public static TweenLayer Layer;//UI层级 protected void InitBase() { Tweens = new List<UIPlayTween>(); UIQueue = new List<string>(); Layer = new TweenLayer(); }
// Use this for initialization private void Awake() { GameObjectUtil.RegisterSingleton <MessageBox>(this); tweenLayer = GetComponent <TweenLayer>(); }
private void OnEnable() { layer = target as TweenLayer; }