public void SpawnTutorial() { if (currentTutorialPanel != null) { currentTutorialPanel.MakeDisappear(); } if (currentArrow != null) { currentArrow.MakeDisappear(); } currentTutorialPanel = Instantiate(tutorialPanelPrefab).GetComponent <TutorialPanel>(); Tutorial current = tutorials[tutorialIndex]; currentTutorialPanel.Title.text = current.Title; currentTutorialPanel.Body.text = current.Body; if (current.Skip != "") { currentTutorialPanel.Skip.text = current.Skip; } RectTransform rectTransform = currentTutorialPanel.GetComponent <RectTransform>(); rectTransform.SetParent(UI.Instance.gameObject.GetComponent <RectTransform>()); rectTransform.localPosition = tutorialPanelPrefab.transform.localPosition;//Vector3.zero; if (current.ArrowPrefab != null) { currentArrow = Instantiate(current.ArrowPrefab).GetComponent <Arrow>(); RectTransform arrowRect = currentArrow.GetComponent <RectTransform>(); arrowRect.SetParent(UI.Instance.gameObject.GetComponent <RectTransform>()); arrowRect.localPosition = current.ArrowPoint; } else { currentArrow = null; } tutorialActions[tutorialIndex].Invoke(); }