>(this, 32)); Add(new TI.Pad(12)); }
public move_positions_block() : base(8) { Add(Position = new TI.RealPoint3D()); Add(Facing = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(Weight = new TI.Real()); Add(Time = new TI.RealBounds()); Add(Animation = new TI.BlockIndex()); Add(SequenceID = new TI.ByteInteger()); Add(new TI.Pad(1 + 44)); Add(SurfaceIndex = new TI.LongInteger()); }
public global_geometry_compression_info_block() : base(7) { Add(PositionX = new TI.RealBounds()); Add(PositionY = new TI.RealBounds()); Add(PositionZ = new TI.RealBounds()); Add(TexCoordX = new TI.RealBounds()); Add(TexCoordY = new TI.RealBounds()); Add(SecondaryTexCoordX = new TI.RealBounds()); Add(SecondaryTexCoordY = new TI.RealBounds()); }
public structure_bsp_group() : base(52) { Add(LightmapBitmaps = new TI.TagReference(this, TagGroups.bitm)); Add(VehicleFloor = new TI.Real()); Add(VehicleCeiling = new TI.Real()); Add(new TI.Pad(20)); Add(DefaultAmbientColor = new TI.RealColor()); Add(new TI.Pad(4)); Add(DefaultDistantLight0Color = new TI.RealColor()); Add(DefaultDistantLight0ColorDirection = new TI.RealVector3D()); Add(DefaultDistantLight1Color = new TI.RealColor()); Add(DefaultDistantLightColor1Direction = new TI.RealVector3D()); Add(new TI.Pad(12)); Add(DefaultReflectionTint = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(DefaultShadowVector = new TI.RealVector3D()); Add(DefaultShadowColor = new TI.RealColor()); Add(new TI.Pad(4)); Add(CollisionMaterials = new TI.Block<structure_collision_materials_block>(this, 512)); Add(CollisionBsp = new TI.Block<collision_bsp_block>(this, 1)); Add(Nodes = new TI.Block<structure_bsp_node_block>(this, 131072)); Add(WorldBoundsX = new TI.RealBounds()); Add(WorldBoundsY = new TI.RealBounds()); Add(WorldBoundsZ = new TI.RealBounds()); Add(Leaves = new TI.Block<structure_bsp_leaf_block>(this, 65536)); Add(LeafSurfaces = new TI.Block<structure_bsp_surface_reference_block>(this, 262144)); Add(Surfaces = new TI.Block<structure_bsp_surface_block>(this, 131072)); Add(Lightmaps = new TI.Block<structure_bsp_lightmap_block>(this, 128)); Add(new TI.Pad(12)); Add(LensFlares = new TI.Block<structure_bsp_lens_flare_block>(this, 256)); Add(LensFlareMarkers = new TI.Block<structure_bsp_lens_flare_marker_block>(this, 65536)); Add(Clusters = new TI.Block<structure_bsp_cluster_block>(this, 8192)); Add(ClusterData = new TI.Data(this)); Add(ClusterPortals = new TI.Block<structure_bsp_cluster_portal_block>(this, 512)); Add(new TI.Pad(12)); Add(BreakableSurfaces = new TI.Block<structure_bsp_breakable_surface_block>(this, 256)); Add(FogPlanes = new TI.Block<structure_bsp_fog_plane_block>(this, 32)); Add(FogRegions = new TI.Block<structure_bsp_fog_region_block>(this, 32)); Add(FogPalette = new TI.Block<structure_bsp_fog_palette_block>(this, 32)); Add(new TI.Pad(24)); Add(WeatherPalette = new TI.Block<structure_bsp_weather_palette_block>(this, 32)); Add(WeatherPolyhedra = new TI.Block<structure_bsp_weather_polyhedron_block>(this, 32)); Add(new TI.Pad(24)); Add(PathfindingSurfaces = new TI.Block<field_block<TI.ByteInteger>>(this, 131072)); Add(PathfindingEdges = new TI.Block<field_block<TI.ByteInteger>>(this, 262144)); Add(BackgroundSoundPalette = new TI.Block<structure_bsp_background_sound_palette_block>(this, 64)); Add(SoundEnvironmentPalette = new TI.Block<structure_bsp_sound_environment_palette_block>(this, 64)); Add(SoundPASData = new TI.Data(this)); Add(new TI.Pad(24)); Add(Markers = new TI.Block<structure_bsp_marker_block>(this, 1024)); Add(DetailObjects = new TI.Block<structure_bsp_detail_object_data_block>(this, 1)); Add(RuntimeDecals = new TI.Block<structure_bsp_runtime_decal_block>(this, 6144)); Add(new TI.Pad(8 + // leaf_map 4)); // tag_block*, sizeof(0xC) Add(LeafMapLeaves = new TI.Block<global_map_leaf_block>(this, 65536)); Add(LeafMapPortals = new TI.Block<global_leaf_portal_block>(this, 524288)); }
