Example #1
0
 // Use this for initialization
 void Start()
 {
     tutorialtext = GetComponent <Text>();
     GameObject.Find("Canvas/Text").GetComponent <Transform>().position += new Vector3(0.0f, -200.0f);
     tutorialtext.text    = "Klicke auf Fortfahren";
     MouseClickCounter    = 0;
     createdObjects       = false;
     createdArrows        = false;
     createdHandle        = false;
     PlayerClicked        = false;
     handleClicked        = false;
     energyBarClicked     = false;
     energyBarClicked2    = false;
     createdEnergyObjects = false;
     time  = 0.0f;
     meter = GameObject.Find("Canvas/Meter");
     meter.SetActive(false);
     fingertab = GameObject.Find("fingertap");
     fingertab.SetActive(false);
     EnergyBar = GameObject.Find("Canvas/Slider");
     Button    = GameObject.Find("Canvas/Button");
     EnergyBar.SetActive(false);
     TutorialButtonTextChanger.SetTutorialButtonText("Fortfahren");
     if (TutorialDoneSaver.TutorialDoneReader() == "true" && levelLoaded == false)
     {
         LevelLoader.Loadmenue1();
         levelLoaded = true;
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     levelLoaded = false;
     Debug.Log(TutorialDoneSaver.TutorialDoneReader());
 }