} //END IsTweenLinked //--------------------------------------------// /// <summary> /// Kills any tweens that are modifying the component or Object you pass in /// </summary> /// <typeparam name="T">Any Unity Component or UnityEngine.Object</typeparam> /// <param name="killThis">The Unity Component or Object you would like to kill any tweens from modifying</param> public static void Kill<T>( this T killThis ) //--------------------------------------------// { TweenManager.Kill( killThis ); } //END Kill