public actor_variant_group() : base(90) { Add(Flags = new TI.Flags()); Add(ActorDefinition = new TI.TagReference(this, TagGroups.actr)); Add(Unit = new TI.TagReference(this, TagGroups.unit)); Add(MajorVariant = new TI.TagReference(this, TagGroups.actv)); Add(new TI.Pad(24)); #region movement switching Add(MovementType = new TI.Enum()); Add(new TI.Pad(2)); Add(InitialCrouchChance = new TI.Real()); Add(CrouchTime = new TI.RealBounds()); Add(RunTime = new TI.RealBounds()); #endregion #region ranged combat Add(Weapon = new TI.TagReference(this, TagGroups.weap)); Add(MaxFiringDist = new TI.Real()); Add(RateOfFire = new TI.Real()); Add(ProjectileError = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(FirstBurstDelayTime = new TI.RealBounds()); Add(NewTargetFiringPatternTime = new TI.Real()); Add(SurpriseDelayTime = new TI.Real()); Add(SurpriseFireWildyTime = new TI.Real()); Add(DeathFireWildlyChance = new TI.Real()); Add(DeathFireWildlyTime = new TI.Real()); Add(DesiredCombatRange = new TI.RealBounds()); Add(CustomStandGunOffset = new TI.RealVector3D()); Add(CustomCrouchGunOffset = new TI.RealVector3D()); Add(TargetTracking = new TI.Real()); Add(TargetLeading = new TI.Real()); Add(WeaponDamageModifier = new TI.Real()); Add(DamagePerSecond = new TI.Real()); #endregion #region burst geometry Add(BurstOriginRadius = new TI.Real()); Add(BurstOriginAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(BurstReturnLength = new TI.RealBounds()); Add(BurstReturnAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(BurstDuration = new TI.RealBounds()); Add(BurstSepartion = new TI.RealBounds()); Add(BurstAngularVelocity = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(4)); Add(SpecialDamageModifier = new TI.Real()); Add(SpecialProjectileError = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); #endregion #region firing patterns Add(NewTargetBurstDuration = new TI.Real()); Add(NewTargetBurstSeperation = new TI.Real()); Add(NewTargetRateOfFire = new TI.Real()); Add(NewTargetProjectileError = new TI.Real()); Add(new TI.Pad(8)); Add(MovingBurstDuration = new TI.Real()); Add(MovingBurstSeperation = new TI.Real()); Add(MovingRateOfFire = new TI.Real()); Add(MovingProjectileError = new TI.Real()); Add(new TI.Pad(8)); Add(BerserkBurstDuration = new TI.Real()); Add(BerserkBurstSeperation = new TI.Real()); Add(BerserkRateOfFire = new TI.Real()); Add(BerserkProjectileError = new TI.Real()); Add(new TI.Pad(8)); #endregion #region special-case firing properties Add(SuperBallisticRange = new TI.Real()); Add(BombardmentRange = new TI.Real()); Add(ModifiedVisionRange = new TI.Real()); Add(SpecialFireMode = new TI.Enum()); Add(SpecialFireSituation = new TI.Enum()); Add(SpecialFireChance = new TI.Real()); Add(SpecialFireDelay = new TI.Real()); #endregion #region berserking and melee Add(MeleeRange = new TI.Real()); Add(MeleeAbortRange = new TI.Real()); Add(BerserkFiringRange = new TI.RealBounds()); Add(BerserkMeleeRange = new TI.Real()); Add(BerserkMeleeAbortRange = new TI.Real()); Add(new TI.Pad(8)); #endregion #region grenades Add(GrenadeType = new TI.Enum()); Add(TrajectoryType = new TI.Enum()); Add(GrenadeStimulus = new TI.Enum()); Add(MinEnemyCount = new TI.ShortInteger()); Add(EnemyRadius = new TI.Real()); Add(new TI.Pad(4)); Add(GrenadeVelocity = new TI.Real()); Add(GrenadeRanges = new TI.RealBounds()); Add(CollateralDamageRadius = new TI.Real()); Add(GrenadeChance = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(GrenadeCheckTime = new TI.Real()); Add(EncounterGrenadeTimeout = new TI.Real()); Add(new TI.Pad(20)); #endregion #region items Add(Equipment = new TI.TagReference(this, TagGroups.eqip)); Add(GrenadeCount = new TI.ShortIntegerBounds()); Add(DontDropGrenadesChance = new TI.Real()); Add(DropWeaponLoaded = new TI.RealBounds()); Add(DropWeaponAmmo = new TI.ShortIntegerBounds()); Add(new TI.Pad(12 + 16)); #endregion #region unit Add(BodyVitality = new TI.Real()); Add(ShieldVitality = new TI.Real()); Add(ShieldSappingRadius = new TI.Real()); Add(ForcedShaderPermutation = new TI.ShortInteger()); Add(new TI.Pad(2 + 16 + 12)); #endregion Add(ChangeColors = new TI.Block<actor_variant_change_colors_block>(this, 4)); }
protected item_group(int field_count) : base(field_count + 17) { Add(ItemFlags = new TI.Flags()); Add(MessageIndex = new TI.ShortInteger()); Add(SortOrder = new TI.ShortInteger()); Add(Scale = new TI.Real()); Add(HudMessageValueScale = new TI.ShortInteger()); Add(new TI.Pad(2 + 16)); Add(AinDevice = new TI.Enum()); Add(BinDevice = new TI.Enum()); Add(CinDevice = new TI.Enum()); Add(DinDevice = new TI.Enum()); Add(new TI.Pad(164)); Add(MaterialEffects = new TI.TagReference(this, TagGroups.foot)); Add(CollisionSound = new TI.TagReference(this, TagGroups.snd_)); Add(new TI.Pad(120)); Add(DetonationDelay = new TI.RealBounds()); Add(DetonatingEffect = new TI.TagReference(this, TagGroups.effe)); Add(DetonationEffect = new TI.TagReference(this, TagGroups.effe)); }
public unit_seat_block() : base(21) { Add(Flags = new TI.Flags()); Add(Label = new TI.String()); Add(MarkerName = new TI.String()); Add(new TI.Pad(32)); Add(AccelerationScale = new TI.RealVector3D()); Add(new TI.Pad(12)); Add(YawRate = new TI.Real()); Add(PitchRate = new TI.Real()); Add(CameraMarkerName = new TI.String()); Add(CameraSugmergedMarkerName = new TI.String()); Add(PitchAutoLevel = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(PitchRange = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(CameraTracks = new TI.Block<unit_camera_track_block>(this, 2)); Add(UnitHudInterface = new TI.Block<unit_hud_reference_block>(this, 2)); Add(new TI.Pad(4)); Add(HudTextMessageIndex = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(YawMin = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(YawMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(BuiltInGunner = new TI.TagReference(this, TagGroups.actv)); Add(new TI.Pad(20)); }
protected unit_group(int field_count) : base(field_count + 54) { Add(UnitFlags = new TI.Flags()); Add(DefaultTeam = new TI.Enum()); Add(ConstantSoundVolume = new TI.Enum()); Add(RiderDamageFraction = new TI.Real()); Add(IntegratedLightToggle = new TI.TagReference(this, TagGroups.effe)); Add(AinUnit = new TI.Enum()); Add(BinUnit = new TI.Enum()); Add(CinUnit = new TI.Enum()); Add(DinUnit = new TI.Enum()); Add(CameraFieldOfView = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CameraStiffness = new TI.Real()); Add(CameraMarkerName = new TI.String()); Add(CameraSubmergedMarkerName = new TI.String()); Add(PitchAutoLevel = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(PitchRange = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(CameraTracks = new TI.Block<unit_camera_track_block>(this, 