public void submitAnswer() { if (SelectedAnswer == null) { submit.interactable = false; return; } if (!monster) { monster = FindObjectOfType <TutorialMonster>(); } if (SelectedAnswer.getAnswer() == enemyAnswerNeeded) { monster.MonsterHurt(); } else { monster.EnemyAttack(); } submit.interactable = false; SelectedAnswer.GetComponent <Image>().color = Color.white; SelectedAnswer = null; }
//This function is called hits the Ok button on their calculator. //It then either attacks the player or is attacked. internal void CheckAnswer(string answer) { if (answer == answerNeeded) { monster.MonsterHurt(); } else { monster.EnemyAttack(); } }