public void submitAnswer()
    {
        if (SelectedAnswer == null)
        {
            submit.interactable = false;
            return;
        }

        if (!monster)
        {
            monster = FindObjectOfType <TutorialMonster>();
        }



        if (SelectedAnswer.getAnswer() == enemyAnswerNeeded)
        {
            monster.MonsterHurt();
        }
        else
        {
            monster.EnemyAttack();
        }

        submit.interactable = false;
        SelectedAnswer.GetComponent <Image>().color = Color.white;
        SelectedAnswer = null;
    }
 //This function is called hits the Ok button on their calculator.
 //It then either attacks the player or is attacked.
 internal void CheckAnswer(string answer)
 {
     if (answer == answerNeeded)
     {
         monster.MonsterHurt();
     }
     else
     {
         monster.EnemyAttack();
     }
 }