public void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Player") { TutorialFade tt = gameObject.GetComponentInChildren <TutorialFade>(); if (tt) { tt.FadeOut(); } } }
// Use this for initialization void Start() { player = GameObject.Find("Player"); fade = Camera.main.GetComponent <TutorialFade>(); }