2)); Add(SeatAccelerationScale = new TI.RealVector3D()); Add(new TI.Pad(12)); Add(SoftPingThreshold = new TI.Real()); Add(SoftPingInterruptTime = new TI.Real()); Add(HardPingThreshold = new TI.Real()); Add(HardPingInterruptTime = new TI.Real()); Add(HardDeathThreshold = new TI.Real()); Add(FeignDeathThreshold = new TI.Real()); Add(FeignDeathTime = new TI.Real()); Add(DistOfEvadeAnim = new TI.Real()); Add(DistOfDiveAnim = new TI.Real()); Add(new TI.Pad(4)); Add(StunnedMovementThreshold = new TI.Real()); Add(FeignDeathChance = new TI.Real()); Add(FeignRepeatChance = new TI.Real()); Add(SpawnedActor = new TI.TagReference(this, TagGroups.actv)); Add(SpawnedActorCount = new TI.ShortIntegerBounds()); Add(SpawnedVelocity = new TI.Real()); Add(AimingVelocityMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(AimingAccelerationMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CasualAimingModifier = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(LookingVelocityMaximum = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(LookingAccelerationMax = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(8)); Add(AiVehicleRadius = new TI.Real()); Add(AiDangerRadius = new TI.Real()); Add(MeleeDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(MotionSensorBlipSize = new TI.Enum()); Add(new TI.Pad(2 + 12)); Add(NewHudInterfaces = new TI.Block<unit_hud_reference_block>(this, 2)); Add(DialogueVariants = new TI.Block<dialogue_variant_block>(this, 16)); Add(GrenadeVelocity = new TI.Real()); Add(GrenadeType = new TI.Enum()); Add(GrenadeCount = new TI.ShortInteger()); Add(new TI.Pad(4)); Add(PoweredSeats = new TI.Block<powered_seat_block>(this, 2)); Add(Weapons = new TI.Block<unit_weapon_block>(this, 4)); Add(Seats = new TI.Block<unit_seat_block>(this, 16)); }
public triggers_block() : base(41) { Add(Flags = new TI.Flags()); Add(RoundsPerSecond = new TI.RealBounds()); Add(FiringAccelerationTime = new TI.Real()); Add(FiringDecelerationTime = new TI.Real()); Add(BlurredRateOfFire = new TI.Real()); Add(new TI.Pad(8)); Add(Magazine = new TI.BlockIndex()); Add(RoundsPerShot = new TI.ShortInteger()); Add(MinRoundsLoaded = new TI.ShortInteger()); Add(RoundsBetweenTracers = new TI.ShortInteger()); Add(new TI.Pad(6)); Add(FiringNoise = new TI.Enum()); Add(Error = new TI.RealBounds()); Add(ErrorAccelerationTime = new TI.Real()); Add(ErrorDecelerationTime = new TI.Real()); Add(new TI.Pad(8)); Add(ChargingTime = new TI.Real()); Add(ChargedTime = new TI.Real()); Add(OverchargedAction = new TI.Enum()); Add(new TI.Pad(2)); Add(ChargedIllumination = new TI.Real()); Add(SpewTime = new TI.Real()); Add(ChargingEffect = new TI.TagReference(this)); Add(DistributionFunction = new TI.Enum()); Add(ProjectilesPerShot = new TI.ShortInteger()); Add(DistributionAngle = new TI.Real()); Add(new TI.Pad(4)); Add(MinError = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(ErrorAngle = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(FirstPersionOffset = new TI.RealPoint3D()); Add(new TI.Pad(4)); Add(Projectile = new TI.TagReference(this, TagGroups.proj)); Add(EjectionPortRecoveryTime = new TI.Real()); Add(IlluminationRecoveryTime = new TI.Real()); Add(new TI.Pad(12)); Add(HeatGeneratedPerRound = new TI.Real()); Add(AgeGeneratedPerRound = new TI.Real()); Add(new TI.Pad(4)); Add(OverloadTime = new TI.Real()); Add(new TI.Pad(8 + 32 + 24)); Add(FiringEffects = new TI.Block<trigger_firing_effect_block>(this, 8)); }
