// Use this for initialization void Start() { tutorialtext = GetComponent <Text>(); GameObject.Find("Canvas/Text").GetComponent <Transform>().position += new Vector3(0.0f, -200.0f); tutorialtext.text = "Klicke auf Fortfahren"; MouseClickCounter = 0; createdObjects = false; createdArrows = false; createdHandle = false; PlayerClicked = false; handleClicked = false; energyBarClicked = false; energyBarClicked2 = false; createdEnergyObjects = false; time = 0.0f; meter = GameObject.Find("Canvas/Meter"); meter.SetActive(false); fingertab = GameObject.Find("fingertap"); fingertab.SetActive(false); EnergyBar = GameObject.Find("Canvas/Slider"); Button = GameObject.Find("Canvas/Button"); EnergyBar.SetActive(false); TutorialButtonTextChanger.SetTutorialButtonText("Fortfahren"); if (TutorialDoneSaver.TutorialDoneReader() == "true" && levelLoaded == false) { LevelLoader.Loadmenue1(); levelLoaded = true; } }
// Use this for initialization void Start() { levelLoaded = false; Debug.Log(TutorialDoneSaver.TutorialDoneReader()); }