private void ShowNextText() { _textIndex++; int dialogueLength = _dialogueList.Count; if (_textIndex >= dialogueLength) { DoComplete(); return; } Dialogue dialogue = _dialogueList[_textIndex]; _tutorialPanel.ToggleBackgroundMask(true); _tutorialPanel.ToggleCharacter(true, dialogue.text, dialogue.animNameToPlay); dialogueShown?.Invoke(dialogue.text); if (_autoCloseDelay > 0 && _textIndex >= dialogueLength - 1) { if (_autoCloseIEnumerator != null) { StopCoroutine(_autoCloseIEnumerator); } _autoCloseIEnumerator = AutoCloseCoroutine(); StartCoroutine(_autoCloseIEnumerator); } }