public structure_bsp_subcluster_block() : base(4) { Add(WorldBoundsX = new TI.RealBounds()); Add(WorldBoundsY = new TI.RealBounds()); Add(WorldBoundsZ = new TI.RealBounds()); Add(SurfaceIndices = new TI.Block<field_block<TI.LongInteger>>(this, 128)); }
public actor_group() : base(124) { Add(Flags = new TI.Flags()); Add(MoreFlags = new TI.Flags()); Add(new TI.Pad(12)); Add(Type = new TI.Enum()); Add(new TI.Pad(2)); #region perception Add(MaxVisionDist = new TI.Real()); Add(CentralVisionAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(MaxVisionAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(4)); Add(PeripheralVisionAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(PeripheralDist = new TI.Real()); Add(new TI.Pad(4)); Add(StandingGunOffset = new TI.RealVector3D()); Add(CrouchingGunOffset = new TI.RealVector3D()); Add(HearingDist = new TI.Real()); Add(NoticeProjectileChance = new TI.Real()); Add(NoticeVehicleChance = new TI.Real()); Add(new TI.Pad(8)); Add(CombatPerceptionTime = new TI.Real()); Add(GuardPerceptionTime = new TI.Real()); Add(NonCombatPerceptionTime = new TI.Real()); Add(new TI.Pad(12 + 8)); #endregion #region movement Add(DiveIntoCoverChance = new TI.Real()); Add(EmergeFromCoverChance = new TI.Real()); Add(DiveFromGrenadeChance = new TI.Real()); Add(PathfindingRadius = new TI.Real()); Add(GlassIgnoranceChance = new TI.Real()); Add(StationaryMovementDist = new TI.Real()); Add(FreeFlyingSidestep = new TI.Real()); Add(BeginMovingAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(4)); #endregion #region looking Add(MaxAimingDeviation = new TI.RealEulerAngles2D()); Add(MaxLookingDeviation = new TI.RealEulerAngles2D()); Add(NonCombatLookDeltaL = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(NonCombatLookDeltaR = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CombatLookDeltaL = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(CombatLookDeltaR = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(IdleAimingRange = new TI.RealEulerAngles2D()); Add(IdleLookingRange = new TI.RealEulerAngles2D()); Add(EventLookTimeModifier = new TI.RealBounds()); Add(NonCombatIdleFacing = new TI.RealBounds()); Add(NonCombatIdleAiming = new TI.RealBounds()); Add(NonCombatIdleLooking = new TI.RealBounds()); Add(GuardIdleFacing = new TI.RealBounds()); Add(GuardIdleAiming = new TI.RealBounds()); Add(GuardIdleLooking = new TI.RealBounds()); Add(CombatIdleFacing = new TI.RealBounds()); Add(CombatIdleAiming = new TI.RealBounds()); Add(CombatIdleLooking = new TI.RealBounds()); Add(new TI.Pad(8 + 16)); #endregion Add(DoNotUseWeapon = new TI.TagReference(this, TagGroups.weap)); Add(new TI.Pad(268)); Add(DoNotUseProjectile = new TI.TagReference(this, TagGroups.proj)); #region unopposable Add(UnreachableDangerTrigger = new TI.Enum()); Add(VehicleDangerTrigger = new TI.Enum()); Add(PlayerDangerTrigger = new TI.Enum()); Add(new TI.Pad(2)); Add(DangerTriggerTime = new TI.RealBounds()); Add(FriendsKilledTrigger = new TI.ShortInteger()); Add(FriendsRetreatingTrigger = new TI.ShortInteger()); Add(new TI.Pad(12)); Add(RetreatTime = new TI.RealBounds()); Add(new TI.Pad(8)); #endregion #region panic Add(CoveringTime = new TI.RealBounds()); Add(FriendKilledPanicChance = new TI.Real()); Add(LeaderType = new TI.Enum()); Add(new TI.Pad(2)); Add(LeaderKilledPanicChance = new TI.Real()); Add(PanicDamageThreshold = new TI.Real()); Add(SurpriseDist = new TI.Real()); Add(new TI.Pad(28)); #endregion #region defensive Add(HideBehindCoverTime = new TI.RealBounds()); Add(HideTagerNotVisibleTime = new TI.Real()); Add(HideShieldFraction = new TI.Real()); Add(AttackShieldFraction = new