/// <summary>Sets the tween in a backwards direction and plays it</summary> public static void PlayBackwards(this Tween t) { if (t == null) { if (Debugger.logPriority > 1) { Debugger.LogNullTween(t); } return; } else if (!t.active) { if (Debugger.logPriority > 1) { Debugger.LogInvalidTween(t); } return; } else if (t.isSequenced) { if (Debugger.logPriority > 1) { Debugger.LogInvalidTween(t); } return; } TweenManager.PlayBackwards(t); }