public void submitAnswer()
    {
        if (SelectedAnswer == null)
        {
            submit.interactable = false;
            return;
        }

        if (!monster)
        {
            monster = FindObjectOfType <TutorialMonster>();
        }



        if (SelectedAnswer.getAnswer() == enemyAnswerNeeded)
        {
            monster.MonsterHurt();
        }
        else
        {
            monster.EnemyAttack();
        }

        submit.interactable = false;
        SelectedAnswer.GetComponent <Image>().color = Color.white;
        SelectedAnswer = null;
    }
 //This function is called hits the Ok button on their calculator.
 //It then either attacks the player or is attacked.
 internal void CheckAnswer(string answer)
 {
     if (answer == answerNeeded)
     {
         monster.MonsterHurt();
     }
     else
     {
         monster.EnemyAttack();
     }
 }
    //Counts down time while game is playing. Tale damage if hits 0.
    void Update()
    {
        if (!list)
        {
            list = FindObjectOfType <equipmentList>();
        }


        healthBar.value = currentHealth;

        if (Frozen > 0)
        {
            bar.color = Color.cyan;
            return;
        }


        if (Timer > greenZone)
        {
            bar.color = Color.green;
        }
        else if (Timer < redZone)
        {
            bar.color = Color.red;
        }
        else
        {
            bar.color = Color.yellow;
        }

        Timer         -= Time.deltaTime;
        timeLeft.value = Timer;

        if (Timer < 0)
        {
            enemy.EnemyAttack();
        }
    }