TI.Real()); Add(PursueShieldFraction = new TI.Real()); Add(new TI.Pad(16)); Add(DefensiveCrouchType = new TI.Enum()); Add(new TI.Pad(2)); Add(AttackingCrouchThreshold = new TI.Real()); Add(DefendingCrouchThreshold = new TI.Real()); Add(MinStandTime = new TI.Real()); Add(MinCrouchTime = new TI.Real()); Add(DefendingHideTime = new TI.Real()); Add(AttackingEvasionThreshold = new TI.Real()); Add(DefendingEvasionThreshold = new TI.Real()); Add(EvasionSeekCoverChance = new TI.Real()); Add(EvasionDelayTime = new TI.Real()); Add(MaxSeekCoverDist = new TI.Real()); Add(CoverDamageThreshold = new TI.Real()); Add(StalkingDiscoveryTime = new TI.Real()); Add(StalkingMaxDist = new TI.Real()); Add(StationaryFacingAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(ChangeFacingStandTime = new TI.Real()); Add(new TI.Pad(4)); #endregion #region pursuit Add(UncoverDelayTimer = new TI.RealBounds()); Add(TargetSearchTime = new TI.RealBounds()); Add(PursuitPositionTime = new TI.RealBounds()); Add(NumPositionsCoord = new TI.ShortInteger()); Add(NumPositionsNormal = new TI.ShortInteger()); Add(new TI.Pad(32)); #endregion #region berserk Add(MeleeAttackDelay = new TI.Real()); Add(MeleeFudgeFactor = new TI.Real()); Add(MeleeChargeTime = new TI.Real()); Add(MeleeLeapRange = new TI.RealBounds()); Add(MeleeLeapVelocity = new TI.Real()); Add(MeleeLeapChance = new TI.Real()); Add(MeleeLeapBallistic = new TI.Real()); Add(BerserkDamageAmount = new TI.Real()); Add(BerserkDamageThreshold = new TI.Real()); Add(BerserkProximity = new TI.Real()); Add(SuicideSensingDist = new TI.Real()); Add(BerserkGrenadeChance = new TI.Real()); Add(new TI.Pad(12)); #endregion #region firing positions Add(GuardPositionTIme = new TI.RealBounds()); Add(CombatPositionTime = new TI.RealBounds()); Add(OldPositionAvoidDist = new TI.Real()); Add(FriendAvoidDist = new TI.Real()); Add(new TI.Pad(40)); #endregion #region communication Add(NoncombatIdleSpeechTime = new TI.RealBounds()); Add(CombatIdleSpechTime = new TI.RealBounds()); Add(new TI.Pad(48 + 128)); #endregion Add(DoNotUseMajorUpgrade = new TI.TagReference(this, TagGroups.actr)); Add(new TI.Pad(48)); }
public model_collision_group() : base(42) { Add(Flags = new TI.Flags()); Add(IndirectDamageMaterial = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(MaximumBodyVitality = new TI.Real()); Add(BodySystemShock = new TI.Real()); Add(new TI.Pad(24 + 28)); Add(FriendlyDamageResistance = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(8 + 32)); Add(LocalizedDamageEffect = new TI.TagReference(this, TagGroups.effe)); Add(AreaDamageEffectThreshold = new TI.Real()); Add(AreaDamageEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDamagedThreshold = new TI.Real()); Add(BodyDamagedEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDepletedEffect = new TI.TagReference(this, TagGroups.effe)); Add(BodyDestroyedThreshold = new TI.Real()); Add(BodyDestroyedEffect = new TI.TagReference(this, TagGroups.effe)); Add(MaximumShieldVitality = new TI.Real()); Add(new TI.Pad(2)); Add(ShieldMaterialType = new TI.Enum()); Add(new TI.Pad(24)); Add(ShieldFailureFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(ShieldFailureThreshold = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(FailingShieldLeakFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(16)); Add(MinimumStunDamage = new TI.Real()); Add(StunTime = new TI.Real()); Add(RechargeTime = new TI.Real()); Add(new TI.Pad(16 + 96)); Add(ShieldDamagedThreshold = new TI.Real()); Add(ShieldDamagedEffect = new TI.TagReference(this, TagGroups.effe)); Add(ShieldDepletedEffect = new TI.TagReference(this, TagGroups.effe)); Add(ShieldRechargingEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(12 + 112)); Add(Materials = new TI.Block<damage_materials_block>(this, 32)); Add(Regions = new TI.Block<damage_regions_block>(this, 8)); Add(new TI.Pad(12 + 16)); // Modifiers isn't used Add(X = new TI.RealBounds()); Add(Y = new TI.RealBounds()); Add(Z = new TI.RealBounds()); Add(PathfindingSpheres = new TI.Block<pathfinding_spheres_block>(this, 32)); Add(Nodes = new TI.Block<collision_nodes_block>(this, 64)); }
public sound_scale_modifiers_struct() : base(3) { Add(GainModifier = new TI.RealBounds()); Add(PitchModifier = new TI.ShortIntegerBounds()); Add(SkipFractionModifier = new TI.RealBounds(TI.FieldType.RealFractionBounds)); }
public weapon_group() : base(67) { Add(Flags = new TI.Flags()); Add(Label = new TI.String()); Add(SecondaryTriggerMode = new TI.Enum()); Add(MaxAltShotsLoaded = new TI.ShortInteger()); Add(AinWeapon = new TI.Enum()); Add(BinWeapon = new TI.Enum()); Add(CinWeapon = new TI.Enum()); Add(DinWeapon = new TI.Enum()); Add(ReadyTime = new TI.Real()); Add(ReadyEffect = new TI.TagReference(this)); Add(HeatRecoveryThreshold = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(OverheatedThreshold = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(HeatDetonationThreshold = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(HeatDetonationFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(HeatLossPerSecond = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(HeatIllumination = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(16)); Add(Overheated = new TI.TagReference(this)); Add(Detonation = new TI.TagReference(this)); Add(PlayerMeleeDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(PlayerMeleeResponse = new TI.TagReference(this, TagGroups.jpt_)); Add(new TI.Pad(8)); Add(ActorFiringParameters = new TI.TagReference(this, TagGroups.actv)); Add(NearRecticleRange = new TI.Real()); Add(FarReticleRange = new TI.Real()); Add(IntersectionRecticleRange = new TI.Real()); Add(new TI.Pad(2)); Add(MagnificationLevel = new TI.ShortInteger()); Add(MagnificationRange = new TI.RealBounds()); Add(AutoaimAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(AutoaimRange = new TI.Real()); Add(MagnetismAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(MagnetismRange = new TI.Real()); Add(DeviationAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(new TI.Pad(4)); Add(MovementPenalized = new TI.Enum()); Add(new TI.Pad(2)); Add(ForwardMovementPenalty = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(SidewaysMovementPenalty = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(4)); Add(MinTargetRange = new TI.Real()); Add(LookingTimeModifier = new TI.Real()); Add(new TI.Pad(4)); Add(LightPowerOnTime = new TI.Real()); Add(LightPowerOffTime = new TI.Real()); Add(LightPowerOnEffect = new TI.TagReference(this)); Add(LightPowerOffEffect = new TI.TagReference(this)); Add(AgeHeatRecoveryPenalty = new TI.Real()); Add(AgeRateOfFirePenalty = new TI.Real()); Add(AgeMisfireStart = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(AgeMisfireChance = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(12)); Add(FirstPersonModel = new TI.TagReference(this, TagGroups.mode)); Add(FirstPersonAnimations = new TI.TagReference(this, TagGroups.ant_)); Add(new TI.Pad(4)); Add(HudInterface = new TI.TagReference(this, TagGroups.wphi)); Add(PickupSound = new TI.TagReference(this, TagGroups.snd_)); Add(ZoomInSound = new TI.TagReference(this, TagGroups.snd_)); Add(ZoomOutSound = new TI.TagReference(this, TagGroups.snd_)); Add(new TI.Pad(12)); Add(ActiveCamoDing = new TI.Real()); Add(ActiveCamoRegrowth = new TI.Real()); Add(new TI.Pad(12 + 2)); Add(WeaponType = new TI.Enum()); Add(PredictedResourcesWeapon = new TI.Block<predicted_resource_block>(this, 1024)); Add(Magazines = new TI.Block<magazines_block>(this, 2)); Add(Triggers = new TI.Block<triggers_block>(this, 2)); }
public structure_bsp_cluster_block() : base() { Add(BoundsX = new TI.RealBounds()); Add(BoundsY = new TI.RealBounds()); Add(BoundsZ = new TI.RealBounds()); Add(ScenarioSkyIndex = new TI.ByteInteger()); Add(MediaIndex = new TI.ByteInteger()); Add(ScenarioVisibleSkyIndex = new TI.ByteInteger()); Add(ScenarioAtmosphericFogIndex = new TI.ByteInteger()); Add(new TI.ShortInteger()); Add(new TI.ShortInteger()); Add(BackgroundSound = new TI.BlockIndex()); // 1 structure_bsp_background_sound_palette_block Add(SoundEnvironment = new TI.BlockIndex()); // 1 structure_bsp_sound_environment_palette_block Add(Weather = new TI.BlockIndex()); // 1 structure_bsp_weather_palette_block Add(new TI.ShortInteger()); // TransitionStructureBsp? Add(new TI.ShortInteger()); // block index? Add(new TI.BlockIndex()); // doesnt seem to be to anything in the actual bsp data Add(new TI.ShortInteger()); // flags? Add(new TI.Flags(TI.FieldType.WordFlags)); Add(TI.UnknownPad.BlockHalo3); // ?? Add(TI.UnknownPad.BlockHalo3); // [0x2] Add(new TI.UnknownPad(4 + 20)); // '20' starts a hkShapeContainer object Add(new TI.TagReference(this, TagGroups.sbsp)); Add(new TI.UnknownPad(32)); Add(CollisionMoppCode = new TI.Block<mopp_code_block>(this, 0)); Add(TI.UnknownPad.DWord); Add(TI.UnknownPad.BlockHalo3); // [0x4] // 0xAC Add(TI.UnknownPad.BlockHalo3); // [0x30] // short (count, w/e the elements are they are sizeof(0x10)) // short (or two bytes) // long offset // real_point3d // real[4] // real_point3d Add(TI.UnknownPad.BlockHalo3); // ?? Add(TI.UnknownPad.BlockHalo3); // [0x4] // short // short Add(TI.UnknownPad.BlockHalo3); // [0x10] // real_point3d // short // short }
public projectile_group() : base(31) { Add(Flags = new TI.Flags()); Add(DetonationTimerStarts = new TI.Enum()); Add(ImpactNoise = new TI.Enum()); Add(AinProjectile = new TI.Enum()); Add(BinProjectile = new TI.Enum()); Add(CinProjectile = new TI.Enum()); Add(DinProjectile = new TI.Enum()); Add(SuperDetonation = new TI.TagReference(this, TagGroups.effe)); Add(AiPerceptionRadius = new TI.Real()); Add(CollisionRadius = new TI.Real()); Add(ArmingTime = new TI.Real()); Add(DangerRadius = new TI.Real()); Add(Effect = new TI.TagReference(this, TagGroups.effe)); Add(Timer = new TI.RealBounds()); Add(MinVelocity = new TI.Real()); Add(MaxRange = new TI.Real()); Add(AirGravityScale = new TI.Real()); Add(AirDamageRange = new TI.RealBounds()); Add(WaterGravityScale = new TI.Real()); Add(WaterDamageRange = new TI.RealBounds()); Add(InitialVelocity = new TI.Real()); Add(FinalVelocity = new TI.Real()); Add(GuidedAngularVelocity = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(DetonationNoise = new TI.Enum()); Add(new TI.Pad(2)); Add(DetonationStarted = new TI.TagReference(this, TagGroups.effe)); Add(FlybySound = new TI.TagReference(this, TagGroups.snd_)); Add(AttachedDetonationDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(ImpactDamage = new TI.TagReference(this, TagGroups.jpt_)); Add(new TI.Pad(12)); Add(MaterialResponses = new TI.Block<projectile_material_response_block>(this, 33)); }